SkiZo Posted January 9, 2017 Share Posted January 9, 2017 function policeJob ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then theTeam = getPlayerTeam ( attacker ) local id = getElementModel ( attacker ) theWL = getPlayerWantedLevel ( source ) if (attackerweapon == 3 ) and (loss > 2 ) and (theWL > 0 and theWL < 6) then if getTeamName( theTeam ) == "Police" then if id == 280 or id == 281 or id == 282 or id == 283 then setPedArmor ( source, 25 ) setElementPosition (source, 265.8837890625, 77.138664245605, 1001, true) setElementInterior (source, 6) setElementDimension (source, 2) setTimer ( fadeCamera, (1000*59), 1, source, false) setTimer ( toggleControl, (1000*11), 1, source, 'fire', false) theName = getPlayerName ( source ) theCop = getPlayerName ( attacker ) outputChatBox ( ""..theName.. " #FF0000Was Jailed For #00FF001 Min. #FF0000by the #0000FFPolice "..theCop.. " #FF0000[Reason]~>#00FF00D.M", root,255,255,255,true ) local playeraccount = getPlayerAccount ( attacker ) givePlayerMoney (attacker, 1500) setTimer ( setElementPosition, (1000*60), 1, source, 1544.4332275391, -1674.7698974609, 13.688399200439) setTimer ( setElementInterior, (1000*60), 1, source, 0) setTimer ( setElementDimension, (1000*60), 1, source, 0) setTimer ( outputChatBox, (1000*60), 1, ""..theName.. " #00FF00Finished his Jail Sentence; Is Released !", root,255,255,255,true ) setTimer ( fadeCamera, (1000*60), 1, source, true) setTimer ( toggleControl, (1000*60), 1, source, 'fire', true) setPedAnimation (source,false) setPlayerWantedLevel (source, 0) end end end end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) I Asking if there is a solution to put time for Criminal ! 60Sec ... Not In Chat ! Thanks And If Player Quit Save time and Resume When He Join Again Well Timer as begin is good Link to comment
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