Trevor1 Posted January 2, 2017 Share Posted January 2, 2017 how i can make the spawner cars with key (like saur:rpg) Help me please local sx, sy = guiGetScreenSize ( ) local rsx, rsy = sx / 1280, sy / 1024 local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "SACG:RPG Vehicle", false) local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window) local btnSpawn = guiCreateButton((rsx*9), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window) local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiGridListAddColumn(vehid, "id", 0.9) guiGridListAddColumn(vehList, "Vehicle", 0.9) local marker = nil addEvent ( "NGSpawners:ShowClientSpawner", true ) addEventHandler ( "NGSpawners:ShowClientSpawner", root, function ( cars, mrker ) if ( wasEventCancelled ( ) ) then return end if ( not guiGetVisible ( window ) ) then bindKey ( "num_1", "down", spawnClickingFunctions ) bindKey ( "num_2", "down", spawnClickingFunctions ) showCursor ( true ) guiSetVisible ( window, true ) guiGridListClear ( vehList ) addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow ) marker = mrker job = getElementData ( marker, "NGVehicles:JobRestriction" ) guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true ) for i, v in ipairs ( cars ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end if ( exports.NGVIP:isPlayerVIP ( ) ) then local level = exports.NGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) ) if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true ) for i, v in pairs ( VipVehicles [ level ] ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end end end guiGridListSetSelectedItem ( vehList, 0, 1 ) addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) end end ) function spawnClickingFunctions ( ) if ( source == btnClose ) then closeWindow ( localPlayer ) elseif ( source == btnSpawn ) or getKeyState( "num_1" ) == true then local row, col = guiGridListGetSelectedItem ( vehList ) if ( row == -1 ) then return exports['NGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 ) end function af(button, press) if button == "1" and press == true then triggerServerEvent("bo", resourceRoot) end end local id = guiGridListGetItemData ( vehList, row, 1 ) triggerServerEvent ( "NGSpawners:spawnVehicle", localPlayer, id, marker, true ) closeWindow ( localPlayer ) end end function closeWindow ( p ) if ( not p or p == localPlayer ) then removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow ) marker = nil guiSetVisible ( window, false ) showCursor ( false ) guiGridListClear ( vehList ) removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) unbindKey ( "num_1", "down", spawnClickingFunctions ) unbindKey ( "num_2", "down", spawnClickingFunctions ) end end addEvent ( "NGSpawners:CloseWindow", true ) addEventHandler ( "NGSpawners:CloseWindow", root, closeWindow ) Quote local spawners = { ['Free'] = { }, ['Job'] = { } } local spawnedVehciles = { } function createFreeSpawner ( x, y, z, rz, sx, sy, sz ) local i = #spawners['Free']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 spawners['Free'] = createMarker ( x, y, z, 'cylinder', 2, 255, 255, 255, 120 ) setElementData ( spawners['Free'], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Free'], "NGVehicles:SpawnVehicleList", JobVehicles['Free'] ) setElementData ( spawners['Free'], "NGVehicles:JobRestriction", false ) addEventHandler ( "onMarkerHit", spawners['Free'], onSpawnerHit ) return spawners['Free']end function createJobSpawner ( job, x, y, z, colors, rz, sx, sy, sz ) local i = #spawners['Job']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 local r, g, b = unpack ( colors ) spawners['Job'] = createMarker ( x, y, z, 'cylinder', 2, r, g, b, 120 ) setElementData ( spawners['Job'], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Job'], "NGVehicles:SpawnVehicleList", JobVehicles[job] ) setElementData ( spawners['Job'], "NGVehicles:JobRestriction", tostring ( job ) ) addEventHandler ( "onMarkerHit", spawners['Job'], onSpawnerHit ) return spawners['Job']end function onSpawnerHit ( p ) local job = string.lower ( getElementData ( source, "NGVehicles:JobRestriction" ) or "false" ) if ( job == 'false' ) then job = false end local pJob = string.lower ( getElementData ( p, "Job" ) or "" ) if ( job ) then if ( pJob ~= job ) then exports['NGMessages']:sendClientMessage ( "This spawner is for the "..job.." job. You're not in the "..job.." job.", p, 255, 140, 40 ) return end end if ( getElementType ( p ) == 'player' and not isPedInVehicle ( p ) ) then local list = getElementData ( source, "NGVehicles:SpawnVehicleList" ); triggerClientEvent ( p, 'NGSpawners:ShowClientSpawner', p, list, source ) triggerEvent ( "NGSpawners:onPlayerOpenSpawner", source, p ) endend addEvent ( "NGSpawners:spawnVehicle", true )addEventHandler ( "NGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['NGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job )end ) for i, v in pairs ( data ) do if ( i == 'Free' ) then for k, e in ipairs ( v ) do createFreeSpawner ( unpack ( e ) ) end elseif ( i == 'Jobs' ) then for k, e in ipairs ( v ) do createJobSpawner ( unpack ( e ) ) end endend addEvent ( "NGSpawners:onPlayerOpenSpawner", true ) Link to comment
Miika Posted January 2, 2017 Share Posted January 2, 2017 In my understanding, there's no support given for people with stolen scripts. Link to comment
koragg Posted January 3, 2017 Share Posted January 3, 2017 11 hours ago, Miika822 said: In my understanding, there's no support given for people with stolen scripts. That's true but he's using NerdGaming's script which is open-source. 1 Link to comment
Best-Killer Posted January 4, 2017 Share Posted January 4, 2017 this will help you : OnClientKey Link to comment
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