OrbTanT Posted January 3, 2017 Share Posted January 3, 2017 Personally you have tips on how to do this effect on the f11 map of the server, the part of the gas I made working using a marker to show the gas advancing, but wanted to show on the map the area that the gas already dominated and the area of the safe zone, The marker I've made every second goes on to show that the gas is moving forward. I need tips on how to do this on the map. thank you. http://images.akamai.steamusercontent.com/ugc/530632224570612267/6D6C22D06BD55ED57A6CFD0FBCD641CE37DEB610/ Link to comment
^iiEcoo'x_) Posted January 4, 2017 Share Posted January 4, 2017 forcePlayerMap guiCreateStaticImage bindKey Link to comment
OrbTanT Posted January 4, 2017 Author Share Posted January 4, 2017 Almost this, but thanks for helping. Link to comment
pa3ck Posted January 5, 2017 Share Posted January 5, 2017 Does it need to be a circle shape? I think it would be much easier to do it with dxDrawRectangle shape with no masking at all. Link to comment
Dimos7 Posted January 5, 2017 Share Posted January 5, 2017 (edited) https://wiki.multitheftauto.com/wiki/DxDrawCircle Edited January 5, 2017 by Dimos7 Link to comment
myonlake Posted January 6, 2017 Share Posted January 6, 2017 1 hour ago, Dimos7 said: https://wiki.multitheftauto.com/wiki/DxDrawCircle It will not work the way the OP wants it to. Link to comment
OrbTanT Posted January 6, 2017 Author Share Posted January 6, 2017 7 hours ago, myonlake said: Aqui está: That's right, it's going to work very well, thanks to everyone who helped Link to comment
itHyperoX Posted January 6, 2017 Share Posted January 6, 2017 good luck with a h1z1 map dude Link to comment
myonlake Posted January 6, 2017 Share Posted January 6, 2017 18 hours ago, Shinigami said: That's right, it's going to work very well, thanks to everyone who helped You're welcome. Link to comment
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