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[HELP] Glueing system.


DonOmar

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Posted
the script is not made by me so i can't change it to Server side

All what you need is :

"onPlayerContact" -- Event 

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Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

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Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

Well if you could be more clear about what you are asking maybe just maybe I could actually help. I'm tired of all these people in the English scripting section that don't speak a word of proper English asking for scripting help.

And if you want to question my scripting abilities, please go ahead and take a look at the first link in my signature.

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Posted
LOL Codyl Learn From Walid he just said 1 word to help me ;) .

@DonOmar , You need to respect others here. he tried to help you.

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

ok look at this i made the glue system in server side but when a player is trying to glue on my car he can't . just me can glue on my car. here is the code

function gluePlayer(player, slot, vehicle, x, y, z, rotX, rotY, rotZ) 
    attachElements(player, vehicle, x, y, z + 0.16, rotX, rotY, rotZ) 
    setPedWeaponSlot(player, slot) 
    setElementData(player, "gluedYe", true) 
end 
  
  
function unglue(source, key, state) 
    detachElements(source) 
    setElementData(source, "gluedYe", false) 
end 
  
  
function glue(_, element) 
    if not getPedOccupiedVehicle(source) then  
       local owner = getElementData(element, "Owner") 
       local gmate = getElementData(source, "g") 
       local gmate2 = getElementData(owner, "g") 
       local smate = getElementData(source, "s") 
       local smate2 = getElementData(owner, "s") 
       if (getElementData(vehicle, "locked") == true) and not (owner == source) or not (gmate == gmate2) or not (smate == smate2)  then 
            exports.CIThelp:displayAttachedHelp(0, 0, 1, vehicle, "Vehicle is locked by the owner only group/squad members can glue to it", 1, 255, 0, 0, 180, 5000)  
            return  
        elseif getElementType(element) == "vehicle" then --and getElementData(source, "CIFvip") == true or (getTeamName(getPlayerTeam(source)) == "Staff") then 
            local px, py, pz = getElementPosition(source) 
            local vx, vy, vz = getElementPosition(element) 
            local sx = px - vx 
            local sy = py - vy 
            local sz = pz - vz 
            local rotpX = 0 
            local rotpY = 0 
            local rotpZ = getPedRotation(source) 
            local rotvX,rotvY,rotvZ = getElementRotation(element) 
            local t = math.rad(rotvX) 
            local p = math.rad(rotvY) 
            local f = math.rad(rotvZ) 
            local ct = math.cos(t) 
            local st = math.sin(t) 
            local cp = math.cos(p) 
            local sp = math.sin(p) 
            local cf = math.cos(f) 
            local sf = math.sin(f) 
            local z = ct*cp*sz + (sf*st*cp + cf*sp)*sx + (-cf*st*cp + sf*sp)*sy 
            local x = -ct*sp*sz + (-sf*st*sp + cf*cp)*sx + (cf*st*sp + sf*cp)*sy 
            local y = st*sz - sf*ct*sx + cf*ct*sy 
            local rotX = rotpX - rotvX 
            local rotY = rotpY - rotvY 
            local rotZ = rotpZ - rotvZ 
            local slot = getPedWeaponSlot(source) 
            gluePlayer(source, slot, element, x, y, z, rotX, rotY, rotZ) 
            bindKey(source,"jump","down",unglue) 
            bindKey(source,"w","down",unglue) 
            bindKey(source,"a","down",unglue) 
            bindKey(source,"s","down",unglue) 
            bindKey(source,"d","down",unglue) 
        end 
    end 
end 
addEventHandler("onPlayerContact", root, glue) 

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