FlyingSpoon Posted June 6, 2017 Posted June 6, 2017 (edited) download = false function downloadAvatar(uName,player) download = true if download == true then outputDebugString("[Profile] Fetching profile of - "..uName..".") local connection = dbConnect('mysql', 'dbname='..databaseINFO.db..';host='..databaseINFO.host, databaseINFO.user, databaseINFO.pass) local query = dbQuery(connection, "SELECT `avatar`, `uid` FROM `mybb_users` WHERE `username` = ?", uName); local result = dbPoll(query, -1); if(result and #result >= 1) then if (query == nil or false) then return false end dbFree(query); end end end addEvent("download",true) addEventHandler("download",root,download) [11:12:55] WARNING: download/server.lua:22: Bad usage @ 'dbConnect ' User database already has more than 'max_user_connections' active conn ections] Keeps giving me that error, and then stops/crashes the server. Edited June 6, 2017 by raysmta
3aGl3 Posted June 6, 2017 Posted June 6, 2017 You should establish a database connection when the resource starts and use that for all the queries.
FlyingSpoon Posted June 6, 2017 Author Posted June 6, 2017 Thanks, worked like charm - I did something like - details = { user = "" pass = "" db = "" } function connect() -- connected it here if connect then outputDebugString("Worked") else outputDebugString("Didn't work") end end addEventHandler("onResourceStart", root, connect) -- then called in my other function
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