FaydenFX. Posted April 24, 2017 Posted April 24, 2017 Hello, I have a question. What functions will be needed to make a fire hose? The photo I give below.
Mr.Loki Posted April 25, 2017 Posted April 25, 2017 A video would be a better way of showing this but it's simply just dxDrawLine3D [REL]Cinema Experience Beta 2.0 [TUT]Object offsets with OOP. [TUT] Adding a Discord bot to your server. Discord: Loki#7355
FaydenFX. Posted April 25, 2017 Author Posted April 25, 2017 (edited) Video and no, it is not dxDrawLine3D Edited April 25, 2017 by FaydenFX. 1
NeXuS™ Posted April 25, 2017 Posted April 25, 2017 For my guess too, it is dxDrawLine3D. Why do you think it is not? Did I help you? NeXuS™#0001
FaydenFX. Posted April 25, 2017 Author Posted April 25, 2017 (edited) Why does this line turn up? I think this is a function dxDrawMaterialLine3D. If I'm wrong, please give me an example of this feature :) Edited April 25, 2017 by FaydenFX.
NeXuS™ Posted April 25, 2017 Posted April 25, 2017 Same as dxDrawLine3D, just uses a material instead of colors. Did I help you? NeXuS™#0001
Mr.Loki Posted April 25, 2017 Posted April 25, 2017 To make it look more like a hose they just use 2 lines on top of each other a white line then a grey line on top with a smaller width [REL]Cinema Experience Beta 2.0 [TUT]Object offsets with OOP. [TUT] Adding a Discord bot to your server. Discord: Loki#7355
FaydenFX. Posted April 25, 2017 Author Posted April 25, 2017 firehose = {} function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type(sEventName) == 'string' and isElement(pElementAttachedTo) and type(func) == 'function' then local aAttachedFunctions = getEventHandlers(sEventName, pElementAttachedTo) if type(aAttachedFunctions) == 'table' and #aAttachedFunctions > 0 then for i,v in ipairs(aAttachedFunctions) do if v == func then return true end end end end return false end addCommandHandler("firehose", function() local data = getElementData(localPlayer, "player:firehose") if not data then setElementData(localPlayer, "player:firehose", {["holder"] = "evidently"}) checkPlayerObject(localPlayer) else setElementData(localPlayer, "player:firehose", {["holder"] = "deficiency"}) end end) local function checkPlayerObject(player) if not player or not isElement(player) or getElementType(player) ~= "player" then return false end local data = getElementData(player, "player:firehose") if data["holder"] == "evidently" then local position = {getElementPosition(player)} table.insert(firehose, {x=position[1], y=position[2], z=position[3]}) if not isEventHandlerAdded("onClientRender", root, firehoseRender) then addEventHandler("onClientRender", root, firehoseRender) end else if isEventHandlerAdded("onClientRender", root, firehoseRender) then removeEventHandler("onClientRender", root, firehoseRender) end end end function firehoseRender() for i,v in pairs(firehose) do if (firehose[i + 1] ~= nil) then dxDrawLine3D(firehose[i].x, firehose[i].y, firehose[i].z+0.3, firehose[i + 1].x, firehose[i + 1].y, firehose[i + 1].z+0.3, tocolor(255, 255, 255, 255), 10) else dxDrawLine3D(firehose[i].x, firehose[i].y, firehose[i].z+0.3, firehose[i + 1].x, firehose[i + 1].y, firehose[i + 1].z+0.3, tocolor(255, 255, 255, 255), 10) end end end It does not work, any ideas?
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