swag_k_dog Posted July 3, 2017 Share Posted July 3, 2017 function openIventory(button, press) if button == "i" then showCursor(true) invWindow = guiCreateWindow(0.00, 0.00, 1.00, 1.00, "", true) guiWindowSetMovable(invWindow, false) guiWindowSetSizable(invWindow, false) guiSetAlpha(invWindow, 1.00) guiSetProperty(invWindow, "CaptionColour", "6CFEFEFE") invText = guiCreateLabel(0.01, 0.08, 0.12, 0.05, "Inventory", true, invWindow) local font0_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 20) guiSetFont(invText, font0_invfont) guiLabelSetColor(invText, 240, 249, 5) mainWep = guiCreateButton(0.01, 0.16, 0.12, 0.08, "Main Weapon", true, invWindow) local font1_secondfont = guiCreateFont(":inventory/secondfont.ttf", 10) guiSetFont(mainWep, font1_secondfont) guiSetProperty(mainWep, "NormalTextColour", "FEFEFFFF") secWep = guiCreateButton(0.01, 0.30, 0.12, 0.08, "Secondary Weapon", true, invWindow) guiSetFont(secWep, font1_secondfont) guiSetProperty(secWep, "NormalTextColour", "FFFEFEFE") specWep = guiCreateButton(0.01, 0.43, 0.12, 0.08, "Special Weapon", true, invWindow) guiSetFont(specWep, font1_secondfont) guiSetProperty(specWep, "NormalTextColour", "FFFEFEFE") cosmOne = guiCreateButton(0.34, 0.16, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmOne, font1_secondfont) guiSetProperty(cosmOne, "NormalTextColour", "FEFEFEFE") cosmTwo = guiCreateButton(0.34, 0.30, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmTwo, font1_secondfont) guiSetProperty(cosmTwo, "NormalTextColour", "FFFEFEFE") cosmThree = guiCreateButton(0.34, 0.43, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmThree, font1_secondfont) guiSetProperty(cosmThree, "NormalTextColour", "FFFEFEFE") btnClose = guiCreateButton(0.88, 0.94, 0.10, 0.05, "Close", true, invWindow) local font2_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 10) guiSetFont(btnClose, font2_invfont) end function closeInv() destroyElement(invWindow) showCursor(false) end addEventHandler("onClientGUIClick", btnClose, closeInv) addEventHandler("onClientKey", root, openInventory) end invWindow should open up when I press i. it doesnt. why? Link to comment
kikos500 Posted July 4, 2017 Share Posted July 4, 2017 function openIventory() invWindow = guiCreateWindow(0.00, 0.00, 1.00, 1.00, "", true) guiSetVisible(invWindow, false) guiWindowSetMovable(invWindow, false) guiWindowSetSizable(invWindow, false) guiSetAlpha(invWindow, 1.00) guiSetProperty(invWindow, "CaptionColour", "6CFEFEFE") invText = guiCreateLabel(0.01, 0.08, 0.12, 0.05, "Inventory", true, invWindow) local font0_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 20) guiSetFont(invText, font0_invfont) guiLabelSetColor(invText, 240, 249, 5) mainWep = guiCreateButton(0.01, 0.16, 0.12, 0.08, "Main Weapon", true, invWindow) local font1_secondfont = guiCreateFont(":inventory/secondfont.ttf", 10) guiSetFont(mainWep, font1_secondfont) guiSetProperty(mainWep, "NormalTextColour", "FEFEFFFF") secWep = guiCreateButton(0.01, 0.30, 0.12, 0.08, "Secondary Weapon", true, invWindow) guiSetFont(secWep, font1_secondfont) guiSetProperty(secWep, "NormalTextColour", "FFFEFEFE") specWep = guiCreateButton(0.01, 0.43, 0.12, 0.08, "Special Weapon", true, invWindow) guiSetFont(specWep, font1_secondfont) guiSetProperty(specWep, "NormalTextColour", "FFFEFEFE") cosmOne = guiCreateButton(0.34, 0.16, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmOne, font1_secondfont) guiSetProperty(cosmOne, "NormalTextColour", "FEFEFEFE") cosmTwo = guiCreateButton(0.34, 0.30, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmTwo, font1_secondfont) guiSetProperty(cosmTwo, "NormalTextColour", "FFFEFEFE") cosmThree = guiCreateButton(0.34, 0.43, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmThree, font1_secondfont) guiSetProperty(cosmThree, "NormalTextColour", "FFFEFEFE") btnClose = guiCreateButton(0.88, 0.94, 0.10, 0.05, "Close", true, invWindow) local font2_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 10) guiSetFont(btnClose, font2_invfont) end addEventHandler( "onClientResourceStart", resourceRoot, openIventory) function bind() guiSetVisible(invWindow, not guiGetVisible(invWindow)) showCursor(guiGetVisible(invWindow)) end bindKey("i", "down", bind) Link to comment
mgdmgd Posted July 4, 2017 Share Posted July 4, 2017 Any error showing on /debugscript 3 ? Link to comment
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