Ahmed Araby Posted February 22, 2017 Posted February 22, 2017 ---mod 1 local Table = { } function isPlayerInTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end ------mod 2 function MarkerHit( player ) if not exports["Tables"]:isPlayerInTable(player,Table) then exports["guimessages"]:outputServer(player,"ِ....",255, 0, 0) exports["Tables"]:table.insert(Table,player) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit ) where is the wrong ? the first code of table in a mod that name is "Tables" markerhit code in another mod when player hit the marker if he isn't in the table add he to table debug : call:failed to cal exports.Tables:isPlayerInTable.....
NeXuS™ Posted February 22, 2017 Posted February 22, 2017 Does "Tables" have "isPlayerInTable" as an exported function in it's meta.xml?
Ahmed Araby Posted February 23, 2017 Author Posted February 23, 2017 4 hours ago, Patrik91 said: Does "Tables" have "isPlayerInTable" as an exported function in it's meta.xml? No give me that code i must put in meta
NeXuS™ Posted February 23, 2017 Posted February 23, 2017 (edited) <export function="isPlayerInTable" type="server"/> Edited February 23, 2017 by Patrik91
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