Dzsozi (h03) Posted October 9, 2016 Share Posted October 9, 2016 (edited) Hello guys! I spent my whole day trying to put the Vice City map into MTA SA:BLUE, I used the scene2res program but there was always something wrong, for example the map didn't load good, it was flickering all the time, the collisions were bad, I mean there weren't even collisions, I just fell through the texture, I couldn't manage to get it to work, the whole map was blurry and low quality, please somebody help me out! I would really like to make a new gamemode that is set in Vice City, but I don't really understand modelling, I even downloaded the whole GTA VC game, and picked out only the models and data folder for the scene2res program, selected the matching files, but it's not working, then I downloaded the GTA VCS map that was converted from ps2 and psp to pc version, it had perfect dffs and txds, it even had a few col files but they were not working!! I fell through the map, I don't have any idea how can I get Vice City into MTA, but I know that it is possibble, I have seen 3-4 servers that were set in Vice City, one of them was a Hungarian (thats where I'm from, and Hungary doesn't really make good RP servers, most of them use the vanilla valhalla mod) roleplay server, I even asked them how they did it, but they didn't reply to me. Please guys, help me out, give me tips or any other programs or anything, even if you have a done Vice City map resource and you are willing to give a copy of it to me I would really really appreciate it! Thank you in advance!!!! EDIT: I downloaded this VCS map, tried both versions, the psp and ps2 as well, but none of them worked correctly: http://gtaforums.com/topic/686322-storiesrel-converted-maps/ and I followed this tutorial video and used this program: Edited October 9, 2016 by Dzsozi Added content Link to comment
Dzsozi (h03) Posted October 10, 2016 Author Share Posted October 10, 2016 Okay, so here's the whole scene2res folder, it also has the output folder, ready to use as a resource, but when you start it you can see that the map is there, but you fall through for some reason, I don't know why, I just can't fix it, I guess there is some kind of error with the .col files, but I don't know what and how to fix it, please somebody help me! https://www.mediafire.com/?1h7rmrgg41vsy6h Link to comment
Dzsozi (h03) Posted October 10, 2016 Author Share Posted October 10, 2016 Can somebody help me please? Link to comment
Gravestone Posted October 10, 2016 Share Posted October 10, 2016 I'm not really aware of this modelling or it's conversion but you can contact @CodyL or @ThatsMe, these are the two people I know currently working/have worked on the Vice City to MTA Conversion and I'm sure they can help you with solving your problem. Link to comment
HeySlickThatsMe Posted October 10, 2016 Share Posted October 10, 2016 ^ thanks for "giving" me the thread anyways " I would really like to make a new gamemode that is set in Vice City, but I don't really understand modelling," i don't know stuff about modelling too ( i only know how to mak some stuff like deleting parts etc) "I even downloaded the whole GTA VC game, and picked out only the models and data folder for the scene2res program, selected the matching files, but it's not working," "I even downloaded the whole GTA VC game" you were supposed to use eg: san vice or openvice or united "then I downloaded the GTA VCS map that was converted from ps2 and psp to pc version it had perfect dffs and txds, it even had a few col files but they were not working!!" because there is seperate download for the collisions look at the thread again Link to comment
Dzsozi (h03) Posted October 10, 2016 Author Share Posted October 10, 2016 Yes I noticed it after, I forgot to mention that, I downloaded these seperate collision files, put them into the resources folder and such things, converted it again but it didn't work, but now I have one more idea, I will write whats up, I really hope that it's going to work! Link to comment
Captain Cody Posted October 10, 2016 Share Posted October 10, 2016 Vice city files will not work directly with SA, as ThatsMe said you will have to use SanVice, United, SAVC2, or something similar. Link to comment
Dzsozi (h03) Posted October 10, 2016 Author Share Posted October 10, 2016 Okay, so I couldn't manage to fix this VCS convertion, for some reason the collisions were not working, I tried lots of things but I always fell through the map, I have been trying this for the 2nd day now, I downloaded VC2SA as you recommended, I am going to try it with this mod now. I don't know what should I do if it is not going to work... Link to comment
Dzsozi (h03) Posted October 10, 2016 Author Share Posted October 10, 2016 Alright, I don't know what to do, I just want Vice City into MTA, but looks like it's not going to happen. As I wrote, I tried VC2SA, finished converting, started the resource, and now my MTA just loads after downloading the files. It keeps loading and nothing happens, it is loading for like 15 mins now, I even reconnected to the server, deleted the resource from the downloaded resources, and the same happens. Any suggestions? How the hell I could get Vice City into MTA? I really need it, please guys, somebody help me out! Link to comment
Dzsozi (h03) Posted October 11, 2016 Author Share Posted October 11, 2016 @CodyL? @ThatsMe? Somebody? Link to comment
HeySlickThatsMe Posted October 11, 2016 Share Posted October 11, 2016 i don't have any ideas " it is loading for like 15 mins now, " do you have low pc? im not sure but it might be why its happening but also: 1.You Used static load in scene2res options (Which will make a big lag as you said) 2.if collisions still don't work.. then IDK Link to comment
Dzsozi (h03) Posted October 11, 2016 Author Share Posted October 11, 2016 I don't have a low pc, it should have loaded, like it loaded before with the converted VCS files. Also, what load do you recommend to use? If not static then stream or distance? Which is better and why? And one more thing, could you give a link for the models and data that you used in your GTV project, or tell me how did you do that? I think it would help a lot and I would really appreciate that! Link to comment
Bonsai Posted October 11, 2016 Share Posted October 11, 2016 Doesn't he also have to import those files to make them work? Which would replace other GTA SA objects. Link to comment
HeySlickThatsMe Posted October 11, 2016 Share Posted October 11, 2016 (edited) If not static then stream or distance one of them (i use stream) " Which is better and why " im not sure , propably @CodyL can answer your question " models and data that you used in your GTV project " i used san vice and added bunch of gta 5 stuff in there which takes a bit of time (basicly convert rename , convert rename , convert rename and repeat 696969696969 times ( ͡° ͜ʖ ͡°) ) Edited October 11, 2016 by ThatsMe 1 Link to comment
Dzsozi (h03) Posted October 11, 2016 Author Share Posted October 11, 2016 @ThatsMe Alright, thanks, I will try that, I guess again, because I think I already tried it. Link to comment
Captain Cody Posted October 11, 2016 Share Posted October 11, 2016 Distance = Only load objects that are within a certain distance, unload when they get out of that said area. Stream = Load objects when they stream in, unload them on stream out. I would recommend stream since it has a dynamic distance depending on the size of the object. A myself don't use either instead I put together my own that can out perform both stream and distance. Link to comment
Dzsozi (h03) Posted October 12, 2016 Author Share Posted October 12, 2016 Okay, so I would like to go back to the VCS PS2 convertion and try to have it as the map, VCS's map is also even better, looks better at some points, has different models for example the ferris wheel in downtown, etc. and scene2res didn't output any error when I started the convertion so I GUESS it has all the models and ipl/ide files correctly. I linked a gtaforums.com topic, and there is a download link for the map with blank collisions and there is one more link for normal (?) collisions. Since I don't really understand this whole thing, how these things really work, I would like to know what blank collisions mean? My guess is that basically it is a collision file without collision. Am I right or not? If I am right, then - here comes the second question - how can I make them real, "normal" collisions? Or how can I make it work, I mean, there is the download link for the collision files, but there are 16 .col files, some of them contain lots of collisions (I checked it with collision file editor II) and some of them contains 1 or 2 collisions, but they are all named col and a number after it. So, how can I assign these real collisions to the .dff models, even if they don't have the same file name? I just don't understand this whole thing, I would really appreciate if someone could give me in-depth instructions for achieving Vice City as a map resource for MTA. BTW I could make Vice City into MTA, kind of half way, because there were lots of errors about missing models and unknown definitions, and in-game lots of buildings were flickering or missing, or there was a SA object, but the collisions and textures were fine. Link to comment
HeySlickThatsMe Posted October 13, 2016 Share Posted October 13, 2016 oh i know the problem i forgot that stories collisions .rar has collisions which aren't "mapped" for any object... so only thing you can do is: 1.Convert Original VC Map 2.Convert VCS PC Edition map (you need to download the whole mod) 3.Have fun renaming thousands of files Link to comment
Captain Cody Posted October 13, 2016 Share Posted October 13, 2016 (edited) I was able to easily convert VCS previously. Make sure to extract all of the cols with col editor. Only reason I didn't use VCS is because it's 500mb VS united which I was able to get down to 550 (And still have yet to optimize the cols, txds and cols) Edited October 13, 2016 by CodyL Link to comment
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