MaRcell Posted April 28, 2017 Share Posted April 28, 2017 I have a vip system and I wanted to know how to put those nametag over the head of the player only to whom and vip, what functions do you need? Link to comment
Mr.Loki Posted April 28, 2017 Share Posted April 28, 2017 dxDrawTextOnElement You should show us how the VIP system is set for the players, for example, account data, database etc... Link to comment
MaRcell Posted April 28, 2017 Author Share Posted April 28, 2017 Quote Quote Quote function serverAbrirPainel(player) if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Vip"))) then triggerClientEvent(player, "hidePWindow", player) else player:outputChat("Você não tem permissão para abrir esse painel!", 255, 0, 0, false) end end addEvent("hidePaWindow", true) addEventHandler("hidePaWindow", getRootElement(), serverAbrirPainel) ACL Link to comment
Fist Posted April 28, 2017 Share Posted April 28, 2017 (edited) 7 hours ago, MaRcell said: ACL client side function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font,checkBuildings,checkVehicles,checkPeds,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(localPlayer) local distance = distance or 20 local height = height or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+2, sy+2, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end end end addEventHandler("onClientRender",root,function() for _,v in pairs(getElementsByType("player")) do if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(v)),aclGetGroup("Vip"))) then dxDrawTextOnElement(v,"VIP",1,50,255,20,20,255,1,"arial") end end end) Edited April 28, 2017 by Fist Link to comment
Gordon_G Posted April 28, 2017 Share Posted April 28, 2017 isObjectInACLGroup it's a server func' only. Link to comment
MaRcell Posted April 28, 2017 Author Share Posted April 28, 2017 (edited) Quote if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(v)),aclGetGroup("Vip"))) then It gave error in the part of acl, I say that it has no value, do I have to put it separate? Edited April 28, 2017 by MaRcell Link to comment
Fist Posted April 28, 2017 Share Posted April 28, 2017 (edited) 3 hours ago, Gordon_G said: isObjectInACLGroup it's a server func' only. oh didn't pay attention on that. 16 minutes ago, MaRcell said: thank you <3 here is working version. client: function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font,checkBuildings,checkVehicles,checkPeds,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(localPlayer) local distance = distance or 20 local height = height or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+2, sy+2, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end end end addEventHandler("onClientRender",root,function() for _,v in pairs(getElementsByType("player")) do if (getElementData(v,"isVIP")) then dxDrawTextOnElement(v,"VIP",1,50,255,20,20,255,1,"arial") end end end) server: addEventHandler("onPlayerLogin",root,function() if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)),aclGetGroup("Vip"))) then setElementData(source,"isVIP",true) end end) Edited April 28, 2017 by Fist Link to comment
MaRcell Posted April 28, 2017 Author Share Posted April 28, 2017 if (getElementData(v,"isVIP") then error : expected near then Link to comment
Rose Posted April 28, 2017 Share Posted April 28, 2017 Just now, MaRcell said: if (getElementData(v,"isVIP") then error : expected near then if (getElementData(v, "isVIP") ) then Link to comment
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