Turbesz Posted August 27, 2016 Share Posted August 27, 2016 no errors, but not working, why? --client local x, y = guiGetScreenSize() local font_os = (x/1600+y/900)/2 local font = font_os*1 local nSpaceY = dxGetFontHeight(font, "default-bold") local nSpaceYOld = dxGetFontHeight(2, "default-bold") local szovegek = {} for i=0, 4, 1 do szovegek[i] = "" end function itsRenderTime() for i = 0, 4, 1 do if szovegek[i] then local topSpaceX = dxGetTextWidth(szovegek[i]:gsub("#%x%x%x%x%x%x",""),font,"default-bold") local webX=topSpaceX+font_os*10 dxDrawRectangle ( x-webX-font_os*5, nSpaceYOld*2+font_os*8+nSpaceY*(4-i)+font_os*(4-i), webX, nSpaceY+font_os*4, tocolor ( 0, 0, 0, 155 ) ) dxDrawEmptyRec ( x-webX-font_os*5, nSpaceYOld*2+font_os*8+nSpaceY*(4-i)+font_os*(4-i), webX, nSpaceY+font_os*4, tocolor ( 255, 255, 255, 200 ), 2 ) dxDrawText ( szovegek[i], x-webX, nSpaceYOld*2+font_os*10+nSpaceY*(4-i)+font_os*(4-i), topSpaceX, nSpaceY, tocolor ( 255, 255, 255, 255 ), font, "default-bold", "left", "top",true,false,false,true ) end end end addEventHandler("onClientRender", getRootElement(), itsRenderTime) function infoServer2(szoveg) for i = 3, 0, -1 do szovegek[i+1] = szovegek[i] end szovegek[0] = szoveg end addEvent("infoServer2", true) addEventHandler("infoServer2",getRootElement(), infoServer2) function dxDrawEmptyRec(absX,absY,sizeX,sizeY,color,ancho) dxDrawRectangle ( absX,absY,sizeX,ancho,color ) dxDrawRectangle ( absX,absY+ancho,ancho,sizeY-ancho,color ) dxDrawRectangle ( absX+ancho,absY+sizeY-ancho,sizeX-ancho,ancho,color ) dxDrawRectangle ( absX+sizeX-ancho,absY+ancho,ancho,sizeY-ancho*2,color ) end local aValto = true function azEltunteto() if aValto then aValto = false removeEventHandler ( "onClientRender", root, itsRenderTime ) else aValto = true addEventHandler ( "onClientRender", root, itsRenderTime ) end end bindKey("delete","down",azEltunteto) --server addEventHandler('onClientPlayerJoin', root, function() szovegek[i] = ('* ' .. getPlayerName(source) .. ' has joined the game', 255, 100, 100) triggerClientEvent ( source, "infoServer2" ) end ) addEventHandler('onClientPlayerChangeNick', root, function(oldNick, newNick) szovegek[i] = ('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) triggerClientEvent ( source, "infoServer2" ) end ) addEventHandler('onClientPlayerQuit', root, function(reason) szovegek[i] = ('* ' .. getPlayerName(source) .. ' has left the game [' .. reason .. ']', 255, 100, 100) triggerClientEvent ( source, "infoServer2" ) end ) Link to comment
KariiiM Posted August 27, 2016 Share Posted August 27, 2016 onClientPlayerJoin and onClientPlayerQuit are client events, they cant be used at server side. Link to comment
Turbesz Posted August 27, 2016 Author Share Posted August 27, 2016 onClientPlayerJoin and onClientPlayerQuit are client events, they cant be used at server side. Oh.. rly but I rewrote but not good /sorry for my bad english/ local szovegek = {} addEventHandler('onPlayerChangeNick', root, function(oldNick, newNick) szovegek[i] = ('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) triggerClientEvent("infoServer2", source) end ) ')' expected near ',' Link to comment
EstrategiaGTA Posted August 27, 2016 Share Posted August 27, 2016 What is i and why do you want to store that message in a table? Link to comment
Turbesz Posted August 27, 2016 Author Share Posted August 27, 2016 What is i and why do you want to store that message in a table? i is the dx joinquit message, but doesn't working Link to comment
Turbesz Posted August 27, 2016 Author Share Posted August 27, 2016 What is the solution ? Link to comment
qaisjp Posted August 27, 2016 Share Posted August 27, 2016 onClientPlayerJoin and onClientPlayerQuit are client events, they cant be used at server side. Oh.. rly but I rewrote but not good /sorry for my bad english/ local szovegek = {} addEventHandler('onPlayerChangeNick', root, function(oldNick, newNick) szovegek[i] = ('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) triggerClientEvent("infoServer2", source) end ) ')' expected near ',' The issue here is szovegek[i] = ('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) You must use { and } to create a table to store those arguments. Try szovegek[i] = { .. contents here .. } instead. To use the result, do this: local result = szovegek[i] outputChatBox(unpack(result)) The "unpack" function will expand a table like `{value1, value2}` into arguments `value1, value2` (and so on) Link to comment
Turbesz Posted August 27, 2016 Author Share Posted August 27, 2016 onClientPlayerJoin and onClientPlayerQuit are client events, they cant be used at server side. Oh.. rly but I rewrote but not good /sorry for my bad english/ local szovegek = {} addEventHandler('onPlayerChangeNick', root, function(oldNick, newNick) szovegek[i] = ('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) triggerClientEvent("infoServer2", source) end ) ')' expected near ',' The issue here is szovegek[i] = ('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) You must use { and } to create a table to store those arguments. Try szovegek[i] = { .. contents here .. } instead. To use the result, do this: local result = szovegek[i] outputChatBox(unpack(result)) The "unpack" function will expand a table like `{value1, value2}` into arguments `value1, value2` (and so on) ERROR: xy\server.lua:3: bad argument #1 to 'unpack' (table expected, got nil) but why? Link to comment
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