Popular Post AfterAll14 Posted October 28, 2016 Popular Post Share Posted October 28, 2016 (edited) AVH - Advanced Vehicle Handling, is a new car physics that replaces standart RenderWare physics in GTA SA. Video demonstrating general features: Development history: Spoiler v1.0 - december 2015 - january 2016. First ever try to make custom physics. Very rude unoptimized code. But in general does the job. features: - basic engine simulation; - gearbox with clutch, manual/sequential/automatic mode; - aerodynamics - front/rear wing, body and tyres. downforce/drag force generation; - airbag effect (very unoptimized); videos: v1.5 - june 2016 - september 2016. Evolution of v1.0. Highly optimized and meticulously polished. features: - engine simulation improvements; - aerodynamics simulation improvements; - support infinite amount of aerodynamic surfaces; - support movable aerodynamic surfaces; - optimized airbag effect; - fuel usage; - radiator; - damage system, influence on handling; - tyre wear; - tyre compounds; - weather handling effects (wind, rain, air temperature); - DRS and KERS systems; - car setup; videos: v2.0 - december 2016 - till now. This version is supposed to bring AAA racing simulator quality into GTA SA. Completly new code written from scratch. features: - realistic suspension; - custom tyre model; - complete drivetrain (engine-clutch-gearbox-differential-brakes); - reworked aerodynamics; - advanced damage system; - component system; videos: will come later... Edited March 2, 2017 by AfterAll14 13 Link to comment
Simple0x47 Posted October 28, 2016 Share Posted October 28, 2016 Awesome, could you tell me how da fak did you make the speedometer interior work? Link to comment
Captain Cody Posted October 28, 2016 Share Posted October 28, 2016 Looks quite awesome Also @Simple01 using setVehicleComponentRotation I believe could be shader in play here though. Link to comment
AfterAll14 Posted October 29, 2016 Author Share Posted October 29, 2016 @Simple01 - what @CodyL said. Link to comment
Captain Cody Posted October 29, 2016 Share Posted October 29, 2016 What are you plans for this? Link to comment
AfterAll14 Posted October 29, 2016 Author Share Posted October 29, 2016 (edited) I don't have any. It was initially supposed for a new racing arena on FFS Gaming server, but one single person f*cked up those plans, as well as lots of other things out there. Atm I'm working on a new physics engine called "Advantage" from scratch using c++ and OpenGL. Probably, if the stars will shine bright enough, I would port the end result into Lua. Not the whole engine, only the vehicle part cause of performance restrictions in MTA. Edited October 29, 2016 by AfterAll14 Link to comment
Dealman Posted October 29, 2016 Share Posted October 29, 2016 I'm very curious as to how you simulate the aerodynamics, but other than that, great work! Link to comment
AfterAll14 Posted February 8, 2017 Author Share Posted February 8, 2017 Version 1.5 in it's final state: Version 2.0 development is on its way. Hopefully I will post a video showing some features soon. 2 Link to comment
Bonsai Posted February 13, 2017 Share Posted February 13, 2017 Could something like this be used to change the physics of objects too? Like, making them moveable, changing their mass/gravity and such things? Link to comment
AfterAll14 Posted February 13, 2017 Author Share Posted February 13, 2017 From what I see right now - no. But it's a tricky thing when you talk about development of groundbreaking things. About a year ago I was confident that further development of physics is not possible, I was sure that I reached the limit of what you can do in MTA. But now I found a way to overcome something that seemed a concrete wall back then. So, regarding your question, with enough effort it may be possible. Link to comment
Captain Cody Posted February 13, 2017 Share Posted February 13, 2017 I actually started work on object physics a bit back. Made a house have physics (You could drop it off a cliff) but then never went any further due to my lack of experience in scripting at the time. Link to comment
LeonardoS'k Posted February 17, 2017 Share Posted February 17, 2017 Much Good!! ILike of sounds of cars(engine). Link to comment
AfterAll14 Posted February 24, 2017 Author Share Posted February 24, 2017 Anyone's willing to help me with 3d modelling?) Not much needed, I'm just a total noob there. Link to comment
Captain Cody Posted February 24, 2017 Share Posted February 24, 2017 10 hours ago, AfterAll14 said: Anyone's willing to help me with 3d modelling?) Not much needed, I'm just a total noob there. What do you need? Link to comment
AfterAll14 Posted February 24, 2017 Author Share Posted February 24, 2017 5 hours ago, CodyJ(L) said: What do you need? Duplicate, rename and reassign a texture. Link to comment
Captain Cody Posted February 24, 2017 Share Posted February 24, 2017 Easy, PM me on forums or skype if you need anything. Link to comment
AfterAll14 Posted March 10, 2017 Author Share Posted March 10, 2017 All updates on AVH development I'm going to post here: Link to comment
Skarbonke Posted June 22, 2017 Share Posted June 22, 2017 Will you release it, or will it be only on your server? Link to comment
AfterAll14 Posted June 22, 2017 Author Share Posted June 22, 2017 @Skarbonke Well, yeah, only for my "server", if you can call dat insane project I'm working on "a server" . Here's some recent updates: I'm not going to post updates here too much, cause people are not showing much interest in it. If you're interested you can follow on vk page, though it's russian-speaking website. 1 Link to comment
Captain Cody Posted June 22, 2017 Share Posted June 22, 2017 (edited) I see yeh got the components working right. Edited June 22, 2017 by CodyJ(L) Link to comment
AfterAll14 Posted June 22, 2017 Author Share Posted June 22, 2017 Yeah, not a big deal. Making skidmarks, smoke and tyre noise was quite pain in the ass. Link to comment
Mark Gamer Posted June 23, 2017 Share Posted June 23, 2017 how u made the interior of the car ( inside ) work ? please , answer me Link to comment
AfterAll14 Posted June 23, 2017 Author Share Posted June 23, 2017 https://wiki.multitheftauto.com/wiki/SetVehicleComponentRotation Link to comment
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