Trevor1 Posted January 2, 2017 Posted January 2, 2017 how i can make the spawner cars with key (like saur:rpg) Help me please local sx, sy = guiGetScreenSize ( ) local rsx, rsy = sx / 1280, sy / 1024 local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "SACG:RPG Vehicle", false) local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window) local btnSpawn = guiCreateButton((rsx*9), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window) local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiGridListAddColumn(vehid, "id", 0.9) guiGridListAddColumn(vehList, "Vehicle", 0.9) local marker = nil addEvent ( "NGSpawners:ShowClientSpawner", true ) addEventHandler ( "NGSpawners:ShowClientSpawner", root, function ( cars, mrker ) if ( wasEventCancelled ( ) ) then return end if ( not guiGetVisible ( window ) ) then bindKey ( "num_1", "down", spawnClickingFunctions ) bindKey ( "num_2", "down", spawnClickingFunctions ) showCursor ( true ) guiSetVisible ( window, true ) guiGridListClear ( vehList ) addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow ) marker = mrker job = getElementData ( marker, "NGVehicles:JobRestriction" ) guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true ) for i, v in ipairs ( cars ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end if ( exports.NGVIP:isPlayerVIP ( ) ) then local level = exports.NGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) ) if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true ) for i, v in pairs ( VipVehicles [ level ] ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end end end guiGridListSetSelectedItem ( vehList, 0, 1 ) addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) end end ) function spawnClickingFunctions ( ) if ( source == btnClose ) then closeWindow ( localPlayer ) elseif ( source == btnSpawn ) or getKeyState( "num_1" ) == true then local row, col = guiGridListGetSelectedItem ( vehList ) if ( row == -1 ) then return exports['NGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 ) end function af(button, press) if button == "1" and press == true then triggerServerEvent("bo", resourceRoot) end end local id = guiGridListGetItemData ( vehList, row, 1 ) triggerServerEvent ( "NGSpawners:spawnVehicle", localPlayer, id, marker, true ) closeWindow ( localPlayer ) end end function closeWindow ( p ) if ( not p or p == localPlayer ) then removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow ) marker = nil guiSetVisible ( window, false ) showCursor ( false ) guiGridListClear ( vehList ) removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) unbindKey ( "num_1", "down", spawnClickingFunctions ) unbindKey ( "num_2", "down", spawnClickingFunctions ) end end addEvent ( "NGSpawners:CloseWindow", true ) addEventHandler ( "NGSpawners:CloseWindow", root, closeWindow ) Quote local spawners = { ['Free'] = { }, ['Job'] = { } } local spawnedVehciles = { } function createFreeSpawner ( x, y, z, rz, sx, sy, sz ) local i = #spawners['Free']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 spawners['Free'] = createMarker ( x, y, z, 'cylinder', 2, 255, 255, 255, 120 ) setElementData ( spawners['Free'], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Free'], "NGVehicles:SpawnVehicleList", JobVehicles['Free'] ) setElementData ( spawners['Free'], "NGVehicles:JobRestriction", false ) addEventHandler ( "onMarkerHit", spawners['Free'], onSpawnerHit ) return spawners['Free']end function createJobSpawner ( job, x, y, z, colors, rz, sx, sy, sz ) local i = #spawners['Job']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 local r, g, b = unpack ( colors ) spawners['Job'] = createMarker ( x, y, z, 'cylinder', 2, r, g, b, 120 ) setElementData ( spawners['Job'], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Job'], "NGVehicles:SpawnVehicleList", JobVehicles[job] ) setElementData ( spawners['Job'], "NGVehicles:JobRestriction", tostring ( job ) ) addEventHandler ( "onMarkerHit", spawners['Job'], onSpawnerHit ) return spawners['Job']end function onSpawnerHit ( p ) local job = string.lower ( getElementData ( source, "NGVehicles:JobRestriction" ) or "false" ) if ( job == 'false' ) then job = false end local pJob = string.lower ( getElementData ( p, "Job" ) or "" ) if ( job ) then if ( pJob ~= job ) then exports['NGMessages']:sendClientMessage ( "This spawner is for the "..job.." job. You're not in the "..job.." job.", p, 255, 140, 40 ) return end end if ( getElementType ( p ) == 'player' and not isPedInVehicle ( p ) ) then local list = getElementData ( source, "NGVehicles:SpawnVehicleList" ); triggerClientEvent ( p, 'NGSpawners:ShowClientSpawner', p, list, source ) triggerEvent ( "NGSpawners:onPlayerOpenSpawner", source, p ) endend addEvent ( "NGSpawners:spawnVehicle", true )addEventHandler ( "NGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['NGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job )end ) for i, v in pairs ( data ) do if ( i == 'Free' ) then for k, e in ipairs ( v ) do createFreeSpawner ( unpack ( e ) ) end elseif ( i == 'Jobs' ) then for k, e in ipairs ( v ) do createJobSpawner ( unpack ( e ) ) end endend addEvent ( "NGSpawners:onPlayerOpenSpawner", true )
Miika Posted January 2, 2017 Posted January 2, 2017 In my understanding, there's no support given for people with stolen scripts. Real motorbike backflip / frontflip script: https://forum.mtasa.com/viewtopic.php?f=108&t=98191
koragg Posted January 3, 2017 Posted January 3, 2017 11 hours ago, Miika822 said: In my understanding, there's no support given for people with stolen scripts. That's true but he's using NerdGaming's script which is open-source. 1 I love rock/metal/pop but don't mind any other music genre except чалга...that thing sux I also love cars PS I'm friendly
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