ShayF Posted February 20, 2017 Posted February 20, 2017 (edited) I'm trying to change the color of a vehicle upgrade object. ID: 1001, name: spl_b_bab_m.dff. TXD not present. This is a spoiler. It changes the alpha and shade. However it only seems to toggle between white/grey and black. I need help with this. client.lua addEventHandler('onClientResourceStart',resourceRoot,function() shader = dxCreateShader('shader.fx',0,0,false,'object') setTimer(function() for i,v in pairs(getElementsByType('vehicle')) do if isElementStreamedIn(v) then local r,g,b = getVehicleColor(v) local a = getElementAlpha(v) dxSetShaderValue(shader,"red",(tonumber(r)/255)) dxSetShaderValue(shader,"green",(tonumber(g)/255)) dxSetShaderValue(shader,"blue",(tonumber(b)/255)) dxSetShaderValue(shader,"alpha",(tonumber(a)/255)) for _,attached in ipairs(getAttachedElements(v)) do local model = getElementModel(attached) if (model == 1001) then engineApplyShaderToWorldTexture(shader,'*',attached) end end end end end,50,0) end) shader.fx float red; float green; float blue; float alpha; technique simple { pass P0 { MaterialAmbient = float4(red,green,blue,alpha); } } meta.xml <meta> <script src="client.lua" type="client"/> <file src="shader.fx"/> <file src="mta-helper.fx"/> </meta> Alpha Change Shades Change (Normal is black) Edited February 20, 2017 by shay01
ShayF Posted February 20, 2017 Author Posted February 20, 2017 Never Mind, I made the script. Enjoy.https://community.multitheftauto.com/index.php?p=resources&s=details&id=14183
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