Xwad Posted October 26, 2016 Share Posted October 26, 2016 I have a big problem with this code. When i enter a vehicle then the camera is attaching, and the free cam is also working. But when i rotate the vehicles x position 180 degree then the camera is at the same position. I want to attach the camera to a fix point on the vehicle. So my problem is that its not attaching the camera to that point 100 %. its a really strange bug. I could not explain it correctly, maybe you can test it, and then you will see the bug. So i want to attach it like in the bone attach resource. local vvx, vvy, vvz = 0,0,0 function vehicle_cam(screenX, screenY, absoluteX, absoluteY, vx,vy,vz) local x,y,z = getElementPosition(getPedOccupiedVehicle(getLocalPlayer())) if ( vx and vy and vz ) then vvx, vvy, vvz = vx, vy, vz end setCameraMatrix ( x+4.7, y-0.66, z+3.2, vvx, vvy, vvz ); end addEventHandler("onClientRender", root, vehicle_cam) addEventHandler("onClientCursorMove", getRootElement(), vehicle_cam) Link to comment
Simple0x47 Posted October 27, 2016 Share Posted October 27, 2016 Modify the spectator cameraMatrix xyz adding the rotation. Link to comment
GTX Posted October 27, 2016 Share Posted October 27, 2016 I don't know if I understood your problem/question correctly, but I think getting your bone position (in your case BONE_HEAD) should work. getPedBonePosition I guess you can just insert it instead of getElementPosition in your code. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now