Lawliet Posted July 11, 2017 Share Posted July 11, 2017 As the old topic is becoming increasingly cluttered (plus the title not being accurate anymore), here's an updated version with some new information. GITHUB: https://github.com/ciber96/mtadayzRELEASES: https://github.com/ciber96/mtadayz/releasesDISCORD: https://discord.gg/th86TmwDONATIONS: https://mta-dayz.org/donate.htmlFORUM: http://forum.mta-dayz.org/ We also offer three branches:master: Where experimental features are being implemented and tested. Once they are deemed stable, they will appear in the respective branch.stable: The version that is actually released to the general public and is (mostly) stable.legacy: This is an extremely old version, dating all the way back to April 2013. It's the genuine one, nothing has been decompiled. Feel free to use it! UPDATES [GENERAL]: - We took some time off development, as most of us are/were pretty busy with their private lives. There are internal discussions about how we should proceed with the gamemode (rewrite it from scratch, leave it to the next generation so we can focus on a new project, ...), with the latter currently being the main consensus. - The forum has been updated and received a complete overhaul. We also want to use it more frequently for feedback and suggestions, as we feel the Issues page of GitHub should be used for bugs. It's currently a bit bugged in terms of registering, as the current server settings do not allow for emails to be sent (something we are working on). A developer will periodically check the registrations page and activate accounts. UPDATES [GAMEMODE]: Spoiler RELEASE DATE: 2017-04-28 ADDED: New Sound + Visibility System (based on terrain, weather, light, movement) ADDED: New zombie spawn system based on loot location ADDED: Petrol stations now have a limited amount of fuel (configurable in cfgServer.lua) ADDED: Achievement System ADDED: Anti-Advertising for chat system ADDED: Indicators for temperature rising/falling ADDED: Occasional rain when weather is cloudy ADDED: MySQL implementation ADDED: Old clothes/skin system ADDED: New condition (fractured arms) ADDED: Vehicle respawn command ADDED: Setting for camera sway when in pain ADDED: Helmets for headshots ADDED: [DayZAdmin] Ability to change gameplayVariables ingame ADDED: Binds for GPS (Key: 7) and Compass (Key: ADDED: Spawn Selection System ADDED: Randomized loot spots ADDED: Random clothes on spawn if clothes system is activated CHANGED: Logs System refactored CHANGED: Simplified player spawning code CHANGED: Simplified vehicle spawning code (makes it easier to add new vehicles) CHANGED: Simplified sound code CHANGED: Custom chat can now be toggled on/off (/chat) CHANGED: Eased lag a bit CHANGED: Updated how Helicrashes and hospital bags were being initialised CHANGED: Version rewrite, tree handling optimised CHANGED: Hunger & Thirst now decrease according to difficulty too CHANGED: Moved debug monitor to Journal (Key: 6) CHANGED: New damage code for players CHANGED: Some zombies will sprint (depends on difficulty) CHANGED: Kills have to be confirmed with "Check Body" (player kills only) CHANGED: First Person Mode (view can be rotated 360°) FIXED: consume_player.lua causing lots of errors FIXED: Bug with tree chopping FIXED: Hunger & Thirst not decreasing FIXED: Bug with setPedStat FIXED: Flashlight appearing on HUD with ammo count FIXED: Bug where player would continue to lose blood after becoming unconscious and being killed FIXED: Crafting getting bugged when inventory is full FIXED: Milk breaking inventory FIXED: Unconscious animation being clientside only FIXED: M1911 not having a firing sound FIXED: Old bug with damage when falling FIXED: Floating medical box in Fort Carson FIXED: Constant raining FIXED: Hunger and Thirst not really decreasing FIXED: M24 not having any sound REMOVED: Viral zombies (until a better solution is found for more dangerous zombies) REMOVED: Housing mod 3 Link to comment
neves768 Posted September 18, 2017 Share Posted September 18, 2017 On 7/11/2017 at 23:16, Lorder said: It looks really beautiful It is beautiful and works with power and some charm (nice UI). AAAND guess what the best thing is? It's Open Source! Come with us to contribute to a better community:) Link to comment
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