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Estaba aburrido y llevaba bastante tiempo sin scriptear así que me puse a buscar por la wiki funciones que nunca usé y encontré dxDrawMaterialLine3D. Aquí os dejo un vídeo y el código de un scoreboard simple que he hecho para probar la función, por si os es útil el tema del scroll y lo que podáis encontrar.

 

 

Código Client-Side:

 

Spoiler

local renderTarget = dxCreateRenderTarget( 1000, 1000, true )
local posX, posY, posZ = 14, 0, 2.8
local scroll = 0

local players = { }

for i = 1, math.random( 15, 36 ) do

	table.insert( players, { "Row #" .. #players, math.random( 50, 180 ) } )
	
end

addEventHandler( "onClientRender", root,
	function( )
		dxSetRenderTarget( renderTarget, true )
		
			local offsetY = 100
			
			for i = 1, #players do
				
				local posX, posY, width, height = 0, offsetY - scroll, 970, 80
				
				dxDrawRectangle( posX, posY, width, height, tocolor( 0, 0, 0, 200 ) )
				dxDrawText( players[ i ][ 1 ], posX + 30, posY, posX + 30 + width, posY + height, tocolor( 255, 255, 255, 255 ), 3, "default-bold", "left", "center" )
				dxDrawText( players[ i ][ 2 ], posX + ( width - 30 ), posY, posX + ( width - 30 ), posY + height, tocolor( 255, 255, 255, 255 ), 3, "default-bold", "right", "center" )
				offsetY = offsetY + 80
				
			end
			
			local contentH = #players * 80
			local viewableRatio = 900 / contentH
			local scrollH = 900 * viewableRatio
			
			dxDrawRectangle( 970, 100, 30, 900, tocolor( 0, 0, 0, 230 ) )
			dxDrawRectangle( 970, 100 + ( scroll * viewableRatio ), 30, scrollH, tocolor( 255, 255, 255, 230 ) )
			dxDrawRectangle( 0, 0, 1000, 100, tocolor( 0, 0, 0, 255 ) )
			dxDrawText( "3D Scoreboard                  " .. #players .. "/100", 0, 0, 1000, 100, tocolor( 255, 255, 255, 255 ), 5, "default-bold", "center", "center" )
			
			if ( getKeyState( "pgdn" ) ) then
			
				scroll = math.min( scroll + 15, contentH - 900 )
				
			elseif ( getKeyState( "pgup" ) ) then
			
				scroll = math.max( scroll - 15, 0 )
				
			end
		
		dxSetRenderTarget( )
		dxDrawMaterialLine3D( posX, posY, posZ + 5, posX, posY, posZ, renderTarget, 5, tocolor( 255, 255, 255, 255 ), true )
	end
)

 

 

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