Miika Posted December 28, 2016 Share Posted December 28, 2016 (edited) Hello again. I have problem with table.insert. I have vehicle shop that saves data to tables and tables to element data. Always when you buy new vehicle, it should add sub-table to main-table and fill sub-table with data that i want to save. I also have panel where you can control your vehicles. Instead of showing data, the gridlist shows only number 1 in first column. Part of my code: [Server] local data = getElementData(client, "wangcars.data") if not data then setElementData(client, "wangcars.data", {}) end local data = getElementData(client, "wangcars.data") local ids = #data + 1 local x, y, z = getElementPosition(wangvehicle[client]) local rx, ry, rz = getElementRotation(wangvehicle[client]) local t = {} table.insert(t, getVehicleName(wangvehicle[client])) table.insert(t, tonumber(id)) table.insert(t, tonumber(ids)) table.insert(t, tonumber(price)) table.insert(t, c1 .. ", " .. c2 .. ", " .. c3 .. ", " .. c4 .. ", " .. c5 .. ", " .. c6) table.insert(t, x .. ", " .. y .. ", " .. z .. ", " .. rx .. ", " .. ry .. ", " .. rz) table.insert(t, "indrive") table.insert(data, t) setElementData(client, "wangcars.data", data) [Client] function refreshlist() guiGridListClear(vlist) guiGridListAddColumn(vlist, "Vehicle name", 0.3) guiGridListAddColumn(vlist, "Sell price", 0.3) guiGridListAddColumn(vlist, "ID", 0.3) local table = getElementData(localPlayer, "wangcars.data") if not table then setElementData(localPlayer, "wangcars.data", {}) end for i=1, #table do local row = guiGridListAddRow(vlist) guiGridListSetItemText(vlist, row, 1, table[i][1], false, false) guiGridListSetItemText(vlist, row, 1, table[i][4], false, false) guiGridListSetItemText(vlist, row, 1, table[i][3], false, false) end end The values are tested and they're working fine. No errors in debugscript. Edited December 28, 2016 by Miika822 Link to comment
Snow-Man Posted December 28, 2016 Share Posted December 28, 2016 try this table.insert(t, {id, ids, price, ...}) Link to comment
MR.GRAND Posted December 28, 2016 Share Posted December 28, 2016 I think this table is general table for all players, So you need to make special table for everyone . Link to comment
Miika Posted December 28, 2016 Author Share Posted December 28, 2016 39 minutes ago, Snow-Man said: try this table.insert(t, {id, ids, price, ...}) Thanks, i'll try this next time when i go to computer. 39 minutes ago, MR.GRAND said: I think this table is general table for all players, So you need to make special table for everyone . This is local table and this is just part of the function. The function is called from clientside gui. Link to comment
MR.GRAND Posted December 28, 2016 Share Posted December 28, 2016 2 minutes ago, Miika822 said: Thanks, i'll try this next time when i go to computer. This is local table and this is just part of the function. The function is called from clientside gui. Ok try the code which wrote by @Snow-Man and good luck . 1 Link to comment
Miika Posted December 28, 2016 Author Share Posted December 28, 2016 (edited) 9 minutes ago, MR.GRAND said: Ok try the code which wrote by @Snow-Man and good luck . I will And btw I just noticed something that can be issue too. I forgot to change different column numbers so it's just replacing same text every time guiGridListSetItemText(vlist, row, 1, table[i][1], false, false) guiGridListSetItemText(vlist, row, 1, table[i][4], false, false) guiGridListSetItemText(vlist, row, 1, table[i][3], false, false) They're all 1 instead of 2 and 3 Edited December 28, 2016 by Miika822 1 Link to comment
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