Jump to content

Rotation on 'dxDrawMaterialLine3D'


Recommended Posts

Posted

Hey there!

I want to ask if is possible to make/add rotation into an image drawed with 'dxDrawMaterialLine3D'.

"El conocimiento jamás debe detenerse, por que es lo único que nos salvará cuando no nos quede más".

Att: -|TG|-Mister[Q]<.

Posted (edited)

There is no argument for rotation, so I think you can't

maybe you can change the rotation using 'Photoshop'.

Edited by Guest

 

 

Posted

Lol creating and loading one texture for each 360...

Cant be possible.

"El conocimiento jamás debe detenerse, por que es lo único que nos salvará cuando no nos quede más".

Att: -|TG|-Mister[Q]<.

Posted

faceTowardX/Y/Z: The position the front of the line should face towards. If this is not set, the camera position is used, so the front of the line faces toward the camera.

I believe that's what you are looking for.

Wolf Inc Discord

Youtube channel
Github

Posted

Not really, tried on it, but it doesnt rotate as the way i want, just faces to some place.

I need to rotate it.

Just as dxDrawImage

"El conocimiento jamás debe detenerse, por que es lo único que nos salvará cuando no nos quede más".

Att: -|TG|-Mister[Q]<.

Posted

Is actually possible?

As far i know image will be always looking to player's camera.

"El conocimiento jamás debe detenerse, por que es lo único que nos salvará cuando no nos quede más".

Att: -|TG|-Mister[Q]<.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...