swag_k_dog Posted July 3, 2017 Posted July 3, 2017 function openIventory(button, press) if button == "i" then showCursor(true) invWindow = guiCreateWindow(0.00, 0.00, 1.00, 1.00, "", true) guiWindowSetMovable(invWindow, false) guiWindowSetSizable(invWindow, false) guiSetAlpha(invWindow, 1.00) guiSetProperty(invWindow, "CaptionColour", "6CFEFEFE") invText = guiCreateLabel(0.01, 0.08, 0.12, 0.05, "Inventory", true, invWindow) local font0_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 20) guiSetFont(invText, font0_invfont) guiLabelSetColor(invText, 240, 249, 5) mainWep = guiCreateButton(0.01, 0.16, 0.12, 0.08, "Main Weapon", true, invWindow) local font1_secondfont = guiCreateFont(":inventory/secondfont.ttf", 10) guiSetFont(mainWep, font1_secondfont) guiSetProperty(mainWep, "NormalTextColour", "FEFEFFFF") secWep = guiCreateButton(0.01, 0.30, 0.12, 0.08, "Secondary Weapon", true, invWindow) guiSetFont(secWep, font1_secondfont) guiSetProperty(secWep, "NormalTextColour", "FFFEFEFE") specWep = guiCreateButton(0.01, 0.43, 0.12, 0.08, "Special Weapon", true, invWindow) guiSetFont(specWep, font1_secondfont) guiSetProperty(specWep, "NormalTextColour", "FFFEFEFE") cosmOne = guiCreateButton(0.34, 0.16, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmOne, font1_secondfont) guiSetProperty(cosmOne, "NormalTextColour", "FEFEFEFE") cosmTwo = guiCreateButton(0.34, 0.30, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmTwo, font1_secondfont) guiSetProperty(cosmTwo, "NormalTextColour", "FFFEFEFE") cosmThree = guiCreateButton(0.34, 0.43, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmThree, font1_secondfont) guiSetProperty(cosmThree, "NormalTextColour", "FFFEFEFE") btnClose = guiCreateButton(0.88, 0.94, 0.10, 0.05, "Close", true, invWindow) local font2_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 10) guiSetFont(btnClose, font2_invfont) end function closeInv() destroyElement(invWindow) showCursor(false) end addEventHandler("onClientGUIClick", btnClose, closeInv) addEventHandler("onClientKey", root, openInventory) end invWindow should open up when I press i. it doesnt. why?
kikos500 Posted July 4, 2017 Posted July 4, 2017 function openIventory() invWindow = guiCreateWindow(0.00, 0.00, 1.00, 1.00, "", true) guiSetVisible(invWindow, false) guiWindowSetMovable(invWindow, false) guiWindowSetSizable(invWindow, false) guiSetAlpha(invWindow, 1.00) guiSetProperty(invWindow, "CaptionColour", "6CFEFEFE") invText = guiCreateLabel(0.01, 0.08, 0.12, 0.05, "Inventory", true, invWindow) local font0_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 20) guiSetFont(invText, font0_invfont) guiLabelSetColor(invText, 240, 249, 5) mainWep = guiCreateButton(0.01, 0.16, 0.12, 0.08, "Main Weapon", true, invWindow) local font1_secondfont = guiCreateFont(":inventory/secondfont.ttf", 10) guiSetFont(mainWep, font1_secondfont) guiSetProperty(mainWep, "NormalTextColour", "FEFEFFFF") secWep = guiCreateButton(0.01, 0.30, 0.12, 0.08, "Secondary Weapon", true, invWindow) guiSetFont(secWep, font1_secondfont) guiSetProperty(secWep, "NormalTextColour", "FFFEFEFE") specWep = guiCreateButton(0.01, 0.43, 0.12, 0.08, "Special Weapon", true, invWindow) guiSetFont(specWep, font1_secondfont) guiSetProperty(specWep, "NormalTextColour", "FFFEFEFE") cosmOne = guiCreateButton(0.34, 0.16, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmOne, font1_secondfont) guiSetProperty(cosmOne, "NormalTextColour", "FEFEFEFE") cosmTwo = guiCreateButton(0.34, 0.30, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmTwo, font1_secondfont) guiSetProperty(cosmTwo, "NormalTextColour", "FFFEFEFE") cosmThree = guiCreateButton(0.34, 0.43, 0.12, 0.08, "Cosmetic", true, invWindow) guiSetFont(cosmThree, font1_secondfont) guiSetProperty(cosmThree, "NormalTextColour", "FFFEFEFE") btnClose = guiCreateButton(0.88, 0.94, 0.10, 0.05, "Close", true, invWindow) local font2_invfont = guiCreateFont(":guieditor/fonts/invfont.ttf", 10) guiSetFont(btnClose, font2_invfont) end addEventHandler( "onClientResourceStart", resourceRoot, openIventory) function bind() guiSetVisible(invWindow, not guiGetVisible(invWindow)) showCursor(guiGetVisible(invWindow)) end bindKey("i", "down", bind)
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