koragg Posted October 2, 2016 Share Posted October 2, 2016 (edited) Recently I kept receiving complains about this and I'm now sure it's problem with script. So basically, when a player joins my server he says he doesn't see neon but sees default gta objects attached to MY car. If he puts neon on HIS car he sees it as neon, but he sees other's neon as default objects. I never had any problem seeing other people's (or my) neon as neon tubes. I'm gonna mention this as it can have a difference, I'm playing on the same PC on which my server is hosted (is local server, for now). So I've got completely no idea what could be wrong, below's the code. If anyone knows a fix for this, please help Client: local sx, sy = guiGetScreenSize() localPlayer = getLocalPlayer() local visible = false local key = "F2" local neonname = { [1] = "Red", [2] = "Aqua", [3] = "Green", [4] = "Yellow", [5] = "Orange", [6] = "Disable" } local idModel = { [1] = 2057, [2] = 2058, [3] = 2055, [4] = 2059, [5] = 2056 } function openGui() local xBtn = 75 local yBtn = 30 local wBtn = 150 local hBtn = 21 local space = 28 window = guiCreateWindow(sx/2-650,sy/2-155,300,230,"Car Neon Panel",false) Btn1 = guiCreateButton(xBtn,yBtn,wBtn,hBtn,neonname[1],false, window) Btn2 = guiCreateButton(xBtn,yBtn+space,wBtn,hBtn,neonname[2],false, window) Btn3 = guiCreateButton(xBtn,yBtn+2*space,wBtn,hBtn,neonname[3],false, window) Btn4 = guiCreateButton(xBtn,yBtn+3*space,wBtn,hBtn,neonname[4],false, window) Btn5 = guiCreateButton(xBtn,yBtn+4*space,wBtn,hBtn,neonname[5],false, window) Btn6 = guiCreateButton(xBtn,yBtn+5*space,wBtn,hBtn,neonname[6],false, window) info = guiCreateLabel(100, 200, 300, 30,"Full effect at night!", false, window) guiLabelSetColor (info, 255,0,0) guiSetVisible(window, visible) end function start_cl_resource() openGui() if ( guiGetVisible(window) == true ) then showCursor(true) end end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),start_cl_resource) function hideGui() if getElementData ( localPlayer,'LoggedIn' ) ~= true then outputChatBox("You need to register and login in order to set neon on your cars!", 255,153,0) return end if (guiGetVisible(window) == false) then guiSetVisible(window, true) showCursor(true) else guiSetVisible(window, false) showCursor(false) end end addCommandHandler("neon",hideGui) function onGuiClickPanel (button, state, absoluteX, absoluteY) if (source == Btn1) then setElementData( localPlayer, "neon", idModel[1] ) outputChatBox("#FFFFFFYour neon color is now #FF0000Red", 255,255,255, true) local theVehicle = getPedOccupiedVehicle ( localPlayer ) triggerServerEvent ("detachNeon", getLocalPlayer(), theVehicle) triggerServerEvent ("attachNeon", getLocalPlayer(), theVehicle) elseif (source == Btn2) then setElementData( localPlayer, "neon", idModel[2] ) outputChatBox("#FFFFFFYour neon color is now #00FFFFAqua", 255,255,255, true) local theVehicle = getPedOccupiedVehicle ( localPlayer ) triggerServerEvent ("detachNeon", getLocalPlayer(), theVehicle) triggerServerEvent ("attachNeon", getLocalPlayer(), theVehicle) elseif (source == Btn3) then setElementData( localPlayer, "neon", idModel[3] ) outputChatBox("#FFFFFFYour neon color is now #00FF00Green", 255,255,255, true) local theVehicle = getPedOccupiedVehicle ( localPlayer ) triggerServerEvent ("detachNeon", getLocalPlayer(), theVehicle) triggerServerEvent ("attachNeon", getLocalPlayer(), theVehicle) elseif (source == Btn4) then setElementData( localPlayer, "neon", idModel[4] ) outputChatBox("#FFFFFFYour neon color is now #FFCC00Yellow", 255,255,255, true) local theVehicle = getPedOccupiedVehicle ( localPlayer ) triggerServerEvent ("detachNeon", getLocalPlayer(), theVehicle) triggerServerEvent ("attachNeon", getLocalPlayer(), theVehicle) elseif (source == Btn5) then setElementData( localPlayer, "neon", idModel[5] ) outputChatBox("#FFFFFFYour neon color is now #FFA500Orange", 255,255,255, true) local theVehicle = getPedOccupiedVehicle ( localPlayer ) triggerServerEvent ("detachNeon", getLocalPlayer(), theVehicle) triggerServerEvent ("attachNeon", getLocalPlayer(), theVehicle) elseif (source == Btn6) then setElementData( localPlayer, "neon", 0 ) outputChatBox("#FFFFFFYou have removed neon from your car!", 255,255,255, true) local theVehicle = getPedOccupiedVehicle ( localPlayer ) triggerServerEvent ("detachNeon", getLocalPlayer(), theVehicle) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClickPanel) function replaceTXD() dff = engineLoadDFF ( "models/RedNeon.dff", idModel[1] ) engineReplaceModel ( dff, idModel[1] ) dff = engineLoadDFF ( "models/BlueNeon.dff", idModel[2] ) engineReplaceModel ( dff, idModel[2] ) dff = engineLoadDFF ( "models/GreenNeon.dff", idModel[3] ) engineReplaceModel ( dff, idModel[3] ) dff = engineLoadDFF ( "models/YellowNeon.dff", idModel[4] ) engineReplaceModel ( dff, idModel[4] ) dff = engineLoadDFF ( "models/OrangeNeon.dff", idModel[5] ) engineReplaceModel ( dff, idModel[5] ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceTXD) Server: local validvehs = {--Vehicles with neon 400, 401, 402, 404, 405, 409, 410, 411, 412, 415, 419, 420, 421, 426, 429, 436, 438, 439, 442, 445, 451, 458, 466, 467, 474, 475, 477, 478, 479, 480, 489, 490, 491, 492, 494, 496, 500, 502, 503, 505, 506, 507, 516, 517, 518, 526, 527, 529, 533, 534, 535, 536, 540, 541, 542, 543, 545, 546, 547, 549, 550, 551, 554, 555, 558, 559, 560, 561, 562, 565, 566, 567, 576, 579, 580, 585, 587, 589, 600, 602, 603, 604, 605, 422, 474, 478, 575, --Vehicles without neon 403, 406, 407, 408, 413, 414, 416, 417, 418, 423, 424, 425, 427, 428, 430, 431, 432, 433, 434, 435, 437, 440, 441, 443, 444, 446, 447, 448, 449, 450, 452, 453, 454, 455, 456, 457, 459, 460, 461, 462, 463, 464, 465, 468, 469, 470, 471, 472, 473, 476, 481, 482, 483, 484, 485, 486, 487, 488, 493, 495, 497, 498, 499, 501, 504, 508, 509, 510, 511, 512, 513, 514, 515, 519, 520, 521, 522, 523, 524, 525, 528, 530, 531, 532, 537, 538, 539, 544, 548, 552, 553, 556, 557, 563, 564, 568, 569, 570, 571, 572, 573, 574, 577, 578, 581, 582, 583, 584, 586, 588, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 601, 606, 607, 608, 609, 610, 611 } local neons_ = {} function neons (theVehicle) local playeraccount = getPlayerAccount ( source ) if playeraccount and isGuestAccount(playeraccount) then return end local pla = getVehicleController(theVehicle) if not neons_[pla] then neons_[pla] = {_0=false,_1=false,_2=false,_3=false} end local NeonType = getElementData(source, "neon") if not NeonType or ( NeonType == 0 ) then return end local x, y, z = getElementPosition ( theVehicle ) if not x or not y or not z then return end local id = getElementModel (theVehicle) if isElement (neons_[pla]._0) then destroyElement(neons_[pla]._0) end -- to solve some problems if isElement (neons_[pla]._1) then destroyElement(neons_[pla]._1) end if isElement (neons_[pla]._2) then destroyElement(neons_[pla]._2) end if isElement (neons_[pla]._3) then destroyElement(neons_[pla]._3) end neons_[pla]._0 = createObject ( NeonType, x, y, z ) neons_[pla]._1 = createObject ( NeonType, x, y, z ) neons_[pla]._2 = createObject ( NeonType, x, y, z ) neons_[pla]._3 = createObject ( NeonType, x, y, z ) local neon,neon1,neon2,neon3 = neons_[pla]._0,neons_[pla]._1,neons_[pla]._2,neons_[pla]._3 if ( id == 401 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.99, 0, -0.55 ) attachElements ( neon, theVehicle or source, -0.99, 0, -0.55 ) elseif ( id == 411 ) then attachElements ( neon3, theVehicle or source, 0, 2.55, -0.6, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.25, -0.55, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.97, 0, -0.59 ) attachElements ( neon, theVehicle or source, -0.97, 0, -0.59 ) elseif ( id == 429 ) then attachElements ( neon3, theVehicle or source, 0, 2, -0.5, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.25, -0.45, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.88, 0, -0.5 ) attachElements ( neon, theVehicle or source, -0.88, 0, -0.5 ) elseif ( id == 445 ) then attachElements ( neon3, theVehicle or source, 0, 2.25, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.65, -0.52, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.55 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.55 ) elseif ( id == 535 ) then attachElements ( neon3, theVehicle or source, 0, 2.35, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.55, -0.5, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.09, 0, -0.6 ) attachElements ( neon, theVehicle or source, -1.09, 0, -0.6 ) elseif ( id == 536 ) then attachElements ( neon3, theVehicle or source, 0, 2.3, -0.5, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.95, -0.5, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.6 ) elseif ( id == 496 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.87, 0, -0.5 ) attachElements ( neon, theVehicle or source, -0.87, 0, -0.5 ) elseif ( id == 602 ) then attachElements ( neon3, theVehicle or source, 0, 2.35, -0.58, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.45, -0.55, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.04, 0, -0.6 ) attachElements ( neon, theVehicle or source, -1.04, 0, -0.6 ) elseif ( id == 518 ) then attachElements ( neon3, theVehicle or source, 0, 2.7, -0.45, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.6, -0.42, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.06, 0, -0.48 ) attachElements ( neon, theVehicle or source, -1.06, 0, -0.48 ) elseif ( id == 402 ) then attachElements ( neon3, theVehicle or source, 0, 2.5, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.55, -0.44, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.03, 0, -0.6 ) attachElements ( neon, theVehicle or source, -1.03, 0, -0.6 ) elseif ( id == 541 ) then attachElements ( neon3, theVehicle or source, 0, 2.15, -0.43, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.04, -0.35, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.92, 0, -0.45 ) attachElements ( neon, theVehicle or source, -0.92, 0, -0.45 ) elseif ( id == 438 ) then attachElements ( neon3, theVehicle or source, 0, 2.6, -0.68, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.6, -0.68, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.72 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.72 ) elseif ( id == 527 ) then attachElements ( neon3, theVehicle or source, 0, 2.4, -0.34, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.05, -0.34, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.92, 0.15, -0.47 ) attachElements ( neon, theVehicle or source, -0.92, 0.15, -0.47 ) elseif ( id == 415 ) then attachElements ( neon3, theVehicle or source, 0, 2.45, -0.54, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.15, -0.52, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.96, 0, -0.57 ) attachElements ( neon, theVehicle or source, -0.96, 0, -0.57 ) elseif ( id == 542 ) then attachElements ( neon3, theVehicle or source, 0, 2.55, -0.37, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.65, -0.32, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.94, 0, -0.59 ) attachElements ( neon, theVehicle or source, -0.94, 0, -0.59 ) elseif ( id == 466 ) then attachElements ( neon3, theVehicle or source, 0, 2.55, -0.43, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.85, -0.41, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.02, 0, -0.54 ) attachElements ( neon, theVehicle or source, -1.02, 0, -0.54 ) elseif ( id == 604 ) then attachElements ( neon3, theVehicle or source, 0, 2.55, -0.43, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.85, -0.41, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.02, 0, -0.54 ) attachElements ( neon, theVehicle or source, -1.02, 0, -0.54 ) elseif ( id == 589 ) then attachElements ( neon3, theVehicle or source, 0, 2.3, -0.38, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.25, -0.33, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.92, 0.1, -0.43 ) attachElements ( neon, theVehicle or source, -0.92, 0.1, -0.43 ) elseif ( id == 480 ) then attachElements ( neon3, theVehicle or source, 0, 2.15, -0.53, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.35, -0.48, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.53 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.53 ) elseif ( id == 507 ) then attachElements ( neon3, theVehicle or source, 0, 2.75, -0.56, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -3, -0.56, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.12, 0, -0.62 ) attachElements ( neon, theVehicle or source, -1.12, 0, -0.62 ) elseif ( id == 562 ) then attachElements ( neon3, theVehicle or source, 0, 2.35, -0.48, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.1, -0.4, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.98, 0.05, -0.45 ) attachElements ( neon, theVehicle or source, -0.98, 0.05, -0.45 ) elseif ( id == 419 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.9, -0.45, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.98, 0.1, -0.58 ) attachElements ( neon, theVehicle or source, -0.98, 0.1, -0.58 ) elseif ( id == 587 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.5, -0.45, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.07, -0.05, -0.53 ) attachElements ( neon, theVehicle or source, -1.07, -0.05, -0.53 ) elseif ( id == 533 ) then attachElements ( neon3, theVehicle or source, 0, 2.45, -0.32, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.5, -0.32, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.96, 0, -0.47 ) attachElements ( neon, theVehicle or source, -0.96, 0, -0.47 ) elseif ( id == 565 ) then attachElements ( neon3, theVehicle or source, 0, 2.05, -0.45, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.95, -0.3, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.85, 0.1, -0.45 ) attachElements ( neon, theVehicle or source, -0.85, 0.1, -0.45 ) elseif ( id == 526 ) then attachElements ( neon3, theVehicle or source, 0, 2.47, -0.48, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.4, -0.43, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.93, 0, -0.58 ) attachElements ( neon, theVehicle or source, -0.93, 0, -0.58 ) elseif ( id == 492 ) then attachElements ( neon3, theVehicle or source, 0, 2.57, -0.42, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.77, -0.42, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.93, 0, -0.5 ) attachElements ( neon, theVehicle or source, -0.93, 0, -0.5 ) elseif ( id == 494 ) then attachElements ( neon3, theVehicle or source, 0, 2.4, -0.67, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -3, -0.53, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.92, -0.05, -0.68 ) attachElements ( neon, theVehicle or source, -0.92, -0.05, -0.68 ) elseif ( id == 502 ) then attachElements ( neon3, theVehicle or source, 0, 2.5, -0.69, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.7, -0.49, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.92, -0.05, -0.67 ) attachElements ( neon, theVehicle or source, -0.92, -0.05, -0.67 ) elseif ( id == 503 ) then attachElements ( neon3, theVehicle or source, 0, 2.5, -0.67, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.7, -0.51, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.92, -0.05, -0.67 ) attachElements ( neon, theVehicle or source, -0.92, -0.05, -0.67 ) elseif ( id == 579 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.97, 0.05, -0.55 ) attachElements ( neon, theVehicle or source, -0.97, 0.05, -0.55 ) elseif ( id == 545 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.96, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.96, 0, -0.6 ) elseif ( id == 546 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 1.06, -0.1, -0.53 ) attachElements ( neon, theVehicle or source, -1.06, -0.1, -0.53 ) elseif ( id == 559 ) then attachElements ( neon3, theVehicle or source, 0, 2.6, -0.42, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.3, -0.28, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.97, 0, -0.48 ) attachElements ( neon, theVehicle or source, -0.97, 0, -0.48 ) elseif ( id == 400 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.67 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.67 ) elseif ( id == 517 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 1, 0.1, -0.58 ) attachElements ( neon, theVehicle or source, -1, 0.1, -0.58 ) elseif ( id == 410 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.91, 0, -0.43 ) attachElements ( neon, theVehicle or source, -0.91, 0, -0.43 ) elseif ( id == 551 ) then attachElements ( neon3, theVehicle or source, 0, 2.6, -0.48, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -3, -0.43, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.98, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.98, 0, -0.6 ) elseif ( id == 500 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 1.02, 0.2, -0.6 ) attachElements ( neon, theVehicle or source, -1.02, 0.2, -0.6 ) elseif ( id == 516 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.63, -0.53, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, 0, -0.65 ) attachElements ( neon, theVehicle or source, -1, 0, -0.65 ) elseif ( id == 467 ) then attachElements ( neon3, theVehicle or source, 0, 2.6, -0.43, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.9, -0.4, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, 0, -0.55 ) attachElements ( neon, theVehicle or source, -1, 0, -0.55 ) elseif ( id == 404 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.85, 0, -0.46 ) attachElements ( neon, theVehicle or source, -0.85, 0, -0.46 ) elseif ( id == 603 ) then attachElements ( neon3, theVehicle or source, 0, 2.41, -0.61, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.5, -0.5, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.97, 0, -0.65 ) attachElements ( neon, theVehicle or source, -0.97, 0, -0.65 ) elseif ( id == 600 ) then attachElements ( neon3, theVehicle or source, 0, 2.67, -0.38, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.7, -0.36, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, 0.15, -0.53 ) attachElements ( neon, theVehicle or source, -1, 0.15, -0.53 ) elseif ( id == 426 ) or ( id == 420 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.7, -0.42, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.02, 0, -0.5 ) attachElements ( neon, theVehicle or source, -1.02, 0, -0.5 ) elseif ( id == 489 ) or ( id == 505 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 1.25, 0.1, -0.75 ) attachElements ( neon, theVehicle or source, -1.25, 0.1, -0.75 ) elseif ( id == 436 ) or ( id == 547 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.51 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.51 ) elseif ( id == 479 ) then attachElements ( neon3, theVehicle or source, 0, 2.5, -0.38, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.66, -0.38, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.49 ) attachElements ( neon, theVehicle or source, -0.9, 0, -0.49 ) elseif ( id == 534 ) then attachElements ( neon3, theVehicle or source, 0, 2.9, -0.58, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.8, -0.45, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, 0, -0.6 ) attachElements ( neon, theVehicle or source, -1, 0, -0.6 ) elseif ( id == 442 ) then attachElements ( neon3, theVehicle or source, 0, 2.8, -0.58, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -3.1, -0.45, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.02, 0, -0.65 ) attachElements ( neon, theVehicle or source, -1.02, 0, -0.65 ) elseif ( id == 475 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.93, 0, -0.58 ) attachElements ( neon, theVehicle or source, -0.93, 0, -0.58 ) elseif ( id == 605 ) or ( id == 543 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.98, 0, -0.47 ) attachElements ( neon, theVehicle or source, -0.98, 0, -0.47 ) elseif ( id == 567 ) then attachElements ( neon3, theVehicle or source, 0, 2.8, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.84, -0.54, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.1, 0.25, -0.65 ) attachElements ( neon, theVehicle or source, -1.1, 0.25, -0.65 ) elseif ( id == 405 ) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.93, 0, -0.65 ) attachElements ( neon, theVehicle or source, -0.93, 0, -0.65 ) elseif ( id == 458 ) then attachElements ( neon3, theVehicle or source, 0, 2.45, -0.52, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.65, -0.56, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.65 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.65 ) elseif ( id == 580 ) then attachElements ( neon3, theVehicle or source, 0, 2.57, -0.44, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.7, -0.41, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.1, 0, -0.53 ) attachElements ( neon, theVehicle or source, -1.1, 0, -0.53 ) elseif ( id == 439 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.35, -0.45, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.9, 0.15, -0.68 ) attachElements ( neon, theVehicle or source, -0.9, 0.15, -0.68 ) elseif ( id == 561 ) then attachElements ( neon3, theVehicle or source, 0, 2.6, -0.53, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.58, -0.48, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.6 ) elseif ( id == 409 ) then attachElements ( neon3, theVehicle or source, 0.9, 1, -0.53 ) attachElements ( neon2, theVehicle or source, -0.9, 1, -0.53 ) attachElements ( neon1, theVehicle or source, 0.9, -1, -0.53 ) attachElements ( neon, theVehicle or source, -0.9, -1, -0.53 ) elseif ( id == 560 ) then attachElements ( neon3, theVehicle or source, 0, 2.5, -0.4, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.25, -0.29, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.98, 0.05, -0.49 ) attachElements ( neon, theVehicle or source, -0.98, 0.05, -0.49 ) elseif ( id == 550 ) then attachElements ( neon3, theVehicle or source, 0, 2.6, -0.64, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.6, -0.63, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.1, 0, -0.63 ) attachElements ( neon, theVehicle or source, -1.1, 0, -0.63 ) elseif ( id == 506 ) then attachElements ( neon3, theVehicle or source, 0, 2.08, -0.52, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.3, -0.44, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.94, -0.15, -0.53 ) attachElements ( neon, theVehicle or source, -0.94, -0.15, -0.53 ) elseif ( id == 451 ) then attachElements ( neon3, theVehicle or source, 0, 2.45, -0.57, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.1, -0.48, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, -0.15, -0.55 ) attachElements ( neon, theVehicle or source, -1, -0.15, -0.55 ) elseif ( id == 566 ) then attachElements ( neon3, theVehicle or source, 0, 2.67, -0.39, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -3.03, -0.34, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, -0.15, -0.52 ) attachElements ( neon, theVehicle or source, -1, -0.15, -0.52 ) elseif ( id == 549 ) then attachElements ( neon3, theVehicle or source, 0, 2.45, -0.41, 0, 0, 90 ) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.97, 0, -0.46 ) attachElements ( neon, theVehicle or source, -0.97, 0, -0.46 ) elseif ( id == 576 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -3.1, -0.33, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.03, 0, -0.45 ) attachElements ( neon, theVehicle or source, -1.03, 0, -0.45 ) elseif ( id == 558 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.35, -0.29, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, -0.05, -0.4 ) attachElements ( neon, theVehicle or source, -0.95, -0.05, -0.4 ) elseif ( id == 540 ) then attachElements ( neon3, theVehicle or source, 0, 2.55, -0.62, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.65, -0.56, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.05, 0, -0.68 ) attachElements ( neon, theVehicle or source, -1.05, 0, -0.68 ) elseif ( id == 491 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.83, -0.47, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.62 ) attachElements ( neon, theVehicle or source, -0.9, 0, -0.62 ) elseif ( id == 412 ) then attachElements ( neon3, theVehicle or source, 0, 2.63, -0.45, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -3.42, -0.42, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, -0.2, -0.63 ) attachElements ( neon, theVehicle or source, -1, -0.2, -0.63 ) elseif ( id == 421 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.96, -0.49, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0.1, -0.63 ) attachElements ( neon, theVehicle or source, -0.95, 0.1, -0.63 ) elseif ( id == 529 ) then destroyElement(neon3) attachElements ( neon2, theVehicle or source, 0, -2.53, -0.32, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, -0.05, -0.43 ) attachElements ( neon, theVehicle or source, -1, -0.05, -0.43 ) elseif ( id == 555) then destroyElement(neon3) destroyElement(neon2) attachElements ( neon1, theVehicle or source, 0.8, 0, -0.47 ) attachElements ( neon, theVehicle or source, -0.8, 0, -0.47 ) elseif ( id == 554) then attachElements ( neon3, theVehicle or source, 0, 2.49, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.75, -0.51, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.2, 0, -0.47 ) attachElements ( neon, theVehicle or source, -1.2, 0, -0.47 ) elseif ( id == 477) then attachElements ( neon3, theVehicle or source, 0, 2.56, -0.52, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.7, -0.37, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.02, 0, -0.56 ) attachElements ( neon, theVehicle or source, -1.02, 0, -0.56 ) elseif ( id == 585) then attachElements ( neon3, theVehicle or source, 0, 2.8, -0.3, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.9, -0.22, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.05, 0, -0.4 ) attachElements ( neon, theVehicle or source, -1.05, 0, -0.4 ) elseif ( id == 422) then attachElements ( neon3, theVehicle or source, 0, 2.1, -0.6, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.4, -0.65, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.88, 0, -0.65 ) attachElements ( neon, theVehicle or source, -0.88, 0, -0.65 ) elseif ( id == 474) then attachElements ( neon3, theVehicle or source, 0, 2.57, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.75, -0.55, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, 0, -0.6 ) attachElements ( neon, theVehicle or source, -1, 0, -0.6 ) elseif ( id == 478) then attachElements ( neon3, theVehicle or source, 0, 2.1, -0.58, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.3, -0.48, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0.3, -0.65 ) attachElements ( neon, theVehicle or source, -0.95, 0.3, -0.65 ) elseif ( id == 575) then attachElements ( neon3, theVehicle or source, 0, 2.15, -0.32, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -2.6, -0.32, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1, 0, -0.38 ) attachElements ( neon, theVehicle or source, -1, 0, -0.38 ) else -- if vehicle doesn't have neon then you don't need the object destroyElement(neon) destroyElement(neon1) destroyElement(neon2) destroyElement(neon3) end end addEventHandler( "onPlayerVehicleEnter",getRootElement(),neons ) addEvent( "attachNeon", true ) addEventHandler( "attachNeon", getRootElement(), neons ) function detachNeon( theVehicle ) local attachedElements = getAttachedElements ( theVehicle ) for i,v in ipairs ( attachedElements ) do detachElements ( v, theVehicle ) destroyElement ( v ) end end addEventHandler( "onPlayerVehicleExit", getRootElement(), detachNeon ) addEvent( "detachNeon", true ) addEventHandler( "detachNeon", getRootElement(), detachNeon ) local vehmodel = {} function onPlayerQuit() vehmodel[source] = nil if neons_[source] ~= nil then if neons_[source] and neons_[source]._0 and isElement (neons_[source]._0) then destroyElement(neons_[source]._0) end -- to solve some problems if neons_[source] and neons_[source]._1 and isElement (neons_[source]._1) then destroyElement(neons_[source]._1) end if neons_[source] and neons_[source]._2 and isElement (neons_[source]._2) then destroyElement(neons_[source]._2) end if neons_[source] and neons_[source]._3 and isElement (neons_[source]._3) then destroyElement(neons_[source]._3) end neons_[source] = nil end local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local getNeonType = getElementData(source, "neon") if ( getNeonType ) then setAccountData ( playeraccount, "neon", getNeonType) local theVehicle = getPedOccupiedVehicle ( source ) if ( getNeonType ~= 0 ) and ( theVehicle ) then detachNeon( theVehicle ) end end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler( 'onPlayerJoin',root, function ( ) setElementData ( source,'LoggedIn',false ) end ) function onPlayerLogin (_, playeraccount ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local getNeonTypeAccData = getAccountData ( playeraccount, "neon" ) local theVehicle = getPedOccupiedVehicle ( source ) if not isGuestAccount( playeraccount ) then setElementData ( source,'LoggedIn',true ) end if ( getNeonTypeAccData ~= 0 ) then setElementData(source, "neon", getNeonTypeAccData) neons(theVehicle) end end end addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin ) function onPlayerLogout (_, playeraccount) if (playeraccount) then local getNeonType = getElementData(source, "neon") if ( getNeonType ) then local theVehicle = getPedOccupiedVehicle ( source ) setElementData ( source,'LoggedIn',false ) if ( getNeonType ~= 0 ) and ( theVehicle ) then detachNeon( theVehicle ) end end end end addEventHandler ( "onPlayerLogout", getRootElement ( ), onPlayerLogout ) addEvent("onPlayerReachCheckpoint",true) -- vehicle change addEventHandler("onPlayerReachCheckpoint",root,function() local playeraccount = getPlayerAccount ( source ) if isGuestAccount(playeraccount) then return end local veh = getPedOccupiedVehicle(source) if isElement(veh) then modelver (veh,source) end end) addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",root,function(id,ptype) local playeraccount = getPlayerAccount ( source ) if isGuestAccount(playeraccount) then return end if ptype == "vehiclechange" then local veh = getPedOccupiedVehicle(source) if isElement(veh) then modelver (veh,source) end end end) addEvent("onPlayerFinish",true) addEventHandler("onPlayerFinish",root,function() local playeraccount = getPlayerAccount ( source ) if isGuestAccount(playeraccount) then return end local veh = getPedOccupiedVehicle(source) if isElement(veh) then modelver (veh,source) end end) function modelver (veh,pla) local model = getElementModel(veh) if vehmodel[pla] == nil then neons (veh) vehmodel[pla] = model elseif vehmodel[pla] ~= model then neons (veh) vehmodel[pla] = model end end meta: <meta> <info author="Kostya/MegasXLR/Wojak" name="Neon Panel" type="script" version="0.0.3"/> <script src='server.lua' type='server' /> <script src='client.lua' type='client' /> <export function="hideGui" type="client"/> <file src='models/AquaNeon.dff' /> <file src='models/GreenNeon.dff' /> <file src='models/OrangeNeon.dff' /> <file src='models/RedNeon.dff' /> <file src='models/YellowNeon.dff' /> </meta> Edited October 2, 2016 by koragg Link to comment
koragg Posted October 3, 2016 Author Share Posted October 3, 2016 Fixed. Line 112 in client file: dff = engineLoadDFF ( "models/BlueNeon.dff", idModel[2] ) BlueNeon.dff - there is no such file. Correct line is this --> dff = engineLoadDFF ( "models/AquaNeon.dff", idModel[2] ) Link to comment
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