Idioticrioter Posted December 18, 2016 Posted December 18, 2016 Spoiler dxDrawText("Accept", 505.0*sx, 519.0*sy, 76.0*sy, 37.0*sx, coloracc, 1.00*sx, newFont, "left", "top", false, false, false, false, false) dxDrawRectangle(sx*505, sy*519, sx*76, sy*37, tocolor(0, 0, 0, 0), false) dxDrawText("decline", sx*710.0, sy*519.0, sx*76.0, sy*37.0, colordec, 1.00*sx, newFont, "left", "top", false, false, false, false, false) dxDrawRectangle(sx*710.0, sy*519.0, sx*76.0, sy*37.0, tocolor(0, 0, 0, 0), false) http://imgur.com/a/8TGf5 Well, this happening in my screen, but if some players had screen highter then mine, they cant see the buttons (iam almost cant see it too cuz of my big resolution) In my other computer theres a lower resolution so it works perfectly. So how can i fix it for all resolutions? thanks.
BEN. Posted December 18, 2016 Posted December 18, 2016 https://wiki.multitheftauto.com/wiki/GuiGetScreenSize
Idioticrioter Posted December 18, 2016 Author Posted December 18, 2016 Should the image be on center?
koragg Posted December 18, 2016 Posted December 18, 2016 51 minutes ago, Idioticrioter said: Should the image be on center? It should be where you want it to be
Dimos7 Posted December 18, 2016 Posted December 18, 2016 local screenWidth, screenHeight = guiGetScreenSize() dxDrawImage(screenWidth/2 - imageWidth/2, screemHeight/2 - imageHeight/2) etc
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