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[WIP] AVH - new physics engine for GTA SA


AfterAll14

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Posted (edited)

I don't have any. It was initially supposed for a new racing arena on FFS Gaming server, but one single person f*cked up those plans, as well as lots of other things out there.

Atm I'm working on a new physics engine called "Advantage" from scratch using c++ and OpenGL. Probably, if the stars will shine bright enough, I would port the end result into Lua. Not the whole engine, only the vehicle part cause of performance restrictions in MTA.

Edited by AfterAll14
  • 2 months later...
  • 3 weeks later...
Posted

Could something like this be used to change the physics of objects too?

Like, making them moveable, changing their mass/gravity and such things?

Posted

From what I see right now - no. But it's a tricky thing when you talk about development of groundbreaking things. About a year ago I was confident that further development of physics is not possible, I was sure that I reached the limit of what you can do in MTA. But now I found a way to overcome something that seemed a concrete wall back then. So, regarding your question, with enough effort it may be possible.

Posted

I actually started work on object physics a bit back. Made a house have physics (You could drop it off a cliff) but then never went any further due to my lack of experience in scripting at the time.

 

  • 2 weeks later...
  • 3 months later...
Posted

@Skarbonke Well, yeah, only for my "server", if you can call dat insane project I'm working on "a server" :).

Here's some recent updates:

 

 

 

I'm not going to post updates here too much, cause people are not showing much interest in it. If you're interested you can follow on vk page, though it's russian-speaking website.

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