Jump to content

[WIP] AVH - new physics engine for GTA SA


AfterAll14

Recommended Posts

I don't have any. It was initially supposed for a new racing arena on FFS Gaming server, but one single person f*cked up those plans, as well as lots of other things out there.

Atm I'm working on a new physics engine called "Advantage" from scratch using c++ and OpenGL. Probably, if the stars will shine bright enough, I would port the end result into Lua. Not the whole engine, only the vehicle part cause of performance restrictions in MTA.

Edited by AfterAll14
Link to comment
  • 2 months later...
  • 3 weeks later...

From what I see right now - no. But it's a tricky thing when you talk about development of groundbreaking things. About a year ago I was confident that further development of physics is not possible, I was sure that I reached the limit of what you can do in MTA. But now I found a way to overcome something that seemed a concrete wall back then. So, regarding your question, with enough effort it may be possible.

Link to comment
  • 2 weeks later...
  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...