pepsi18 Posted June 13, 2017 Share Posted June 13, 2017 (edited) HEL PLISS Is there any way to adapt the text size to all resolutions? local sx, sy = guiGetScreenSize() local font = dxCreateFont("font.ttf", 16) dxDrawText(playername, sx * 0.3130, sy * 0.3167, sx * 0.4484, sy * 0.3704, tocolor(255, 255, 255, 255), 1, font, "center", "center", false, false, false, false, false) Edited June 13, 2017 by pepsi18 Link to comment
koragg Posted June 13, 2017 Share Posted June 13, 2017 Make it look good on your resolution with normal numbers and then take a look at the example here: https://wiki.multitheftauto.com/wiki/GuiGetScreenSize There're better ways to achieve it but that's what I use and it works fine. Link to comment
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