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Parachutes system


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Posted (edited)

 

Hello, I have a question like this: How to create a parachutes system available to the guard? Does it mean that a player is jumping on an object and not receiving damage?

Edited by FaydenFX.
Posted

 

After all, everything is described here. I mean, if a player jumps from a building etc. The object does not get hurt. How to do something like that?

Posted

I think your native language is not english, so it's kinda hard to understand what you are trying to say.

local posY = 0

addEventHandler("onClientPlayerDamage", localPlayer, function(attackerP, dmgType)
	local _, _, posN = getElementPosition(localPlayer)
	if (posN + 10 < posY) and dmgType == 54 and attackerP == localPlayer then
		cancelEvent()
	end
end)

setTimer(function()
	if isPedOnGround(localPlayer) then
		_, _, posY = getElementPosition(localPlayer)
	end
end, 100, 0)

This one should work I think, but not sure. It meant to block all damage from falling, if he jumped from a height from the ground of 10.

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