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Custom bodykit


NeXuS™

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Hey guys,

So, I'm currently working on a custom bodykit script (tunable modded cars, but we ran out of moddable cars). Because of there is no model to replace for the car, I want to replace the front bumber, rear bumber, etc. with a random object. Whenever I do this, it chrashes my MTA. If I do replace it with his own ID, it works just fine. Can you guys give me a bit of help, why it is doing it, and why it is not working?

Thanks, Patrick.

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5 hours ago, CodyJ(L) said:

Export the bumper objects and what not without vehicle body part tag.

What?

The bumper is only one dff file, and thats all. I have two different bumpers for each car. So they are 2 bumpers/car, and I have about 10 cars which need to be done by this method. (They have mods for like Sultan's bumper, and I want it to work on a different car, so I have to mod it to a different object, because we have a different car on the Sultan already.) But I can't figure it out. Everytime when I change the DFF's load ID (eg. 1137 to 1337), it crashes.

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