Dzsozi (h03) Posted October 22, 2016 Share Posted October 22, 2016 (edited) I would like to make an M249 of the minigun, I got everything fine, only thing I have to do now is to slow down the fire rate. Is this posibble somehow? It shoots too fast. I tried using the slow down weapon flag but it didn't change anything. Edited October 22, 2016 by Dzsozi Link to comment
iPrestege Posted October 23, 2016 Share Posted October 23, 2016 Hmm i'm not sure if that possible but you can change weapon damage so make it less than what it's on. Link to comment
Guest Posted October 23, 2016 Share Posted October 23, 2016 It is possible with the setWeapowProperty but I am not sure for 100% that there is a speed flag. Anyway you must check it on wiki.wiki.multitheftauto.com Link to comment
Dealman Posted October 23, 2016 Share Posted October 23, 2016 Try using these; createWeapon setWeaponFiringRate Then you'll have to sync it with the server so it replicated for all clients I would imagine. Link to comment
HeySlickThatsMe Posted October 23, 2016 Share Posted October 23, 2016 these codes should make it lower.. but i said SHOULD they are broken as far as i know in mta i tried changing them and.. glitchy stuff happens sometimes i get kicked for cheating and many weird stuff but i know that there was m249 resource on community in 2015 but it got taken down anyways here are the flags "anim_loop_start" - float - Start of aimed firing animation loop "anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate) "anim_loop_bullet_fire" - float - Time in aimed firing animation when weapon should be fired (Must be between Start and End) "anim2_loop_start" - float - Start of non-aimed firing animation2 loop "anim2_loop_stop" - float - End of non-aimed firing animation2 loop "anim2_loop_bullet_fire" - float - Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End) "anim_breakout_time" - float - Time after which player can break out of attack and run off Link to comment
Dealman Posted October 23, 2016 Share Posted October 23, 2016 Neither of these are related to the rate of fire, but the animations. To adjust the rate of fire, you'll need to make a custom weapon using the functions I mentioned before. Link to comment
HeySlickThatsMe Posted October 23, 2016 Share Posted October 23, 2016 really? i though its about the rate of fire... Link to comment
Dealman Posted October 23, 2016 Share Posted October 23, 2016 13 minutes ago, ThatsMe said: really? i though its about the rate of fire... Well you can try and change the "anim_loop_stop" flag, but I believe I tried this some time ago and it didn't quite seem to work. Link to comment
3aGl3 Posted October 23, 2016 Share Posted October 23, 2016 The wiki states: Quote "anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate) So I would assume that setWeaponProperty( "minigun", "anim_loop_stop", 0.5 ) setWeaponProperty( "minigun", "anim2_loop_stop", 0.5 ) will change the fire rate for aimed and hip fire. Link to comment
Dzsozi (h03) Posted October 23, 2016 Author Share Posted October 23, 2016 3 minutes ago, 3aGl3 said: The wiki states: So I would assume that setWeaponProperty( "minigun", "anim_loop_stop", 0.5 ) setWeaponProperty( "minigun", "anim2_loop_stop", 0.5 ) will change the fire rate for aimed and hip fire. For others who want to do that, you forgot to add weapon-skill ("poor", "std", and "pro") but other than that this one works perfectly, thank you so much! Link to comment
3aGl3 Posted October 23, 2016 Share Posted October 23, 2016 1 minute ago, Dzsozi said: For others who want to do that, you forgot to add weapon-skill ("poor", "std", and "pro") but other than that this one works perfectly, thank you so much! Oh yes, indeed. I just quickly looked it up in the wiki and missed the weapon-skill Link to comment
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