kewizzle Posted April 1, 2017 Posted April 1, 2017 I had the problem before with another gui i made but for some reason i cant fix it with this one. addEvent("openLevelW",true) addEventHandler("openLevelW",root, function (thePlayer) if getElementData(source, "Level") == 4 and thePlayer == getLocalPlayer() then guiSetVisible( unlockwindow, not guiGetVisible( unlockwindow ) ) GUIEditor.label[1] = guiCreateLabel(34, 25, 201, 61, "-Unlocked Ability To Drive Bikes", false, unlockwindow) showCursor ( true ) else if getElementData(source, "Level") == 9 and thePlayer == getLocalPlayer() then guiSetVisible( unlockwindow, not guiGetVisible( unlockwindow ) ) GUIEditor.label[1] = guiCreateLabel(34, 25, 201, 61, "-Unlocked Ability To Drive Cars.\n-Unlocked Skin Shop.\n-Unlocked Chainsaw.\n-Unlocked The Kingdom.", false, unlockwindow) showCursor ( true ) end end end)
NeXuS™ Posted April 1, 2017 Posted April 1, 2017 Can you send your server sided script where you call the openLevelW event? 1
kewizzle Posted April 1, 2017 Author Posted April 1, 2017 (edited) addEvent("onPlayerLevelUp") addEventHandler("onPlayerLevelUp",root, function(level,old) outputChatBox("You level up!",source) playSound3DToElement(source,source,"levelUP.wav") triggerClientEvent("openLevelW", source, openLevelW) end) Edited April 1, 2017 by kewizzle
NeXuS™ Posted April 1, 2017 Posted April 1, 2017 triggerClientEvent(source, "openLevelW", source, openLevelW) 1
kewizzle Posted April 1, 2017 Author Posted April 1, 2017 1 hour ago, NeXuS™ said: triggerClientEvent(source, "openLevelW", source, openLevelW) thanks i always forget there is 4 arguments for triggerClientEvent
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