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xX[تصحيح]Xx


Ahmed Eka

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addCommandHandler ( "nuke",
	function ( thePlayer )   
local x,y,z = getElementPosition(thePlayer)
      local marker = createMarker ( x , y , z, "cylinder", 15, 255, 255, 0, 170 )
	  	if marker and getElementType(marker) == "marker" then
 if isElementWithinMarker(thePlayer, marker) then
	for _,p in ipairs(getElementsByType("player")) do
				if ( p ~= thePlayer ) then
					killPed (p)
				end
			end
		
		end
	
	end
	end
	
)

شباب الحين انا مسوي لما يكتب كلمه باف 8 

يسوي ماركر و كل يلي في الماركر يموت .. 

الحين ما يموت اللاعب .. انا عندي استفسار الحين انا ابيه يموت اللاعب 

مدري ليش وين الخطا ..

كمان الحين انا عندي استفسار .. الحين لو لاعب جاء دخل الماركر ما راح يقتلو صح ؟ 

 

Link to comment

اتوقع لازم كذا

addCommandHandler ( "nuke",
	function ( thePlayer )   
local x,y,z = getElementPosition(thePlayer)
      local marker = createMarker ( x , y , z, "cylinder", 15, 255, 255, 0, 170 )
	  	if marker and getElementType(marker) == "marker" then
 if isElementWithinMarker(thePlayer, marker) then
	for _,p in ipairs(getElementsByType("player")) do
				if ( p ~= thePlayer ) then
            killPlayer(p)
				end
			end
		
		end
	
	end
	end
	
)

 

Link to comment
1 minute ago, MR.Mosa said:

اتوقع لازم كذا

 


addCommandHandler ( "nuke",
	function ( thePlayer )   
local x,y,z = getElementPosition(thePlayer)
      local marker = createMarker ( x , y , z, "cylinder", 15, 255, 255, 0, 170 )
	  	if marker and getElementType(marker) == "marker" then
 if isElementWithinMarker(thePlayer, marker) then
	for _,p in ipairs(getElementsByType("player")) do
				if ( p ~= thePlayer ) then
            killPlayer(p)
				end
			end
		
		end
	
	end
	end
	
)

 

This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use killPed instead.

 

 

+ سطر 5 ماله داعي

 

  • Like 1
Link to comment

ماجربته .. 

local Markers = { };

addCommandHandler ( "nuke" , function ( player )
if ( isElement ( Markers [ player ] ) ) then destroyElement ( Markers [ player ] ) end
local Pos = { getElementPosition ( player ) };
Markers [ player ] = createMarker (Pos[1],Pos[2],Pos[3]-1,"cylinder",255,255,0,255)
for index,values in ipairs ( getElementsByType ( "player" ) ) do 
if ( isElementWithinMarker ( values , Markers [ player ] ) ) then 
killPed ( values )
end
end
end );

addEventHandler ( "onPlayerQuit" , root , function ( )
if ( isElement ( Markers [ source ] ) ) then 
destroyElement ( Markers [ source ] )
Markers [ source ] = nil
end
end );

 

Link to comment
local marker = { }

addCommandHandler ( "nuke",
	function ( player )
	 if ( isElement ( marker [ player ] ) ) then destroyElement ( marker [ player ] ) end
		local x,y,z = getElementPosition ( player )
		marker [ player ] = createMarker ( x,y,z,"cylinder",15, 255, 255, 0, 170 )
addEventHandler ( "onMarkerHit",marker [ player ], function ( hitElement )
	if getElementType ( hitElement ) == "player"  and hitElement ~= player then 
			killPed ( hitElement )
		end
	end
)
setTimer ( function (	)
	for _,thePlayer in ipairs ( getElementsByType ( "player" ) ) do
		if isElementWithinMarker ( thePlayer,marker [ player ] ) then 
			if ( thePlayer == player ) then return false end 
					killPed ( thePlayer )
				end
			end
		end,3000,1 )
	end
)
addEventHandler ( "onPlayerQuit",root, 
 function ( ) 
	if ( isElement ( marker [ source ] ) ) then 
					destroyElement ( marker [ source ] )
					marker [ source ] = nil
		end
	end
)

 

Edited by Mr.Pres[T]ege
Link to comment

@Mr.Pres[T]ege

برستيج شكله النوم لاعب فيك لعب

 :lol:

الكود الصحيح بهذا الشكل :

local marker = { }

addCommandHandler ( "nuke",
	function ( player )
	 if ( isElement ( marker [ player ] ) ) then destroyElement ( marker [ player ] ) end
		local x,y,z = getElementPosition ( player )
		marker [ player ] = createMarker ( x,y,z,"cylinder",15, 255, 255, 0, 170 )
		addEventHandler ( "onMarkerHit",marker [ player ], function ( hitElement )
			if getElementType ( hitElement ) == "player" then 
				killPed ( hitElement )
			end
		end)
		for _,thePlayer in ipairs ( getElementsByType ( "player" ) ) do
			if isElementWithinMarker ( thePlayer,marker [ player ] ) then 
				killPed ( thePlayer )
			end
		end
	end
)

addEventHandler ( "onPlayerQuit",root, 	
function ( ) 
	if ( isElement ( marker [ source ] ) ) then 
		destroyElement ( marker [ source ] )
		marker [ source ] = nil
	end
end
)

 

Edited by NssoR
  • Like 1
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