#AL-J7EEEM Posted March 3, 2017 Share Posted March 3, 2017 لاهنت الوحه ماتبي تفتح + ممكن تضيفو لزر الهنتر انه الزر ينقفل 5 دقايق مايقدر ينزل هنتر فيهم ؟ يعني ابي الهنتر تنزل كل 5 دقايق الكود كلينت # triggerServerEvent ( "onServerIsRG", getLocalPlayer(),getLocalPlayer(), grp) if getElementData(getLocalPlayer(),"IsRG") == tostring(grp) then return true end return false guiAntiFlood(element, timer) if getElementType ( element ) == "gui-button" then local atimer = tonumber(timer) if atimer == nil or atimer == '' or not tonumber(atimer) then error("Bad Argument the Argument 2 must number") else end guiSetEnabled(element,false) setTimer(function() guiSetEnabled(element,true) end,tonumber(atimer),1) else error("Bad Argument 1 the element must button") end end GUIEditor = { button = {}, progressbar = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() vip_system = guiCreateWindow(67, 29, 671, 394, "VIP System", false) guiWindowSetSizable(vip_system, false) guiSetAlpha(vip_system, 1.00) guiSetVisible(vip_system,false) sb = guiCreateButton(10, 56, 159, 33, "Spawn BodyGard", false, vip_system,false)--lv 1 guiSetProperty(sb, "NormalTextColour", "FF7DFD00") hunter = guiCreateButton(178, 271, 159, 33, "Hunter", false, vip_system,false)--lv 3 guiSetProperty(hunter, "NormalTextColour", "FF04F7CC") maske = guiCreateButton(9, 271, 159, 33, "VIP Maske", false, vip_system,false)--lv 2 guiSetProperty(maske, "NormalTextColour", "FF04F7CC") gm = guiCreateButton(178, 228, 159, 33, "+120 Minigun", false, vip_system,false)--lv 2 guiSetProperty(gm, "NormalTextColour", "FF00FCE8") vs = guiCreateButton(9, 228, 159, 33, "VIP Style", false, vip_system)--lv 0 guiSetProperty(vs, "NormalTextColour", "FF04F7CC") hc = guiCreateButton(179, 185, 159, 33, "Hover Car", false, vip_system,false)--lv 2 guiSetProperty(hc, "NormalTextColour", "FF00FCE8") fc = guiCreateButton(9, 185, 159, 33, "Fly Car", false, vip_system,false)--lv 3 guiSetProperty(fc, "NormalTextColour", "FF00FCE8") gl = guiCreateButton(178, 142, 159, 33, "+5 Launcher", false, vip_system,false)--lv 2 guiSetProperty(gl, "NormalTextColour", "FF7DFD00") skin = guiCreateButton(10, 142, 159, 33, "VIP Skin", false, vip_system,false)--lv 1 guiSetProperty(skin, "NormalTextColour", "FF7DFD00") hp = guiCreateButton(178, 99, 159, 33, "Heatlh +200", false, vip_system)--lv 0 guiSetProperty(hp, "NormalTextColour", "FF7DFD00") armor = guiCreateButton(9, 99, 159, 33, "Armor +100", false, vip_system)--lv 0 guiSetProperty(armor, "NormalTextColour", "FF7DFD00") rb = guiCreateButton(178, 56, 159, 33, "Remove BodyGard", false, vip_system,false)--lv 1 guiSetProperty(rb, "NormalTextColour", "FF7DFD00") GUIEditor.label[1] = guiCreateLabel(8, 23, 658, 17, "==========================================================================================", false, vip_system) guiLabelSetColor(GUIEditor.label[1], 17, 64, 237) cl = guiCreateButton(575, 349, 86, 35, "X|Close|X", false, vip_system) --lv 0 guiSetProperty(cl, "NormalTextColour", "FFFA0000") GUIEditor.progressbar[1] = guiCreateProgressBar(347, 40, 15, 344, false, vip_system) fc2 = guiCreateButton(393, 105, 114, 33, "Fix Car ", false, vip_system) --lv 0 guiSetProperty(fc2, "NormalTextColour", "FF0808F1") sc = guiCreateButton(393, 62, 114, 33, "Spawn Car", false, vip_system,false)--lv 1 guiSetProperty(sc, "NormalTextColour", "FF0808F1") end ) show = false addCommandHandler("vip",function() if isPlayerGroupName("VIP") then if show == false then guiSetVisible(vip_system,true) showCursor(true) show = true else guiSetVisible(vip_system,false) showCursor(false) show = false end VipFix() else outputChatBox("You Dont Have VIP",255,0,0) end end) addEventHandler("onClientGUIClick",root,function() if (source == cl) then guiSetVisible(vip_system,false) showCursor(false) show = false end end) addEventHandler("onClientGUIClick",root,function() if (source == armor) then triggerServerEvent("armorg",localPlayer) guiAntiFlood(armor,5*10000) elseif (source == hp) then triggerServerEvent("helathg",localPlayer) guiAntiFlood(hp,5*10000) elseif (source == hc) then hoverc() elseif (source == fc) then flyc() elseif (source == gl) then setElementData(localPlayer,"Launcher",(getElementData(localPlayer,"Launcher") or 0) + 7) outputChatBox("You Get +5 Launcher",0,255,0) guiAntiFlood(gl,10*10000) elseif (source == skin) then triggerServerEvent("Sking",localPlayer) elseif (source == gm) then triggerServerEvent("waepong",localPlayer) guiAntiFlood(gm,15*10000) elseif (source == sb) then triggerServerEvent ( "ss", localPlayer) guiAntiFlood(sb,5*10000) elseif (source == rb) then triggerServerEvent("onClinetSpawnMonture",localPlayer) guiAntiFlood(rb,5*10000) elseif (source == sc) then local row, col = guiGridListGetSelectedItem (gc) if ( row and col and row ~= -1 and col ~= -1 ) then local CarsName = guiGridListGetItemText (gc, guiGridListGetSelectedItem (gc), 1 ) triggerServerEvent("VIPsetPedCars",localPlayer,CarsName) elseif (source == fc2) then cc() end elseif (source == hunter) then triggerServerEvent("hunterg",localPlayer) guiAntiFlood(hunter,10*10000) elseif (source == maske) then executeCommandHandler("maske") end end) function VipFix() guiGridListClear ( gc ) for i=1,#CarsList do local row = guiGridListAddRow ( gc ) guiGridListSetItemText ( gc, row, 1, tostring ( CarsList[i][1] ), false, false ) end end addCommandHandler("bb",function() triggerServerEvent("ss",localPlayer) end) function hoverc() if isWorldSpecialPropertyEnabled("hovercars") then setWorldSpecialPropertyEnabled("hovercars",false) outputChatBox("Hover Cras Stop",255,0,0) else setWorldSpecialPropertyEnabled("hovercars",true) outputChatBox("Hover Cras Started",0,255,0) end end function flyc() if isWorldSpecialPropertyEnabled("aircars") then setWorldSpecialPropertyEnabled("aircars",false) outputChatBox("Fly Cras Stop",255,0,0) else setWorldSpecialPropertyEnabled("aircars",true) outputChatBox("Fly Cras Started",0,255,0) end end function cc() local veh = getPedOccupiedVehicle(localPlayer) if getElementHealth(veh) < 800 then triggerServerEvent("VIPfixVehicle",localPlayer) guiSetEnabled( fc2,false) setTimer(guiSetEnabled,60000,1, fc2,true) else exports["guimessages"]:outputClient("#3399FF[VIP System] : #FF0000The Cars Must Be Broken !",0,255,255) end end ---BodyGard--- local pedTarget = {} local pedTimer = {} local pedShooting = {} local AnimalFollowing = {} addEvent( "onSyncPlayerAnimals", true ) addEventHandler( "onSyncPlayerAnimals", root, function ( theTable ) animalTable = theTable --addEventHandler( "onClientPreRender", root, setAnimalFollowing) AnimalFollowing[localPlayer] = true end ) local function doPedAttackOtherPlayer(ped) if(isTimer(pedTimer[ped])) or (isPedInVehicle(ped)) then killTimer(pedTimer[ped]) end if(isElement(ped)) then pedTimer[ped] = setTimer(function() if(isElement(ped)) then local target = pedTarget[ped] if (target) then local x, y, z = getElementPosition(ped) local x2, y2, z2 = getElementPosition(target) if(isLineOfSightClear(x, y, z, x2, y2, z2, true, false, false, false, false, false)) then if (getElementType(target) == "player") and getElementData(target, "LegalStatus") == "Jailed" then local theOwner = getElementData( ped, "animalOwner" ) killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) if (isEventHandel == false) then --addEventHandler( "onClientPreRender", root, setAnimalFollowing) AnimalFollowing[localPlayer] = true end end if(getElementHealth(target) >= 1) and target ~= getElementData( ped, "animalOwner" ) then AnimalFollowing[localPlayer] = false --removeEventHandler( "onClientPreRender", root, setAnimalFollowing) isEventHandel = false if(pedShooting[ped] ~= true) then setPedAimTarget(ped, x2, y2, z2+0.3) setPedControlState(ped, "fire", true) setPedControlState ( ped, "jump", false ) setPedControlState ( ped, "sprint", false ) setPedControlState ( ped, "walk", false ) setPedControlState ( ped, "forwards", false ) pedShooting[ped] = true else local x1, y1, z1 = getElementPosition(ped) local x2, y2, z2 = getElementPosition(target) local rot = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi rot = rot-90 setPedRotation(ped, rot) setPedAimTarget(ped, x2, y2, z2+0.3) setPedControlState(ped, "fire", true) end else local theOwner = getElementData( ped, "animalOwner" ) killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) if (isEventHandel == false) then AnimalFollowing[localPlayer] = true --addEventHandler( "onClientPreRender", root, setAnimalFollowing) end end else local theOwner = getElementData( ped, "animalOwner" ) killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) if (isEventHandel == false) then --addEventHandler( "onClientPreRender", root, setAnimalFollowing) AnimalFollowing[localPlayer] = true end end end else killTimer(pedTimer[ped]) end end, 100, -1) else killTimer(pedTimer[ped]) end end function setAnimalFollowing() if AnimalFollowing[localPlayer] then if (isEventHandel == false) then isEventHandel = true end if ( animalTable ) then for theOwner, k in pairs ( animalTable ) do local theAnimal = animalTable[theOwner][1] local thePlayer = animalTable[theOwner][3] if ( isElement( thePlayer ) ) and ( isElement( theAnimal ) ) and ( getElementHealth( theAnimal ) > 0 ) then local playerX, playerY, playerZ = getElementPosition ( thePlayer ) local playerInt, playerDim = getElementInterior( thePlayer ), getElementDimension( thePlayer ) local dogX, dogY, dogZ = getElementPosition ( theAnimal ) local distance = getDistanceBetweenPoints2D ( playerX, playerY, dogX, dogY ) setElementInterior( theAnimal, playerInt ) setElementDimension( theAnimal, playerDim ) local x1, y1, z1 = getElementPosition(theAnimal) local x2, y2, z2 = getElementPosition(thePlayer) local playerRotation = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi playerRotation = playerRotation-90 setPedRotation(theAnimal, playerRotation) setPedAimTarget(theAnimal, x2, y2, z2) if ( isElementInWater ( thePlayer ) ) then setElementDimension( theAnimal, 0 ) else setElementDimension( theAnimal, 0 ) end if ( isPedInVehicle( thePlayer ) ) then setElementDimension( theAnimal, 0 ) else setElementDimension( theAnimal, 0 ) end if ( playerZ > dogZ + 0.5 ) and not getPedControlState (theAnimal, "fire") then setPedControlState ( theAnimal, "jump", true ) setTimer(function() if isElement(theAnimal) then setPedControlState ( theAnimal, "jump", false ) end end ,500,1) end if ( playerZ < dogZ - 0.5 ) and not getPedControlState (theAnimal, "fire") then setPedControlState ( theAnimal, "jump", true ) setTimer(function() if isElement(theAnimal) then setPedControlState ( theAnimal, "jump", false ) end end ,500,1) end if ( distance >= 25 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setElementPosition ( theAnimal, playerX + 0.5, playerY , playerZ ) setElementDimension( theAnimal, playerDim ) setElementInterior ( theAnimal, playerInt ) end if ( distance >= 6 ) and ( distance < 25 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 0) setPedControlState ( theAnimal, "sprint", true ) setPedControlState ( theAnimal, "walk", false ) setPedControlState ( theAnimal, "forwards", true ) end if ( distance >= 4 ) and ( distance < 6 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setPedControlState ( theAnimal, "sprint", false ) setPedControlState ( theAnimal, "walk", false ) setPedControlState ( theAnimal, "forwards", true ) end if ( distance >= 2 ) and ( distance < 4 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setPedControlState ( theAnimal, "sprint", false ) setPedControlState ( theAnimal, "walk", true ) setPedControlState ( theAnimal, "forwards", true ) end if ( distance < 2 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setPedControlState ( theAnimal, "sprint", false ) setPedControlState ( theAnimal, "walk", false ) setPedControlState ( theAnimal, "forwards", false ) end if ( isPedInVehicle ( thePlayer ) ) then if not ( isPedInVehicle( theAnimal ) ) then triggerServerEvent("warpAnimalIntoVehicle", theAnimal, thePlayer) end end if ( isPedInVehicle ( theAnimal ) ) and not ( isPedInVehicle( thePlayer ) ) then triggerServerEvent("removeAnimalOutVehicle", theAnimal, thePlayer) end end end end end end addEventHandler( "onClientPreRender", root, setAnimalFollowing) addEventHandler("onClientPedDamage", getRootElement(), function(attacker) if getElementData(source, "bodyguard") then if(attacker) and (isElement(attacker)) then if ( animalTable ) then for theOwner, k in pairs ( animalTable ) do local theAnimal = animalTable[theOwner][1] local thePlayer = animalTable[theOwner][3] if source == theAnimal and attacker ~= thePlayer then if (getElementType(attacker) == "player") then local AttackerTeam = getPlayerTeam(attacker) local thePlayerTeam = getPlayerTeam(thePlayer) local AttackerGroup = getElementData(attacker, "Group") local thePlayerGroup = getElementData(thePlayer, "Group") if getTeamName(AttackerTeam) ~= "No Team" and getTeamName(AttackerTeam) == getTeamName(thePlayerTeam) or AttackerGroup == thePlayerGroup then cancelEvent() else pedTarget[source] = attacker doPedAttackOtherPlayer(source) end end end if (getElementType(attacker) == "vehicle") or (getElementType(attacker) == "ped") then pedTarget[source] = attacker doPedAttackOtherPlayer(source) end end end end end end) addEventHandler("onClientPlayerDamage", getRootElement(), function(attacker) if(attacker) and (isElement(attacker)) then if (getElementType(attacker) == "ped") and getElementData( attacker, "bodyguard" ) and getElementData( attacker, "animalOwner" ) == source then cancelEvent() end if ( animalTable ) then for theOwner, k in pairs ( animalTable ) do local theAnimal = animalTable[theOwner][1] local thePlayer = animalTable[theOwner][3] if (getElementType(attacker) == "player") then if theAnimal and getElementData( theAnimal, "animalOwner" ) == thePlayer and thePlayer == source then local AttackerTeam = getPlayerTeam(attacker) local sourceTeam = getPlayerTeam(source) local thePlayerTeam = getPlayerTeam(thePlayer) local AttackerGroup = getElementData(attacker, "Group") local sourceGroup = getElementData(source, "Group") local thePlayerGroup = getElementData(thePlayer, "Group") if getTeamName(AttackerTeam) ~= "No Team" and getTeamName(AttackerTeam) ~= getTeamName(thePlayerTeam) or AttackerGroup ~= thePlayerGroup then if theAnimal and attacker then pedTarget[theAnimal] = attacker doPedAttackOtherPlayer(theAnimal) end end end if (getElementType(attacker) == "vehicle") or (getElementType(attacker) == "ped") and attacker ~= theAnimal then if theAnimal and attacker then pedTarget[theAnimal] = attacker doPedAttackOtherPlayer(theAnimal) end end end if (attacker) == thePlayer and source ~= theAnimal and getElementData( theAnimal, "animalOwner" ) == attacker then if (getElementType(source) == "player") then local AttackerTeam = getPlayerTeam(attacker) local sourceTeam = getPlayerTeam(source) local thePlayerTeam = getPlayerTeam(thePlayer) local AttackerGroup = getElementData(attacker, "Group") local sourceGroup = getElementData(source, "Group") local thePlayerGroup = getElementData(thePlayer, "Group") if getTeamName(sourceTeam) ~= "No Team" and getTeamName(sourceTeam) ~= getTeamName(thePlayerTeam) or sourceGroup ~= thePlayerGroup then local AttackerStars = getElementData(attacker, "WantLvl") local sourceStars = getElementData(source, "WantLvl") local thePlayerStars = getElementData(thePlayer, "WantLvl") if getTeamName(AttackerTeam) == "Police" and sourceStars "Jailed" then cancelEvent() else if theAnimal and source then pedTarget[theAnimal] = source doPedAttackOtherPlayer(theAnimal) end end end end end end end end end) ------Bodyguards--------- local pedTarget = {} local pedTimer = {} local pedShooting = {} local AnimalFollowing = {} addEvent( "onSyncPlayerAnimals", true ) addEventHandler( "onSyncPlayerAnimals", root, function ( theTable ) animalTable = theTable --addEventHandler( "onClientPreRender", root, setAnimalFollowing) AnimalFollowing[localPlayer] = true end ) local function doPedAttackOtherPlayer(ped) if(isTimer(pedTimer[ped])) or (isPedInVehicle(ped)) then killTimer(pedTimer[ped]) end if(isElement(ped)) then pedTimer[ped] = setTimer(function() if(isElement(ped)) then local target = pedTarget[ped] if (target) then local x, y, z = getElementPosition(ped) local x2, y2, z2 = getElementPosition(target) if(isLineOfSightClear(x, y, z, x2, y2, z2, true, false, false, false, false, false)) then if (getElementType(target) == "player") and getElementData(target, "Stats") >= 2 then local theOwner = getElementData( ped, "animalOwner" ) killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) if (isEventHandel == false) then --addEventHandler( "onClientPreRender", root, setAnimalFollowing) AnimalFollowing[localPlayer] = true end end if(getElementHealth(target) >= 1) and target ~= getElementData( ped, "animalOwner" ) then AnimalFollowing[localPlayer] = false --removeEventHandler( "onClientPreRender", root, setAnimalFollowing) isEventHandel = false if(pedShooting[ped] ~= true) then setPedAimTarget(ped, x2, y2, z2+0.3) setPedControlState(ped, "fire", true) setPedControlState ( ped, "jump", false ) setPedControlState ( ped, "sprint", false ) setPedControlState ( ped, "walk", false ) setPedControlState ( ped, "forwards", false ) pedShooting[ped] = true else local x1, y1, z1 = getElementPosition(ped) local x2, y2, z2 = getElementPosition(target) local rot = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi rot = rot-90 setPedRotation(ped, rot) setPedAimTarget(ped, x2, y2, z2+0.3) setPedControlState(ped, "fire", true) end else local theOwner = getElementData( ped, "animalOwner" ) killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) if (isEventHandel == false) then AnimalFollowing[localPlayer] = true --addEventHandler( "onClientPreRender", root, setAnimalFollowing) end end else local theOwner = getElementData( ped, "animalOwner" ) killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) if (isEventHandel == false) then --addEventHandler( "onClientPreRender", root, setAnimalFollowing) AnimalFollowing[localPlayer] = true end end end else killTimer(pedTimer[ped]) end end, 100, -1) else killTimer(pedTimer[ped]) end end function setAnimalFollowing() if AnimalFollowing[localPlayer] then if (isEventHandel == false) then isEventHandel = true end if ( animalTable ) then for theOwner, k in pairs ( animalTable ) do local theAnimal = animalTable[theOwner][1] local thePlayer = animalTable[theOwner][3] if ( isElement( thePlayer ) ) and ( isElement( theAnimal ) ) and ( getElementHealth( theAnimal ) > 0 ) then local playerX, playerY, playerZ = getElementPosition ( thePlayer ) local playerInt, playerDim = getElementInterior( thePlayer ), getElementDimension( thePlayer ) local dogX, dogY, dogZ = getElementPosition ( theAnimal ) local distance = getDistanceBetweenPoints2D ( playerX, playerY, dogX, dogY ) setElementInterior( theAnimal, playerInt ) setElementDimension( theAnimal, playerDim ) local x1, y1, z1 = getElementPosition(theAnimal) local x2, y2, z2 = getElementPosition(thePlayer) local playerRotation = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi playerRotation = playerRotation-90 setPedRotation(theAnimal, playerRotation) setPedAimTarget(theAnimal, x2, y2, z2) if ( isElementInWater ( thePlayer ) ) then setElementDimension( theAnimal, 0 ) else setElementDimension( theAnimal, 0 ) end if ( isPedInVehicle( thePlayer ) ) then setElementDimension( theAnimal, 0 ) else setElementDimension( theAnimal, 0 ) end if ( playerZ > dogZ + 0.5 ) and not getPedControlState (theAnimal, "fire") then setPedControlState ( theAnimal, "jump", true ) setTimer(function() if isElement(theAnimal) then setPedControlState ( theAnimal, "jump", false ) end end ,500,1) end if ( playerZ < dogZ - 0.5 ) and not getPedControlState (theAnimal, "fire") then setPedControlState ( theAnimal, "jump", true ) setTimer(function() if isElement(theAnimal) then setPedControlState ( theAnimal, "jump", false ) end end ,500,1) end if ( distance >= 25 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setElementPosition ( theAnimal, playerX + 0.5, playerY , playerZ ) setElementDimension( theAnimal, playerDim ) setElementInterior ( theAnimal, playerInt ) end if ( distance >= 6 ) and ( distance < 25 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 0) setPedControlState ( theAnimal, "sprint", true ) setPedControlState ( theAnimal, "walk", false ) setPedControlState ( theAnimal, "forwards", true ) end if ( distance >= 4 ) and ( distance < 6 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setPedControlState ( theAnimal, "sprint", false ) setPedControlState ( theAnimal, "walk", false ) setPedControlState ( theAnimal, "forwards", true ) end if ( distance >= 2 ) and ( distance < 4 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setPedControlState ( theAnimal, "sprint", false ) setPedControlState ( theAnimal, "walk", true ) setPedControlState ( theAnimal, "forwards", true ) end if ( distance < 2 ) and not getPedControlState (theAnimal, "fire") then setPedWeaponSlot(theAnimal, 5) setPedControlState ( theAnimal, "sprint", false ) setPedControlState ( theAnimal, "walk", false ) setPedControlState ( theAnimal, "forwards", false ) end if ( isPedInVehicle ( thePlayer ) ) then if not ( isPedInVehicle( theAnimal ) ) then triggerServerEvent("warpAnimalIntoVehicle", theAnimal, thePlayer) end end if ( isPedInVehicle ( theAnimal ) ) and not ( isPedInVehicle( thePlayer ) ) then triggerServerEvent("removeAnimalOutVehicle", theAnimal, thePlayer) end end end end end end addEventHandler( "onClientPreRender", root, setAnimalFollowing) Link to comment
!#NssoR_) Posted March 3, 2017 Share Posted March 3, 2017 رجاء كمل في موضوعك الاصلي يغلق..# Link to comment
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