#Humber* Posted December 12, 2016 Share Posted December 12, 2016 Hi all, I'm trying to make a gamemode for my server, but I have a problem. meta.xml: <meta> <info author="Humber" version="1.0" name="ZombieWar" type="gamemode" edf:definition="edf/ZombieWar.edf" /> </meta> ZombieWar.edf: <def name="Zombie War"> <element name="spawnpoint" friendlyname="Spawnpoint"> <data name="position" type="coord3d" default="0,0,0" /> </element> </def> Debugscript: ERROR: [editor]/edf/edf.lua:220: zombiewar: couldn't load edf file Help please Link to comment
ViRuZGamiing Posted December 12, 2016 Share Posted December 12, 2016 Not sure if this will help but I found the MTA source code and the error you're getting: function edfLoadDefinition(fromResource, inResource, alreadyLoaded) local fromResourceName = getResourceName(fromResource) --get the EDF filename local definitionName = getResourceInfo(fromResource, "edf:definition") if not definitionName then return false end --try to load it local definitionRoot = xmlLoadFile(':' .. getResourceName(fromResource) .. '/' .. definitionName) if not definitionRoot then outputDebugString(fromResourceName .. ': couldn\'t load edf file', 1) return false end --etc.. https://github.com/multitheftauto/mtasa-resources/blob/master/[editor]/edf/edf.lua#L220 As I see and the error says, there's an error finding the file, are the Caps correctly? maybe try writing lowercase in meta and change the file name to be lowercase Link to comment
#Humber* Posted December 13, 2016 Author Share Posted December 13, 2016 Yes. I know that Link to comment
#Humber* Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) However, it is not complicated to create spawnpoints manually. Thank you. Edited December 13, 2016 by #Humber* Link to comment
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