MisterQuestions Posted August 6, 2016 Share Posted August 6, 2016 Hey there! I want to ask if is possible to make/add rotation into an image drawed with 'dxDrawMaterialLine3D'. Link to comment
N3xT Posted August 6, 2016 Share Posted August 6, 2016 (edited) There is no argument for rotation, so I think you can't maybe you can change the rotation using 'Photoshop'. Edited August 6, 2016 by Guest Link to comment
MisterQuestions Posted August 6, 2016 Author Share Posted August 6, 2016 Lol creating and loading one texture for each 360... Cant be possible. Link to comment
Captain Cody Posted August 6, 2016 Share Posted August 6, 2016 faceTowardX/Y/Z: The position the front of the line should face towards. If this is not set, the camera position is used, so the front of the line faces toward the camera. I believe that's what you are looking for. Link to comment
MisterQuestions Posted August 6, 2016 Author Share Posted August 6, 2016 Not really, tried on it, but it doesnt rotate as the way i want, just faces to some place. I need to rotate it. Just as dxDrawImage Link to comment
Captain Cody Posted August 6, 2016 Share Posted August 6, 2016 You could make your own drawMaterialLine 3d using dxDrawImage and some math. Link to comment
MisterQuestions Posted August 6, 2016 Author Share Posted August 6, 2016 Is actually possible? As far i know image will be always looking to player's camera. Link to comment
Captain Cody Posted August 6, 2016 Share Posted August 6, 2016 hmm. Good point, I thought there were more then 1 rotation options. Link to comment
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