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[WIP] AVH - new physics engine for GTA SA


AfterAll14

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Posted (edited)

I don't have any. It was initially supposed for a new racing arena on FFS Gaming server, but one single person f*cked up those plans, as well as lots of other things out there.

Atm I'm working on a new physics engine called "Advantage" from scratch using c++ and OpenGL. Probably, if the stars will shine bright enough, I would port the end result into Lua. Not the whole engine, only the vehicle part cause of performance restrictions in MTA.

Edited by AfterAll14

numbers don't lie

Posted

I'm very curious as to how you simulate the aerodynamics, but other than that, great work!

If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.

  • 2 months later...
  • 3 weeks later...
Posted

From what I see right now - no. But it's a tricky thing when you talk about development of groundbreaking things. About a year ago I was confident that further development of physics is not possible, I was sure that I reached the limit of what you can do in MTA. But now I found a way to overcome something that seemed a concrete wall back then. So, regarding your question, with enough effort it may be possible.

numbers don't lie

  • 2 weeks later...
  • 3 months later...
Posted

@Skarbonke Well, yeah, only for my "server", if you can call dat insane project I'm working on "a server" :).

Here's some recent updates:

 

 

 

I'm not going to post updates here too much, cause people are not showing much interest in it. If you're interested you can follow on vk page, though it's russian-speaking website.

numbers don't lie

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