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DayZ help


Gabriele01

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Hello guys I have a this login.lua and error, how to fix it?

[2016-12-27 18:42:03] WARNING: DayZ\login.lua:438: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean]  [DUP x11]
[2016-12-27 18:42:03] WARNING: DayZ\login.lua:437: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean]  [DUP x11]
[2016-12-27 18:42:03] WARNING: DayZ\login.lua:438: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean]

local spawnPositions = {
{-278.6669921875,-2882.1572265625,32.104232788086},
{-958.5595703125,-2887.9912109375,64.82421875},
{-1816.9375,-2748.18359375,1.7327127456665},
{-2816.166015625,-2439.0546875,2.4004096984863},
{-2941.5673828125,-1206.2373046875,2.7848854064941},
{-2911.51171875,-895.22265625,2.4013109207153},
{-2185.6669921875,2957.380859375,11.474840164185},
{272.2265625,2928.505859375,1.3713493347168},
{2803.943359375,595.9365234375,7.7612648010254},
{2883.7509765625,-178.4658203125,3.2714653015137},
{-233.46484375,-1735.8173828125,1.5520644187927},
{-1056.8720703125,2939.068359375,42.311294555664},
}

local playerDataTable = {
{"alivetime"},
{"skin"},
{"MAX_Slots"},
{"bandit"},
{"blood"},
{"food"},
{"thirst"},
{"temperature"},
{"currentweapon_1"},
{"currentweapon_2"},
{"currentweapon_3"},
{"bleeding"},
{"brokenbone"},
{"pain"},
{"cold"},
{"infection"},
{"humanity"},
{"zombieskilled"},
{"headshots"},
{"murders"},
{"banditskilled"},
{"Wood Pile"},
{"Bandage"},
{"Water Bottle"},
{"Pasta Can"},
{"Beans Can"},
{"Burger"},
{"Box of Matches"},
{"M1911 Mag"},
{"M9 SD Mag"},
{"Desert Eagle Mag"},
{"M1911"},
{"M9 SD"},
{"Winchester 1866"},
{"PDW"},
{"Hunting Knife"},
{"Hatchet"},
{"Pizza"},
{"Morphine"},
{"Soda Bottle"},
{"Empty Gas Canister"},
{"Full Gas Canister"},
{"Roadflare"},
{"Milk"},
{"PDW Mag"},
{"MP5A5 Mag"},
{"AK Mag"},
{"M4 Mag"},
{"Tear Gas"},
{"Grenade"},
{"Desert Eagle"},
{"Sawn-Off Shotgun"},
{"SPAZ-12 Combat Shotgun"},
{"MP5A5"},
{"Watch"},
{"Medic Kit"},
{"Heat Pack"},
{"Lee Enfield"},
{"PDW"},
--{"TEC-9"},
{"AK-47"},
--{"M136 Rocket Launcher"},
{"Blood Bag"},
{"GPS"},
{"Map"},
{"Toolbox"},
{"Wire Fence"},
{"Tire"},
{"Engine"},
{"Tank Parts"},
{"M136 Rocket"},
{"CZ 550 Mag"},
{"Lee Enfield Mag"},
{"M4"},
{"CZ 550"},
--{"Heat-Seeking RPG"},
{"Satchel"},
{"Infrared Goggles"},
{"Night Vision Goggles"},
{"Tent"},
{"Raw Meat"},
{"Cooked Meat"},
{"Camouflage Clothing"},
{"Ghillie Suit"},
{"Civilian Clothing"},
{"Survivor Clothing"},
{"Painkiller"},
{"Binoculars"},
{"Empty Water Bottle"},
{"Empty Soda Cans"},
{"Scruffy Burgers"},
{"1866 Slug"},
{"2Rnd. Slug"},
{"SPAZ-12 Pellet"},
{"Radio Device"},
{"Baseball Bat"},
{"Shovel"},
{"Golf Club"},
{"Radio Device"},
{"Parachute"},
}


function playerLogin(username, pass, player)
    local playerID = getAccountData(getPlayerAccount(player),"playerID")
    account = getPlayerAccount(player)
    local x,y,z =  getAccountData(account,"last_x"),getAccountData(account,"last_y"),getAccountData(account,"last_z")
    local skin = getAccountData(account,"skin")
    createZombieTable (player)
    if getAccountData(account,"isDead") then
        spawnDayZPlayer(player)
        return
    end
    spawnPlayer (player, x,y,z+0.1, math.random(0,360), skin, 0, 0)
    setElementFrozen(player, true)
    fadeCamera (player, true)
    setCameraTarget (player, player)
    setTimer( function(player)
        if isElement(player) then
            setElementFrozen(player, false)
        end
    end,500,1,player)
    playerCol = createColSphere(x,y,z,1.5)
    setElementData(player,"playerCol",playerCol)
    attachElements ( playerCol, player, 0, 0, 0 )
    setElementData(playerCol,"parent",player)
    setElementData(playerCol,"player",true)
    for i,data in ipairs(playerDataTable) do
        local elementData = getAccountData(account,data[1])
        if not elementData then
            if data[1] == "brokenbone" or data[1] == "pain" or data[1] == "cold" or data[1] == "infection" or data[1] == "currentweapon_1" or data[1] == "currentweapon_2" or data[1] == "currentweapon_3" or data[1] == "bandit" then
                elementData = elementData
            else
                elementData = 0
            end
        end
        setElementData(player,data[1],elementData)
    end
    setElementData(player,"logedin",true)
    --Weapons
    --Old Weapons
    local weapon = getElementData(player,"currentweapon_1")
    if weapon then
        local ammoData,weapID = getWeaponAmmoType (weapon)
        giveWeapon(player,weapID,getElementData(player,ammoData), true )
    end
    local weapon = getElementData(player,"currentweapon_2")
    if weapon then
        local ammoData,weapID = getWeaponAmmoType (weapon)
        giveWeapon(player,weapID,getElementData(player,ammoData), false )
    end
    local weapon = getElementData(player,"currentweapon_3")
    if weapon then
        local ammoData,weapID = getWeaponAmmoType (weapon)
        giveWeapon(player,weapID,getElementData(player,ammoData), false )
    end
    setElementModel(player, getElementData(player,"skin"))

    setElementData(player,"admin",getAccountData(account,"admin") or false)
    setElementData(player,"supporter",getAccountData(account,"supporter") or false)
    triggerClientEvent(player, "onClientPlayerDayZLogin", player)
    
end
addEvent("onPlayerDayZLogin", true)
addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin)


function playerRegister(username, pass, player)
    local number = math.random(table.size(spawnPositions))
    local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3]
    spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0)
    fadeCamera (player, true)
    setCameraTarget (player, player)
    playerCol = createColSphere(x,y,z,1.5)
    attachElements ( playerCol, player, 0, 0, 0 )
    setElementData(playerCol,"parent",player)
    setElementData(playerCol,"player",true)
    ----------------------------------
    --Player Items on Start
    for i,data in ipairs(playerDataTable) do
        if data[1] =="Bandage" then
            setElementData(player,data[1],2)
        elseif data[1] =="Painkiller" then
            setElementData(player,data[1],1)
        elseif data[1] =="MAX_Slots" then
            setElementData(player,data[1],8)
        elseif data[1] =="skin" then
            setElementData(player,data[1],73)
        elseif data[1] =="blood" then
            setElementData(player,data[1],12000)
        elseif data[1] =="temperature" then
            setElementData(player,data[1],37)
        elseif data[1] =="brokenbone" then
            setElementData(player,data[1],false)    
        elseif data[1] =="pain" then
            setElementData(player,data[1],false)
        elseif data[1] =="cold" then
            setElementData(player,data[1],false)
        elseif data[1] =="infection" then
            setElementData(player,data[1],false)
        elseif data[1] =="food" then
            setElementData(player,data[1],100)
        elseif data[1] =="thirst" then
            setElementData(player,data[1],100)
        elseif data[1] =="currentweapon_1" then
            setElementData(player,data[1],false)
        elseif data[1] =="currentweapon_2" then
            setElementData(player,data[1],false)    
        elseif data[1] =="currentweapon_3" then
            setElementData(player,data[1],false)    
        elseif data[1] =="bandit" then
            setElementData(player,data[1],false)    
        elseif data[1] =="humanity" then
            setElementData(player,data[1],2500)        
        else
            setElementData(player,data[1],0)
        end    
    end
    account = getAccount(username)
    local value = getAccounts()
    local value = #value
    setElementData(player,"playerID",value+1)
    setAccountData(account,"playerID",value+1)
    setElementData(player,"logedin",true)
    createZombieTable (player)
end
addEvent("onPlayerDayZRegister", true)
addEventHandler("onPlayerDayZRegister", getRootElement(), playerRegister)

function saveAccounts () -- Save in the database
    local account = getPlayerAccount(source)
    if account then
    for i,data in ipairs(playerDataTable) do
        setAccountData(account,data[1],getElementData(source,data[1]))
    end
        local x,y,z =  getElementPosition(source)
        setAccountData(account,"last_x",x)
        setAccountData(account,"last_y",y)
        setAccountData(account,"last_z",z)
        destroyElement(getElementData(source,"playerCol"))
    end    
    setElementData(source,"logedin",false)
end
addEventHandler ( "onPlayerQuit", getRootElement(), saveAccounts )

function saveAccounts2 () -- Save in the database
for i, player in ipairs(getElementsByType("player")) do
    local account = getPlayerAccount(player)
    if account then
    for i,data in ipairs(playerDataTable) do
        setAccountData(account,data[1],getElementData(player,data[1]))
    end
        local x,y,z =  getElementPosition(player)
        setAccountData(account,"last_x",x)
        setAccountData(account,"last_y",y)
        setAccountData(account,"last_z",z)
    end    
    --setElementData(player,"logedin",false)
end    
end
addEventHandler ( "onResourceStop", getRootElement(), saveAccounts2 )

--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
local vehicleDataTable = {
{"MAX_Slots"},
{"Tire_inVehicle"},
{"Engine_inVehicle"},
{"Parts_inVehicle"},
{"fuel"},
{"Wood Pile"},
{"Bandage"},
{"Water Bottle"},
{"Pasta Can"},
{"Beans Can"},
{"Burger"},
{"Box of Matches"},
{"M1911 Mag"},
{"M1911"},
{"M9 SD"},
{"Desert Eagle Mag"},
{"Winchester 1866"},
{"PDW"},
{"Hunting Knife"},
{"Morphine"},
{"Hatchet"},
{"Pizza"},
{"Soda Bottle"},
{"Empty Gas Canister"},
{"Full Gas Canister"},
{"Roadflare"},
{"Milk"},
{"PDW Mag"},
{"MP5A5 Mag"},
{"AK Mag"},
{"M4 Mag"},
{"Tear Gas"},
{"Grenade"},
{"Desert Eagle"},
{"Sawn-Off Shotgun"},
{"SPAZ-12 Combat Shotgun"},
{"MP5A5"},
{"Watch"},
{"Medic Kit"},
{"Heat Pack"},
{"Lee Enfield"},
--{"TEC-9"},
{"AK-47"},
--{"M136 Rocket Launcher"},
{"Blood Bag"},
{"GPS"},
{"Map"},
{"Toolbox"},
{"Wire Fence"},
{"Tire"},
{"Engine"},
{"Tank Parts"},
{"M136 Rocket"},
{"CZ 550 Mag"},
{"Lee Enfield Mag"},
{"M4"},
{"CZ 550"},
--{"Heat-Seeking RPG"},
{"Satchel"},
{"Infrared Goggles"},
{"Night Vision Goggles"},
{"Tent"},
{"Raw Meat"},
{"Cooked Meat"},
{"Camouflage Clothing"},
{"Ghillie Suit"},
{"Civilian Clothing"},
{"Survivor Clothing"},
{"Painkiller"},
{"Binoculars"},
{"Empty Water Bottle"},
{"Empty Soda Cans"},
{"Scruffy Burgers"},
{"1866 Slug"},
{"2Rnd. Slug"},
{"SPAZ-12 Pellet"},
{"Assault Pack (ACU)"},
{"Alice Pack"},
{"Czech Backpack"},
{"Coyote Backpack"},
{"Radio Device"},
{"Baseball Bat"},
{"Shovel"},
{"Golf Club"},
{"Parachute"},
}

local vehicleManager = getAccount("vehicleManager","ds4f9$")
    if not vehicleManager then
    addAccount("vehicleManager","ds4f9$")
    end

function saveallvehicles(ps,command)
    counter = 0
    counterTent = 0
    --delete Accounts 
    local vehicleManager = getAccount("vehicleManager","ds4f9$")
    for i = 1, (getAccountData(vehicleManager,"vehicleamount") or 0) do
        local account = getAccount("vehicle_number_"..i,"ds4f9$")
        if not account then break end
        removeAccount (account)
    end
    --new Accounts + set
    for i, col in ipairs (getElementsByType("colshape")) do
        local veh = getElementData(col,"vehicle")
        local helicrash = getElementData(col,"helicrash")
        local hospitalbox = getElementData(col,"hospitalbox")
        local tent = getElementData(col,"tent")
        if veh and not helicrash or veh and not hospitalbox then
            if tent then
                counterTent = counterTent +1
                account = getAccount("tent_number_"..counterTent,"ds4f9$") or false
                if not account then
                    account = addAccount("tent_number_"..counterTent,"ds4f9$")
                end    
                local tent = getElementData(col,"parent")
                local x,y,z = getElementPosition(tent)
                local rx,ry,rz = getElementRotation(tent)
                setAccountData(account,"last_x",x)
                setAccountData(account,"last_y",y)
                setAccountData(account,"last_z",z)
                setAccountData(account,"last_rx",rx)
                setAccountData(account,"last_ry",ry)
                setAccountData(account,"last_rz",rz)
                for i, data in ipairs(vehicleDataTable) do 
                    setAccountData(account,data[1],getElementData(col,data[1]))
                end
            else 
                counter = counter +1
                account = getAccount("vehicle_number_"..counter,"ds4f9$") or false
                if not account then
                    account = addAccount("vehicle_number_"..counter,"ds4f9$")
                end    
                setAccountData(account,"spawn_x",getElementData(col,"spawn")[2])
                setAccountData(account,"spawn_y",getElementData(col,"spawn")[3])
                setAccountData(account,"spawn_z",getElementData(col,"spawn")[4])
                for i, data in ipairs(vehicleDataTable) do 
                    setAccountData(account,data[1],getElementData(col,data[1]))
                end
                local vehicle = getElementData(col,"parent")
                local model = getElementModel(vehicle)
                local x,y,z = getElementPosition(vehicle)
                local rx,ry,rz = getElementRotation(vehicle)
                local health = getElementHealth(vehicle)
                setAccountData(account,"last_x",x)
                setAccountData(account,"last_y",y)
                setAccountData(account,"last_z",z)
                setAccountData(account,"last_rx",rx)
                setAccountData(account,"last_ry",ry)
                setAccountData(account,"last_rz",rz)
                setAccountData(account,"health",health)
                setAccountData(account,"model",model)
                setAccountData(account,"isExploded",getElementData(vehicle,"isExploded") or false)
            end
        end
        setAccountData(vehicleManager,"vehicleamount",counter)
        setAccountData(vehicleManager,"tentamount",counterTent)
    end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), saveallvehicles)

function doBackup ()
    outputChatBox ("Server Backup...",getRootElement(),27, 89, 224,true)
    saveallvehicles()
    outputChatBox ("Done!",getRootElement(),27, 89, 224,true)
end
function checkDoBackup ()
    if gameplayVariables["backupenabled"] then
        setTimer(doBackup,gameplayVariables["backupinterval"],0)
    end
end
checkDoBackup()

function createVehicleOnServerStart()
    local vehicleManager = getAccount("vehicleManager","ds4f9$")
    for i = 1, (getAccountData(vehicleManager,"vehicleamount") or 0) do
        wastedVehicle = false
        vehicle = getAccount("vehicle_number_"..i,"ds4f9$")
        if not vehicle then break end
        if getAccountData(vehicle,"isExploded") == true then
            setAccountData(vehicle,"health",1000)
            wastedVehicle = true
        end
        local veh = createVehicle(getAccountData(vehicle,"model"),getAccountData(vehicle,"last_x"),getAccountData(vehicle,"last_y"),getAccountData(vehicle,"last_z"),getAccountData(vehicle,"last_rx"),getAccountData(vehicle,"last_ry"),getAccountData(vehicle,"last_rz"))
        vehCol = createColSphere(getAccountData(vehicle,"last_x"),getAccountData(vehicle,"last_y"),getAccountData(vehicle,"last_z"),4)
        attachElements ( vehCol, veh, 0, 0, 0 )
        setElementData(vehCol,"parent",veh)
        setElementData(veh,"parent",vehCol)
        setElementData(vehCol,"vehicle",true)
        setElementData(vehCol,"MAX_Slots",getAccountData(vehicle,"MAX_Slots"))
        setElementHealth(veh,getAccountData(vehicle,"health"))
        --vehicle_indentifikation
        xxx,yyy,zzz = getAccountData(vehicle,"spawn_x"),getAccountData(vehicle,"spawn_y"),getAccountData(vehicle,"spawn_z")
        setElementData(vehCol,"spawn",{getAccountData(vehicle,"model"),xxx,yyy,zzz})
        if wastedVehicle then
            if getAccountData(vehicle,"model") == 497 then
                item_id = math.random(table.size(hunterSpawns))
                xxx,yyy,zzz = hunterSpawns[item_id][1],hunterSpawns[item_id][2],hunterSpawns[item_id][3]
            end
            if getAccountData(vehicle,"model") == 487 then
                local item_id = math.random(table.size(maverikSpawns))
                x,y,z = maverikSpawns[item_id][1],maverikSpawns[item_id][2],maverikSpawns[item_id][3]
            end
            setElementPosition(veh,xxx,yyy,zzz+1)
            setElementRotation(veh,0,0,0)
            --Engine + Tires + Tank Parts
            local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh))
            setElementData(vehCol,"Tire_inVehicle",math.random(0,tires))
            setElementData(vehCol,"Engine_inVehicle",math.random(0,engine))
            setElementData(vehCol,"Parts_inVehicle",math.random(0,parts))
        end
        --others
        setElementData(vehCol,"fuel",getAccountData(vehicle,"fuel"))
        if not wastedVehicle then
            for i, data in ipairs(vehicleDataTable) do 
                setElementData(vehCol,data[1],getAccountData(vehicle,data[1]))
            end
        else
            if getElementModel(veh) == 433 or getElementModel(veh) == 470 then
                for i,items in ipairs(lootItems["helicrashsides"]) do
                    local randomNumber = math.random(1,10)
                    if randomNumber == 5 then
                        setElementData(vehCol,items[1],math.random(1,2))
                    end
                end
            end    
            setElementData(vehCol,"fuel",10)
        end
    end
    for i = 1, (getAccountData(vehicleManager,"tentamount") or 0) do
        tentData = getAccount("tent_number_"..i,"ds4f9$")
        if not tentData then break end
        tent = createObject(3243,getAccountData(tentData,"last_x"),getAccountData(tentData,"last_y"),getAccountData(tentData,"last_z"),0,0,(getAccountData(tentData,"last_rz") or 0))
        setObjectScale(tent,1.3)
        tentCol = createColSphere(getAccountData(tentData,"last_x"),getAccountData(tentData,"last_y"),getAccountData(tentData,"last_z"),4)
        attachElements ( tentCol, tent, 0, 0, 0 )
        setElementData(tentCol,"parent",tent)
        setElementData(tent,"parent",tentCol)
        setElementData(tentCol,"tent",true)
        setElementData(tentCol,"vehicle",true)
        setElementData(tentCol,"MAX_Slots",100)
        for i, data in ipairs(vehicleDataTable) do 
            setElementData(tentCol,data[1],getAccountData(tentData,data[1]))
        end
    end
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), createVehicleOnServerStart)

 

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It means it cannot access an account with the name vehicleManager and password ds4f9$.

The resource seems to create the account automatically if not found. However, it might not be able to, if the resource doesn't have required permissions (make sure you give it the ACL permissions in the acl.xml file).

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