Voltex'GNR Posted August 17, 2016 Share Posted August 17, 2016 local col3 = createColSphere ( 1787.3724365234, 1608.2197265625, 6.734375, 1000 ) function onPlayerJoin(thePlayer) if isElementWithinColShape ( thePlayer, col3 ) then addEventHandler("onClientRender", getRootElement(), dxDraw) end end addEvent("onColShapeHit") addEventHandler ( "onColShapeHit", col3, onPlayerJoin ) --Client local screenW, screenH = guiGetScreenSize() function dxDraw() dxDrawText("Updates", screenW*0.7891, screenH*0.7598, screenW*0.9187, screenH*0.8076, tocolor(255, 27, 27, 255), 1.00, "pricedown", "left", "top", false, false, false, false, false) end Link to comment
Bonus Posted August 17, 2016 Share Posted August 17, 2016 1. Use the code function 2. The name of the function is totally irritating. 3. Can't you just use it clientsided? 4. Else you have to use triggerClientEvent. 5. You only use addEvent when you create a new custom event. onColShapeHit isn't a custom event. 6. You cant use the Event onClientRender serversided. 7. dxDraw is a clientsided function here, so you can't use it serversided. 8. You should use onColShapeLeave too Link to comment
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