Syntrax# Posted September 8, 2016 Share Posted September 8, 2016 Hello community, I'm Syntrax# and i'm an average scripter, not having the best knowledge but it's good enough to make scripts from scratch and make something unique and awesome.Anyway let's get to the thing i wanted to ask.As you already saw in the title i'm searching for the best method to load in custom map models.i know we can just import those with the standard mta function but that causes huge problems when uploading big maps such as Gostown 7.That's why i wanted to know a more efficient method to load it objects. Should i load in objects within range or? It would be nice if someone gave me the required functions so i can work on the script myself.I don't want a complete scripts only a method that shows that the map will not bug / flicker due the mta limit regards, Syntrax# (FG:RPG Developer) Link to comment
Anony# Posted September 8, 2016 Share Posted September 8, 2016 (edited) a melhor maneira de fazer isso é através da criação de um script php I do not know if I understand right what you say Edited September 8, 2016 by Anony# Link to comment
Captain Cody Posted September 8, 2016 Share Posted September 8, 2016 Gostown 7 was never released for SA. (Or publicly that is) Gostown 0.66 is probably what you are speaking of. The original way I did loading for my Gostown was a static load, load the dffs and what not on join then on login actually replace them. Any ways, on/ off topic of what you were asking unless you are good at modeling I would not suggest you use the public release of Gostown due to all of the stuff you would have to manually finish up yourself. Link to comment
Simple0x47 Posted September 9, 2016 Share Posted September 9, 2016 For a correct optimization create the objects on serverside. This it's gonna remove the possibility of making vehicles fall out of the map. Tables is the best for the map storage. Numeric For Loops it's gonna provide you the best way of looping. Link to comment
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