MKH Posted December 2, 2016 Share Posted December 2, 2016 Yoo guys, i'm making DX Scripts but i found a problem with them when my friend joined my server and saw the DX windows Well this is a screenshot how i see them Spoiler And this is a screenshot how my friend saw them Spoiler Well i use these functions local screenW, screenH = guiGetScreenSize() function dxGui () dxDrawRectangle((screenW - 447) / 2, (screenH - 63) / 5, 447, 63, tocolor(252, 120, 2, 255), false) dxDrawRectangle((screenW - 438) / 2, (screenH - 363) / 1.99, 438, 363, tocolor(0, 0, 0, 255), false) dxDrawRectangle((screenW - 427) / 2, (screenH - 18) / 3.6, 427, 18, tocolor(0, 0, 0, 255), true) dxDrawRectangle((screenW - 27) / 1.53, (screenH - 192) / 2.6, 27, 192, tocolor(0, 0, 0, 255), true) dxDrawRectangle((screenW - 20) / 2.9, (screenH - 187) / 2.6, 20, 187, tocolor(0, 0, 0, 255), true) dxDrawRectangle((screenW - 438) / 2, (screenH - 24) / 1.9, 438, 24, tocolor(0, 0, 0, 255), true) dxDrawText("Vehciles", (screenW - 179) / 2, (screenH - 37) / 4.9, ((screenW - 179) / 2) + 179, ( (screenH - 37) / 4.9) + 37, tocolor(255, 255, 255, 255), 1.30, "bankgothic", "left", "top", false, false, true, false, false) dxDrawRectangle((screenW - 405) / 2, (screenH - 53) / 1.67, 405, 53, tocolor(252, 120, 2, 255), true) dxDrawRectangle((screenW - 405) / 2, (screenH - 53) / 1.44, 405, 53, tocolor(252, 120, 2, 255), true) dxDrawText("Spawn", (screenW - 64) / 2, (screenH - 29) / 1.67, ((screenW - 64) / 2) + 64, ( (screenH - 29) / 1.67) + 29, tocolor(255, 255, 255, 255), 1.50, "default-bold", "left", "top", false, false, true, false, false) dxDrawText("Cancel", (screenW - 64) / 2, (screenH - 29) / 1.44, ((screenW - 64) / 2) + 64, ( (screenH - 29) / 1.44) + 29, tocolor(255, 255, 255, 255), 1.50, "default-bold", "left", "top", false, false, true, false, false) end function createVehicleChooserGUI() if (isElement(wndVehicle)) then if (guiGetVisible(wndVehicle)) then return end guiSetAlpha(gridVehicle, 0) end windowWidth, windowHeight = 321, 338 windowX, windowY = (screenWidth / 2) - (windowWidth / 2), (screenHeight / 2) - (windowHeight / 2) wndVehicle = guiCreateWindow(windowX, windowY, windowWidth, windowHeight, "Select Vehicle",false) guiSetAlpha(wndVehicle, 0) gridVehicle = guiCreateGridList((screenW - 415) / 2, (screenH - 187) / 2.7, 415, 187, false) vehicleColumn = guiGridListAddColumn(gridVehicle,"Vehicle",0.8) vehicleSpawn = guiCreateButton((screenW - 405) / 2, (screenH - 50) / 1.67, 405, 50, "Spawn", false, wndVehicle) vehicleClose = guiCreateButton((screenW - 405) / 2, (screenH - 50) / 1.44, 405, 50, "close", false, wndVehicle) -- guiSetAlpha(vehicleClose, 1) addEventHandler("onClientGUIClick", vehicleSpawn, onPlayerSelectVehicle) addEventHandler("onClientGUIClick", vehicleClose, onPlayerExitVehicleGUI) end guiGetVisible(gridVehicle, true) addEventHandler("onClientPreRender", getRootElement(), dxGui); Any solution please ! Link to comment
ViRuZGamiing Posted December 2, 2016 Share Posted December 2, 2016 addEventHandler("onClientPreRender", getRootElement(), dxGui); You are rendering it for root a.k.a everyone, rendering it only for the one who has to see it, being localPlayer since it's clientside Link to comment
Dimos7 Posted December 2, 2016 Share Posted December 2, 2016 for dx i think is addEventHandler("onClientRender", root, dxgui) 1 Link to comment
MKH Posted December 2, 2016 Author Share Posted December 2, 2016 4 hours ago, ViRuZGamiing said: addEventHandler("onClientPreRender", getRootElement(), dxGui); You are rendering it for root a.k.a everyone, rendering it only for the one who has to see it, being localPlayer since it's clientside 49 minutes ago, Dimos7 said: for dx i think is addEventHandler("onClientRender", root, dxgui) Yeah but this is not my problem, my problem is the places of ' Rectangles ' its fine for my resolution but not fine for others, note i'm using 1366x768 and my friend using 1600x900 resolution Link to comment
ViRuZGamiing Posted December 2, 2016 Share Posted December 2, 2016 You didn't change the windowWidth, windowHeight = 321, 338 to work on different resolutions, for every resolution you use these values in width and height. What you need to do is, (value / yourscreenx) * hisscreenx what in your own case become (321 / 1366) * 1366 = 321 but for your friend it'll be (321 / 1366) * 1600 = 376 Link to comment
koragg Posted December 2, 2016 Share Posted December 2, 2016 https://wiki.multitheftauto.com/wiki/GuiGetScreenSize Link to comment
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