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onClientClick used to pickup weapons


kewizzle

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Posted (edited)

A few ways would be to check if there are any weapons within a specified radius of the area you clicked or add a small invisible object, though big enough to click on.

The reason that you can't click on them is that they are collisionless.

Edited by xyzii
Posted
On 2017. 03. 22. at 09:58, xyzii said:

A few ways would be to check if there are any weapons within a specified radius of the area you clicked or add a small invisible object, though big enough to click on.

The reason that you can't click on them is that they are collisionless.

This one is the answer tho.

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