Shayan816 Posted July 11, 2017 Share Posted July 11, 2017 Hey, how can i add timer to command handler ?? im using this script and i want to add timer, so player can use /spin once in every 10 minutes Spoiler function spincoin(player, cmd, ...) local text = table.concat({...}, " ") if not ... then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFYour Spin is Ready use #2BFF00/Spin [money]#FFFFFFto Test your luck", player, 255, 255, 255, true) return end if tonumber(text) < 1 then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFuse /Spin ( 1 - "..max_spin.." )", player, 255, 255, 255, true) return end if tonumber(text) > max_spin then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFSorry, you cannot Spin Money more than #FF000010000 "..max_spin.."!", player, 255, 255, 255, true) outputChatBox(tonumber(text), player, 255, 255, 255, true) return end if getPlayerMoney(player) < tonumber(text) then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFSorry, You don´t have enough money!", player, 255, 255, 255, true) return else coin = math.random(1, 2) if coin == 1 then outputChatBox("#2BFF00[Spin Coin]: #FF0000"..getPlayerName(player).." #ffffffhas spinned the coin and won #2BFF00+"..tonumber(text).."$ !", player, 255, 255, 255, true) givePlayerMoney(player, tonumber(text)) elseif coin == 2 then outputChatBox("#2BFF00[Spin Coin]: #FF0000"..getPlayerName(player).." #ffffffhas spinned the coin and lost #FF0000-"..tonumber(text).."$ !", player, 255, 255, 255, true) takePlayerMoney(player, tonumber(text)) end end end addCommandHandler("spin", spincoin) i mean, when player do /spin he can only /spin again after 10 minutes.. and when 10 minutes finishes, it should indicate player on OutputChatBox like "Your Spin is Ready do /spin to Test your Luck" . Any help ? Link to comment
Administrators Lpsd Posted July 11, 2017 Administrators Share Posted July 11, 2017 (edited) local spinTimer function spincoin(player, cmd, ...) if not isTimer(spinTimer) then spinTimer = setTimer(function() outputChatBox("[Spin Coin]: Your spin is ready! Do /spin to test your luck", player) spinTimer = nil end, 600000, 1) local text = table.concat({...}, " ") if not ... then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFYour Spin is Ready use #2BFF00/Spin [money]#FFFFFFto Test your luck", player, 255, 255, 255, true) return end if tonumber(text) < 1 then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFuse /Spin ( 1 - "..max_spin.." )", player, 255, 255, 255, true) return end if tonumber(text) > max_spin then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFSorry, you cannot Spin Money more than #FF000010000 "..max_spin.."!", player, 255, 255, 255, true) outputChatBox(tonumber(text), player, 255, 255, 255, true) return end if getPlayerMoney(player) < tonumber(text) then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFSorry, You don´t have enough money!", player, 255, 255, 255, true) return else coin = math.random(1, 2) if coin == 1 then outputChatBox("#2BFF00[Spin Coin]: #FF0000"..getPlayerName(player).." #ffffffhas spinned the coin and won #2BFF00+"..tonumber(text).."$ !", player, 255, 255, 255, true) givePlayerMoney(player, tonumber(text)) elseif coin == 2 then outputChatBox("#2BFF00[Spin Coin]: #FF0000"..getPlayerName(player).." #ffffffhas spinned the coin and lost #FF0000-"..tonumber(text).."$ !", player, 255, 255, 255, true) takePlayerMoney(player, tonumber(text)) end end else outputChatBox("You already used /spin in the past 10 minutes!", player) end end addCommandHandler("spin", spincoin) Edited July 11, 2017 by LopSided_ Link to comment
Shayan816 Posted July 11, 2017 Author Share Posted July 11, 2017 Thank you very much <3 working Link to comment
koragg Posted July 11, 2017 Share Posted July 11, 2017 @LopSided_ so that timer will be set only for the player who executed the command? I thought that if i do it like that it will be set for all players since it's server side If it's set just for the player who uses the command I've got some edits to do on my scripts Link to comment
Administrators Lpsd Posted July 11, 2017 Administrators Share Posted July 11, 2017 29 minutes ago, koragg said: @LopSided_ so that timer will be set only for the player who executed the command? I thought that if i do it like that it will be set for all players since it's server side If it's set just for the player who uses the command I've got some edits to do on my scripts Goddamn. Remind me not to post stuff when I'm half asleep. local spinTimer = {} function spincoin(player, cmd, ...) if not isTimer(spinTimer[player]) then spinTimer[player] = setTimer(function() outputChatBox("[Spin Coin]: Your spin is ready! Do /spin to test your luck", player) spinTimer[player] = nil end, 600000, 1) local text = table.concat({...}, " ") if not ... then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFYour Spin is Ready use #2BFF00/Spin [money]#FFFFFFto Test your luck", player, 255, 255, 255, true) return end if tonumber(text) < 1 then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFuse /Spin ( 1 - "..max_spin.." )", player, 255, 255, 255, true) return end if tonumber(text) > max_spin then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFSorry, you cannot Spin Money more than #FF000010000 "..max_spin.."!", player, 255, 255, 255, true) outputChatBox(tonumber(text), player, 255, 255, 255, true) return end if getPlayerMoney(player) < tonumber(text) then outputChatBox("#2BFF00[Spin Coin]: #FFFFFFSorry, You don´t have enough money!", player, 255, 255, 255, true) return else coin = math.random(1, 2) if coin == 1 then outputChatBox("#2BFF00[Spin Coin]: #FF0000"..getPlayerName(player).." #ffffffhas spinned the coin and won #2BFF00+"..tonumber(text).."$ !", player, 255, 255, 255, true) givePlayerMoney(player, tonumber(text)) elseif coin == 2 then outputChatBox("#2BFF00[Spin Coin]: #FF0000"..getPlayerName(player).." #ffffffhas spinned the coin and lost #FF0000-"..tonumber(text).."$ !", player, 255, 255, 255, true) takePlayerMoney(player, tonumber(text)) end end else outputChatBox("You already used /spin in the past 10 minutes!", player) end end addCommandHandler("spin", spincoin) 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now