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Mrzeerox

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Why i don't see him "admin on duty (dont shoot)"?

he have DUtY on and stuff....

Client nr1

    addEvent ( "onDuty", true )
    function duty()  
        if getElementData(getLocalPlayer( ),"duty") == true then  
            timer = setTimer ( function()
                setElementData(getLocalPlayer( ),"onDuty",true)
                local x, y, z = getElementPosition( getLocalPlayer( ) )
                local playerName = getPlayerName( getLocalPlayer( ) )
                local theText = dxDraw3DText( "Admin On Duty [DONT SHOOT]", x, y, z+1,05,"default",255,0,0,200)
                setTimer ( function()
                    destroyElement(theText)
                    end, 59, 1)
            end, 60, 0 )
        else
            if isTimer(timer) then
                killTimer(timer)
            end
           
            setElementData(getLocalPlayer( ),"duty",true)
        end    
    end
     
    addEventHandler ( "onDuty", getRootElement(), duty)
    addCommandHandler("duty",duty)


Client nr 2

    local fonts = { [ "default" ] = true, [ "default-bold" ] = true,[ "clear" ] = true,[ "arial" ] = true,[ "sans" ] = true,
          [ "pricedown" ] = true, [ "bankgothic" ] = true,[ "diploma" ] = true,[ "beckett" ] = true
    };
     
    function dxDraw3DText( text, x, y, z, scale, font, r, g, b, maxDistance )
        assert( type( text ) == "string", "Bad argument @ dxDraw3DText" );
        assert( type( x ) == "number", "Bad argument @ dxDraw3DText" );
        assert( type( y ) == "number", "Bad argument @ dxDraw3DText" );
        assert( type( z ) == "number", "Bad argument @ dxDraw3DText" );
        if not scale or type( scale ) ~= "number" or scale <= 0 then
            scale = 2
        end
        if not font or type( font ) ~= "string" or not fonts[ font ] then
            font = "default"
        end
        if not r or type( r ) ~= "number" or r < 0 or r > 255 then
            r = 255
        end
        if not g or type( g ) ~= "number" or g < 0 or g > 255 then
            g = 255
        end
        if not b or type( b ) ~= "number" or b < 0 or b > 255 then
            b = 255
        end
        if not maxDistance or type( maxDistance ) ~= "number" or maxDistance <= 1 then
            maxDistance = 12
        end
        local textElement = createElement( "text" );
        if textElement then
            setElementData( textElement, "text", text );
            setElementData( textElement, "x", x );
            setElementData( textElement, "y", y );
            setElementData( textElement, "z", z );
            setElementData( textElement, "scale", scale );
            setElementData( textElement, "font", font );
            setElementData( textElement, "rgba", { r, g, b, 255 } );
            setElementData( textElement, "maxDistance", maxDistance );
            return textElement
        end
        return false
    end
     
    addEventHandler( "onClientRender", root,
        function( )
            local texts = getElementsByType( "text" );
            if #texts > 0 then
                local pX, pY, pZ = getElementPosition( localPlayer );
                for i = 1, #texts do
                    local text = getElementData( texts[i], "text" );
                    local tX, tY, tZ = getElementData( texts[i], "x" ), getElementData( texts[i], "y" ), getElementData( texts[i], "z" );
                    local font = getElementData( texts[i], "font" );
                    local scale = getElementData( texts[i], "scale" );
                    local color = getElementData( texts[i], "rgba" );
                    local maxDistance = getElementData( texts[i], "maxDistance" );
                    if not text or not tX or not tY or not tZ then
                        return
                    end
                    if not font then font = "default" end
                    if not scale then scale = 2 end
                    if not color or type( color ) ~= "table" then
                        color = { 255, 255, 255, 255 };
                    end
                    if not maxDistance then maxDistance = 12 end
                    local distance = getDistanceBetweenPoints3D( pX, pY, pZ, tX, tY, tZ );
                    if distance <= maxDistance then
                        local x, y = getScreenFromWorldPosition( tX, tY, tZ );
                        if x and y then
                            dxDrawText( text, x, y, _, _, tocolor( color[1], color[2], color[3], color[4] ), scale, font, "center", "center" );
                        end
                    end
                end
            end
        end
    );

Server:

    function aduty ( player )
    local accName = getAccountName(getPlayerAccount(player))
    if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then
    outputChatBox(" Administrator "..getPlayerName(player).." is now ONduty!",getRootElement(),255,0,0)
    outputChatBox("",getRootElement(),255,0,0)
    outputServerLog(" Administrator "..getPlayerName(player).." is now onduty!")
    setElementData( player, "food", 100 )
    setElementData( player, "thirst", 100 )
    setElementData( player, "temperature", 36.5 )
    setElementData( player, "bleeding", false )
    setElementData( player, "brokenbone", false )
    setElementData( player, "pain", false )
    setElementData( player, "cold", false )
    setElementData( player, "humanity", 2500 )
	addEvent ( "onDuty", true )
    heal = "9999999999999999999999999999"
    end
    end
    addCommandHandler("duty",aduty)
     
    function offduty ( player )
    local accName = getAccountName(getPlayerAccount(player))
    if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then
    outputChatBox(" Administrator "..getPlayerName(player).." is now OFFduty!",getRootElement(),255,0,0)
    outputChatBox("",getRootElement(),255,0,0)
    outputServerLog(" Administrator "..getPlayerName(player).." is now OFFduty!")
    setElementData( player, "blood", 12000 )
    addEvent ( "onDuty", false )
    heal = "12000"
    end
    end
    addCommandHandler("offduty",offduty)



 

Link to comment
    function aduty ( player )
    local accName = getAccountName(getPlayerAccount(player))
    if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then
    outputChatBox(" Administrator "..getPlayerName(player).." is now ONduty!",getRootElement(),255,0,0)
    outputChatBox("",getRootElement(),255,0,0)
    outputServerLog(" Administrator "..getPlayerName(player).." is now onduty!")
    setElementData( player, "food", 100 )
    setElementData( player, "thirst", 100 )
    setElementData( player, "temperature", 36.5 )
    setElementData( player, "bleeding", false )
    setElementData( player, "brokenbone", false )
    setElementData( player, "pain", false )
    setElementData( player, "cold", false )
    setElementData( player, "humanity", 2500 )
	triggerClientEvent(player, "onDuty", player)
    heal = "9999999999999999999999999999"
    end
    end
    addCommandHandler("duty",aduty)
     
    function offduty ( player )
    local accName = getAccountName(getPlayerAccount(player))
    if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then
    outputChatBox(" Administrator "..getPlayerName(player).." is now OFFduty!",getRootElement(),255,0,0)
    outputChatBox("",getRootElement(),255,0,0)
    outputServerLog(" Administrator "..getPlayerName(player).." is now OFFduty!")
    setElementData( player, "blood", 12000 )
    triggerClientEvent(player, "onDuty", player)
    heal = "12000"
    end
    end
    addCommandHandler("offduty",offduty)

 

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