Xwad Posted October 27, 2016 Share Posted October 27, 2016 Why does the setElementAttachedOffsets (in server side) not work? i got no debugscript client function onEnter2(player,seat) local model = getElementModel(source) if player == localPlayer and (model == 602) and seat == 0 then local veh = getPedOccupiedVehicle(localPlayer) local x,y,z = getElementPosition(veh) local object = createObject ( 357, x,y,z) attachElements(object, veh, 0,0,1,0,0,0) createWeapon_c(veh,object) setElementData(localPlayer,"object", object) addEventHandler('onClientRender', root, rotate_object ) end end addEventHandler("onClientVehicleEnter", root, onEnter2) function rotate_object() local veh = getPedOccupiedVehicle(localPlayer) local object = getElementData(localPlayer,"object") local _,_,rz = getVehicleComponentRotation(veh, "misc_a") local rx,_,_ = getVehicleComponentRotation(veh, "misc_b") triggerServerEvent("rotateWeapon", root, object,rx,rz) end and the server (which is actualy not woroking) function rotateWeapon(object,rx,rz) outputChatBox("rotate_s") rx = (-rx) setElementAttachedOffsets ( object, 0, 0, 1, 0, rx+7, rz+96) end addEvent("rotateWeapon", true) addEventHandler("rotateWeapon", root, rotateWeapon) Link to comment
Simple0x47 Posted October 27, 2016 Share Posted October 27, 2016 Try chaning the element which triggers the serverEvent. triggerServerEvent("rotateWeapon", localPlayer, object, rx, rz ) Link to comment
Xwad Posted October 29, 2016 Author Share Posted October 29, 2016 I already tried that:/ Link to comment
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