viktorX Posted March 17, 2017 Share Posted March 17, 2017 (edited) Hello, after i added water level mod i joined to test it but it's not works i did /water i have seen a panel but not works Codes: water_level level = 0 highlevel = 0 floodWater1 = 0 floodWater2 = 0 floodWater3 = 0 floodWater4 = 0 function setAllWatersLevel(level) setWaterLevel(level) if isElement(floodWater1) then if (getElementType(floodWater1) == "water") then setWaterLevel(floodWater1, level) end end if isElement(floodWater2) then if (getElementType(floodWater2) == "water") then setWaterLevel(floodWater2, level) end end if isElement(floodWater3) then if (getElementType(floodWater3) == "water") then setWaterLevel(floodWater3, level) end end if isElement(floodWater4) then if (getElementType(floodWater4) == "water") then setWaterLevel(floodWater4, level) end end end function deleteWaters() if isElement(floodWater1) then if (getElementType(floodWater1) == "water") then destroyElement ( floodWater1 ) end end if isElement(floodWater2) then if (getElementType(floodWater2) == "water") then destroyElement ( floodWater2 ) end end if isElement(floodWater3) then if (getElementType(floodWater3) == "water") then destroyElement ( floodWater3 ) end end if isElement(floodWater4) then if (getElementType(floodWater4) == "water") then destroyElement ( floodWater4 ) end end end function checkLevel(glevel) local allow_negative = get("allow_negative") if ((allow_negative == "false") and (tonumber(glevel) < 0)) then return false end return true end function setFloodWeather() local flood_weather = get("flood_weather") if (flood_weather ~= "") then setWeather(tonumber(flood_weather)) end end function setFloodEndWeather() local flood_end_weather = get("flood_end_weather") if (flood_end_weather ~= "") then setWeather(tonumber(flood_end_weather)) end end function waterLevel ( source, glevel ) outputDebugString ( "TEST3", 3 ) if (get("restrict_to") ~= "") then if ( isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source )), aclGetGroup ( get("restrict_to") ) ) ) then if ( checkLevel(glevel) == true ) then highlevel = tonumber ( glevel ) if (highlevel == nil) then highlevel = 0 end if (highlevel ~= level) then if ( isTimer(waterTimer)) then killTimer(waterTimer) end --water is going up if (highlevel > level) then setFloodWeather() waterTimer = setTimer ( addSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > 0) then outputChatBox ( "ALERT: A FLOOD IS EMERGING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) else outputChatBox ( "INFO: A DROUGHT IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) end end else --water is going down setFloodEndWeather() waterTimer = setTimer ( removeSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > 0) then outputChatBox ( "INFO: A FLOOD IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) else outputChatBox ( "ALERT: A DROUGHT IS COMING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) end end end outputDebugString ( "Water changed by " .. getPlayerName ( source ) .. " to a level " .. highlevel .. ".", 3 ) end end end else if ( checkLevel(glevel) == true ) then highlevel = tonumber ( glevel ) if (highlevel == nil) then highlevel = 0 end if (highlevel == level) then else if ( isTimer(waterTimer)) then killTimer(waterTimer) end --water is going up if (highlevel > level) then setFloodWeather() waterTimer = setTimer ( addSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > 0) then outputChatBox ( "ALERT: A FLOOD IS EMERGING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) else outputChatBox ( "INFO: A DROUGHT IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) end end else --water is going down setFloodEndWeather() waterTimer = setTimer ( removeSomeWater, 100, 0, highlevel ) if (get("show_messages") == "true") then if (highlevel > 0) then outputChatBox ( "INFO: A FLOOD IS LEAVING! WE RETURN TO A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 0, 255, 0 ) else outputChatBox ( "ALERT: A DROUGHT IS COMING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) end end end outputDebugString ( "Water changed by " .. getPlayerName ( source ) .. " to a level " .. highlevel .. ".", 3 ) end end end end addEvent( "onWaterLevel", true ) addEventHandler( "onWaterLevel", getRootElement(), waterLevel ) function showClientGui(source, command) local neg = get("allow_negative") triggerClientEvent( source, "onShowWindow", getRootElement(), level, neg) end addCommandHandler("water", showClientGui) function addSomeWater ( highlevel ) local thelevel = level local speed = tonumber(get("speed")) level = thelevel + tonumber(speed) if (level > 0) then floodWater1 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater1, -1500.0, -1500.0, level) floodWater2 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater2, 1500.0, -1500.0, level) floodWater3 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater3, -1500.0, 1500.0, level) floodWater4 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater4, 1500.0, 1500.0, level) else deleteWaters() end setAllWatersLevel(level) if (level >= highlevel) then if ( isTimer(waterTimer)) then killTimer(waterTimer) end setFloodEndWeather() end end function removeSomeWater ( highlevel ) local thelevel = level local speed = tonumber(get("speed")) level = thelevel - speed if (level > 0) then floodWater1 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater1, -1500.0, -1500.0, level) floodWater2 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater2, 1500.0, -1500.0, level) floodWater3 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater3, -1500.0, 1500.0, level) floodWater4 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater4, 1500.0, 1500.0, level) else deleteWaters() end setAllWatersLevel(level) if (level <= highlevel) then if ( isTimer(waterTimer)) then killTimer(waterTimer) end end end function initialize() setWaterLevel(0) end addEventHandler ( "onResourceStart", getRootElement(), initialize) function destroy() if ( isTimer(waterTimer)) then killTimer(waterTimer) end deleteWaters() setWaterLevel(0) setFloodEndWeather() end addEventHandler ( "onResourceStop", getRootElement(), destroy) function onPlayerJoin() deleteWaters() if (level > 0) then floodWater1 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater1, -1500.0, -1500.0, level) floodWater2 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater2, 1500.0, -1500.0, level) floodWater3 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater3, -1500.0, 1500.0, level) floodWater4 = createWater ( -2998, -2998, level, 2998, -2998, level, -2998, 2998, level, 2998, 2998, level) setElementPosition(floodWater4, 1500.0, 1500.0, level) end setAllWatersLevel(level) end addEventHandler( "onPlayerJoin", getRootElement(), onPlayerJoin ) Code2: water_gui localPlayer = getLocalPlayer() allow_negative = "false" x,y = guiGetScreenSize() WaterWin = {} function isNumeric(a) return type(tonumber(a)) == "number" end WaterWin = guiCreateWindow(x/2 - 127,y/2 - 70,254,140,"Water Level - by Dr4x",false) EditCurrLevel = guiCreateEdit(105,35,136,23,"",false,WaterWin) guiEditSetReadOnly(EditCurrLevel,true) EditObjLevel = guiCreateEdit(105,67,135,22,"",false,WaterWin) LblCurrentLevel = guiCreateLabel(10,38,87,22,"Current level",false,WaterWin) LblObjectiveLevel = guiCreateLabel(10,72,85,14,"Objective level",false,WaterWin) guiLabelSetColor(LblObjectiveLevel,255,0,0) BtnCancel = guiCreateButton(171,111,69,20,"Cancel",false,WaterWin) BtnOk = guiCreateButton(95,111,69,20,"Set",false,WaterWin) guiSetVisible ( WaterWin, false ) function showWindow(level, neg) guiSetText(EditCurrLevel, level) allow_negative = neg showCursor(true) guiSetVisible(WaterWin, true) end addEvent("onShowWindow", true) addEventHandler("onShowWindow", getRootElement(), showWindow) function onClickBtn ( button, state ) if (button == "left" and state == "up") then if (source == BtnCancel) then --if he clicked Cancel showCursor(false) guiSetVisible ( WaterWin, false ) elseif (source == BtnOk) then --if he clicked Ok changeWaterLevel() end end end addEventHandler("onClientGUIClick", BtnOk, onClickBtn, false) addEventHandler("onClientGUIClick", BtnCancel, onClickBtn, false) function changeWaterLevel() if ( guiGetVisible ( WaterWin ) == true ) then if isNumeric(guiGetText(EditObjLevel)) then if ((allow_negative) == "false" and (tonumber(guiGetText(EditObjLevel)) < 0)) then guiEditSetCaretIndex ( EditObjLevel, 0 ) else triggerServerEvent( "onWaterLevel", localPlayer, localPlayer, guiGetText(EditObjLevel) ) showCursor(false) guiSetVisible ( WaterWin, false ) end else guiEditSetCaretIndex ( EditObjLevel, 0 ) end end return true end bindKey("enter", "down", changeWaterLevel) Edited March 17, 2017 by viktorX Link to comment
itHyperoX Posted March 17, 2017 Share Posted March 17, 2017 (edited) "AR -RP Scripter Team" another leaked OWL Gaming server. Learn how to make script then ask for help btw you can make it easy with setWaterLevel Edited March 17, 2017 by TheMOG Link to comment
NeXuS™ Posted March 17, 2017 Share Posted March 17, 2017 What doesn't work about this? Link to comment
Hoffmann Posted March 27, 2017 Share Posted March 27, 2017 On 18.03.2017 at 02:32, TheMOG said: "AR -RP Scripter Team" another leaked OWL Gaming server. Learn how to make script then ask for help btw you can make it easy with setWaterLevel It's resource from community. I don't really think this script is too hard for scripters and they didn't put much effort creating it. So don't be too right and try to help him or just don't answer. Link to comment
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