limelemondk Posted October 16, 2016 Share Posted October 16, 2016 (edited) Construction Kit #1 Post-Apocalyptic Settings Hey there. So - I recently began modelling (a few weeks now) - and I do have dreams of one day becoming an actual level designer. But for the time being, I'd like to assist the rest of the MTA community in creating some sweet levels, and designs. Here I present you my first of many construction kits. This one is based off of an underground tunnel system. Think something alike Fallout 3 - Vault 101. The kits will be released once I complete them. Please note that the textures applied on the screenshots, not are the end result. If you wish to have your own models added to the kit, please add me on skype: Ameffe1 Note: The objects are all done as low poly as possible, in order for it to fit GTA:SA. They will look better ingame. Spoiler An example of what can be done with the tunnel system. (took me one minute to assemble - no re-scaling) All the objects will snap together Pibework that allows the mapper to add detailing. All pibes will snap at a 180 rotation Please give your five cents - all tips and ideas are appreciated! Also - when the end result is released, you'll have full non-commercial rights to use my models and textures. Edited October 16, 2016 by limelemondk Link to comment
limelemondk Posted October 16, 2016 Author Share Posted October 16, 2016 Rendered example - with door included. Link to comment
limelemondk Posted October 16, 2016 Author Share Posted October 16, 2016 Some of the detailing objects added to the kit. Note: I am also working on a sci-fi kit on the sideline. Link to comment
quindo Posted October 16, 2016 Share Posted October 16, 2016 Nice work man, have you thought about adding 2nd UV channel to the models and using some prebaked lighting in it? 1 Link to comment
limelemondk Posted October 16, 2016 Author Share Posted October 16, 2016 2 minutes ago, quindo said: Nice work man, have you thought about adding 2nd UV channel to the models and using some prebaked lighting in it? I did consider prebaked lightning, but I wanted to see how I could get it working with for an example: Light objects. As for the 2nd UV, no idea - pretty much just doing all forms etc for now. (note: Some models are ripped) Link to comment
quindo Posted October 16, 2016 Share Posted October 16, 2016 Here's my example of 2nd UV channel usage for that, it's much better than just using single channel because you can still use seamless textures. It may not fit exactly the style you're going for, but it's pretty fun to experiment with example Link to comment
limelemondk Posted October 16, 2016 Author Share Posted October 16, 2016 Nice example indeed! -I probably should, but i'd have to add that as an end feature I think. Might also just release the max file, so people can do changes to the models themselves (once done) Link to comment
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