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How can I slow down the minigun?


Dzsozi (h03)

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Posted (edited)

I would like to make an M249 of the minigun, I got everything fine, only thing I have to do now is to slow down the fire rate. Is this posibble somehow? It shoots too fast. I tried using the slow down weapon flag but it didn't change anything.

Edited by Dzsozi
Posted

these codes should make it lower.. but i said SHOULD

they are broken as far as i know in mta

i tried changing them and.. glitchy stuff happens

sometimes i get kicked for cheating and many weird stuff

but i know that there was m249 resource on community in 2015 but it got taken down

anyways here are the flags

"anim_loop_start" - float - Start of aimed firing animation loop

"anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate)

"anim_loop_bullet_fire" - float - Time in aimed firing animation when weapon should be fired (Must be between Start and End)

"anim2_loop_start" - float - Start of non-aimed firing animation2 loop

"anim2_loop_stop" - float - End of non-aimed firing animation2 loop

"anim2_loop_bullet_fire" - float - Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)

"anim_breakout_time" - float - Time after which player can break out of attack and run off

 

Posted

Neither of these are related to the rate of fire, but the animations. To adjust the rate of fire, you'll need to make a custom weapon using the functions I mentioned before.

Posted
13 minutes ago, ThatsMe said:

really?

i though its about the rate of fire...

Well you can try and change the  "anim_loop_stop" flag, but I believe I tried this some time ago and it didn't quite seem to work.

Posted

The wiki states:

Quote

"anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate)

So I would assume that

setWeaponProperty( "minigun", "anim_loop_stop", 0.5 )
setWeaponProperty( "minigun", "anim2_loop_stop", 0.5 )

will change the fire rate for aimed and hip fire.

Posted
3 minutes ago, 3aGl3 said:

The wiki states:

So I would assume that


setWeaponProperty( "minigun", "anim_loop_stop", 0.5 )
setWeaponProperty( "minigun", "anim2_loop_stop", 0.5 )

will change the fire rate for aimed and hip fire.

For others who want to do that, you forgot to add weapon-skill ("poor", "std", and "pro") but other than that this one works perfectly, thank you so much!

Posted
1 minute ago, Dzsozi said:

For others who want to do that, you forgot to add weapon-skill ("poor", "std", and "pro") but other than that this one works perfectly, thank you so much!

Oh yes, indeed. I just quickly looked it up in the wiki and missed the weapon-skill :)

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