NeXuS™ Posted February 11, 2017 Share Posted February 11, 2017 Hey guys, So, I'm currently working on a custom bodykit script (tunable modded cars, but we ran out of moddable cars). Because of there is no model to replace for the car, I want to replace the front bumber, rear bumber, etc. with a random object. Whenever I do this, it chrashes my MTA. If I do replace it with his own ID, it works just fine. Can you guys give me a bit of help, why it is doing it, and why it is not working? Thanks, Patrick. Link to comment
Captain Cody Posted February 11, 2017 Share Posted February 11, 2017 Export the bumper objects and what not without vehicle body part tag. Link to comment
NeXuS™ Posted February 11, 2017 Author Share Posted February 11, 2017 5 hours ago, CodyJ(L) said: Export the bumper objects and what not without vehicle body part tag. What? The bumper is only one dff file, and thats all. I have two different bumpers for each car. So they are 2 bumpers/car, and I have about 10 cars which need to be done by this method. (They have mods for like Sultan's bumper, and I want it to work on a different car, so I have to mod it to a different object, because we have a different car on the Sultan already.) But I can't figure it out. Everytime when I change the DFF's load ID (eg. 1137 to 1337), it crashes. Link to comment
Captain Cody Posted February 12, 2017 Share Posted February 12, 2017 .... It has to be exported from 3ds max / zmodeler with these Link to comment
NeXuS™ Posted February 12, 2017 Author Share Posted February 12, 2017 I have the model already. Why would I export it? Link to comment
Captain Cody Posted February 12, 2017 Share Posted February 12, 2017 The model is currently exported from 3ds max with vehicle parts checked, thus you cannot use it as a regular object. Link to comment
NeXuS™ Posted February 12, 2017 Author Share Posted February 12, 2017 Ahh, ffs. Is there any way to re-export a model? Link to comment
Captain Cody Posted February 12, 2017 Share Posted February 12, 2017 Need someone with 3ds max Link to comment
NeXuS™ Posted February 12, 2017 Author Share Posted February 12, 2017 I do have 3ds Max, but because I have a dff file, I have to import it with Kam's Max script or what? Link to comment
NeXuS™ Posted February 13, 2017 Author Share Posted February 13, 2017 Kk, I'll try it when I get home. Thanks for you advice, will write about it after the job. Link to comment
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