3aGl3 Posted April 18, 2017 Share Posted April 18, 2017 So I'm working on a gamemode/server that I plan to possibly host on a larger scale. The project is only for my own amusement and may never be hosted on a large scale, or even finished, however I'd still like to prepare for that. While player interactions on a small scale can be tested easily by using a laptop, virtual pc etc. I was also wondering how one would test load specific things. For example what happens when a player enters a populated area and has to stream in many elements that require shaders or similar. What happens to per player dxDraws like nametags or chat bubbles? Does anyone have any experience with such things and would share? Can peds be used instead of actual players? (I imagine some extra script would be possible but that shouldn't be to big a problem) Link to comment
NeXuS™ Posted April 19, 2017 Share Posted April 19, 2017 (edited) I think you could try using peds instead of actual players, as players fall under the "ped" element type. Quote The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. Edited April 19, 2017 by NeXuS™ Link to comment
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