specahawk Posted October 10, 2016 Share Posted October 10, 2016 (edited) https://luca-spopo.github.io/ash.html Made using bakaGaijin. I am not going to type everything here again, so just click the first link on top. Some teasers: https://youtu.be/qGYF3OFbGy8 https://youtu.be/pVPMER9JTiI https://youtu.be/Hm0xIc35BfA Before you ask: No, this does not use Javascript or CEF. It is a pure Lua implementation. Edited October 10, 2016 by specahawk 3 Link to comment
Dealman Posted October 12, 2016 Share Posted October 12, 2016 Looks interesting, I've also been working on my own element-based DXGUI for a little while now, but it's rather tedious and boring - I much prefer to work on other things. So this would be a welcome addition. One thing though is that something about it feels... pixel-y? If that makes sense, which it probably doesn't - but it might just be the screenshots being low quality? Personally I'm a bit reluctant to using compiled resources as I'm the kind of guy that want the highest possible control and security on my server, so I'll check it out once open source is publicly available. Keep up the good work! Link to comment
specahawk Posted October 12, 2016 Author Share Posted October 12, 2016 23 minutes ago, Dealman said: Looks interesting, I've also been working on my own element-based DXGUI for a little while now, but it's rather tedious and boring - I much prefer to work on other things. So this would be a welcome addition. One thing though is that something about it feels... pixel-y? If that makes sense, which it probably doesn't - but it might just be the screenshots being low quality? Personally I'm a bit reluctant to using compiled resources as I'm the kind of guy that want the highest possible control and security on my server, so I'll check it out once open source is publicly available. Keep up the good work! The orange cat image is 64 pixels tall upscaled to 128 pixels, so the source image is pixely in this case. The panes, buttons etc are not pixely. They are drawn using dx functions as usual. Thanks for the reply! Link to comment
Dealman Posted October 12, 2016 Share Posted October 12, 2016 (edited) 1 minute ago, specahawk said: The orange cat image is 64 pixels tall upscaled to 128 pixels, so the source image is pixely in this case. The panes, buttons etc are not pixely. They are drawn using dx functions as usual. Thanks for the reply! Got ya, but the text looks rather peculiar as well, specifically the text that was inherited from a button. Almost as if it has a green-ish outline? Or maybe I'm starting to get old and my eyes starting to betray me Edited October 12, 2016 by Dealman Link to comment
PeaceBomb99 Posted June 6, 2017 Share Posted June 6, 2017 Any update on this? Really looking forward to this. Link to comment
Layoffin Posted November 16, 2017 Share Posted November 16, 2017 Can You link me to the site where i can get this bot? Thanks! Link to comment
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