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Seems like sound doesn't play in interiors


Dretax

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  On 08/04/2017 at 08:54, Dretax said:

One more thing. Is there a default method that would automatically decrease the volume, based on the distance?

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If its a 3D sound then it creates it within the MTA world meaning it will already by default lose volume as a player reaches a certain distance from it.

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  On 08/04/2017 at 12:51, AlvarO said:

Try to decrease it while player is moving, so you have to use getElementPosition() and make a relation from the sound and the player and for x distance decrease it, its weird that it doesnt decrease by itself...

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I was thinking about that, will give It a go.

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