Jump to content

wrong


Ahmed Araby

Recommended Posts

---mod 1

local Table = { } 
function isPlayerInTable(player, Table)
    for i, v in ipairs (Table) do
        if (v == player) then
            return true
        end
    end
end


------mod 2

function MarkerHit( player ) 
if not exports["Tables"]:isPlayerInTable(player,Table) then
  exports["guimessages"]:outputServer(player,"ِ....",255, 0, 0) 
exports["Tables"]:table.insert(Table,player)
  end
end
addEventHandler( "onMarkerHit", myMarker, MarkerHit )

where is the wrong ?
the first code of table in a mod that name is "Tables"
markerhit code in another mod 
when player hit the marker if he isn't in the table 
add he to table
debug : call:failed to cal exports.Tables:isPlayerInTable.....

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...