SheriFF Posted March 18, 2017 Posted March 18, 2017 Hi, i made a building in Google Sketchup which i exported to 3ds max and then to gta sa format ( .dff, .col ).The problem is that the models has some invisible walls which doesn't exist in the sketchup project either in the .col file( Screenshots here ).I tryed to remake the house only using lines, to export a fresh, not-textured models as dff, to optimise the .col file but nothing seems to work.Please, i am desperate, give me some advices ( except suggestions to start modelling in another program )
Captain Cody Posted March 19, 2017 Posted March 19, 2017 Center the object at 0,0,0 then export the COL.
SheriFF Posted March 19, 2017 Author Posted March 19, 2017 (edited) Is not a pivot problem, i centered the object a few times and this isn't the problem.Every wall has is collision correct but invisible walls start to appear.I remade the model using only the line tool and that fixed alot of those weird invisible walls ( only a little invisible wall wasn't fixed ). I searched on google and it seems that this is a known Sketchup model but noone knows why this happens and how to fix it properly Edited March 19, 2017 by *BeaT*
HunT Posted March 19, 2017 Posted March 19, 2017 Check the Rotation if its 0, 0, 0 You can use Reset XForm in the utilies
Captain Cody Posted March 20, 2017 Posted March 20, 2017 Export the model from 3ds max as .obj then open a clean scene and reimport it.
HeySlickThatsMe Posted March 20, 2017 Posted March 20, 2017 My guess is that it has too much poly's/verticles try using pro optimizer or optimizer or manually remove some stuff (Ofc do it for collision only)
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