Ahmed Araby Posted February 22, 2017 Share Posted February 22, 2017 ---mod 1 local Table = { } function isPlayerInTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end ------mod 2 function MarkerHit( player ) if not exports["Tables"]:isPlayerInTable(player,Table) then exports["guimessages"]:outputServer(player,"ِ....",255, 0, 0) exports["Tables"]:table.insert(Table,player) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit ) where is the wrong ? the first code of table in a mod that name is "Tables" markerhit code in another mod when player hit the marker if he isn't in the table add he to table debug : call:failed to cal exports.Tables:isPlayerInTable..... Link to comment
NeXuS™ Posted February 22, 2017 Share Posted February 22, 2017 Does "Tables" have "isPlayerInTable" as an exported function in it's meta.xml? Link to comment
Ahmed Araby Posted February 23, 2017 Author Share Posted February 23, 2017 4 hours ago, Patrik91 said: Does "Tables" have "isPlayerInTable" as an exported function in it's meta.xml? No give me that code i must put in meta Link to comment
NeXuS™ Posted February 23, 2017 Share Posted February 23, 2017 (edited) <export function="isPlayerInTable" type="server"/> Edited February 23, 2017 by Patrik91 Link to comment
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