momar5600 Posted July 14, 2016 Share Posted July 14, 2016 انا حملت من نت ماب ريسي تبع سباق سيارات الحين لما افتح اشغل عمل ماب وافتح ماب يظهر لي ماركات متصلين بي بعض مثل ده الحين وش مطلوب مني لكي اسوي مود سباق سيارات Link to comment
^iiEcoo'x_) Posted July 14, 2016 Share Posted July 14, 2016 انت جرب الماب رح يروحن الخطوط ذول يضهرن لانك انت قاعد تسوي ماب يعني لما تجربه يروحن الخطوط Link to comment
momar5600 Posted July 14, 2016 Author Share Posted July 14, 2016 ايه يروحون بس انا ابي اسوي مود سباق سيارات يعني مثل ديربي لما تكتب ديربي يعضيك سيارة وينقلك للمكان بداية والي يوصل للنهاية هو يلي فاز ويحصل علي مال فاهمني ابيه كذا بس ده يلي ابية انا Link to comment
^iiEcoo'x_) Posted July 14, 2016 Share Posted July 14, 2016 جرب Race = { Players = { }; Vehicles = { }; Position = { [1] = { x, y, z }; [2] = { x, y, z }; [3] = { x, y, z }; [4] = { x, y, z }; [5] = { x, y, z }; [6] = { x, y, z }; [7] = { x, y, z }; [8] = { x, y, z }; }; Cars = { { 572 }; }; addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if #Race.Players < 8 then if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) end Race.Vehicles[source] = nil end Race.Vehicles[source] = createVehicle ( math.random(#Race.Cars)[1], RacePosition[#Race.Players][1], RacePosition[#Race.Players][2], RacePosition[#Race.Players][3] ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) table.insert { Race.Players, source } else outputChatBox ( "لا يمكنك الدخول .. اكتمل العدد", source ) end end end ) Link to comment
GOKAR Posted July 14, 2016 Share Posted July 14, 2016 طيب الحين لو هو كتب سباق كيف بده ينقله للماب ؟ Link to comment
^iiEcoo'x_) Posted July 14, 2016 Share Posted July 14, 2016 اخوي انت تحط احداثيات السيارة ثم تسوي فقط الماركرات من الماب اديتور Link to comment
momar5600 Posted July 15, 2016 Author Share Posted July 15, 2016 جرب Race = { Players = { }; Vehicles = { }; Position = { [1] = { x, y, z }; [2] = { x, y, z }; [3] = { x, y, z }; [4] = { x, y, z }; [5] = { x, y, z }; [6] = { x, y, z }; [7] = { x, y, z }; [8] = { x, y, z }; }; Cars = { { 572 }; }; addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if #Race.Players < 8 then if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) end Race.Vehicles[source] = nil end Race.Vehicles[source] = createVehicle ( math.random(#Race.Cars)[1], RacePosition[#Race.Players][1], RacePosition[#Race.Players][2], RacePosition[#Race.Players][3] ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) table.insert { Race.Players, source } else outputChatBox ( "لا يمكنك الدخول .. اكتمل العدد", source ) end end end ) اخويا انا اسف تعبتك معي بس باقي اخر شي انا ابية لما يشتغل سباق يجي بشات لدخول لسباق سيارات اكتبب سباق و ويحصل فائز علي فلوس ويجي بشات مني يلي فاز واخذ كام فلوس وماتقدر تكتب سباق غير لما يشتغل سباق يعني مثل كود ده تبع ديربي spawns = {} setElementData(resourceRoot,"map","no") setElementData(resourceRoot,"winMoney","0") addEventHandler("onPlayerChat",getRootElement(),function(message) if tostring(message) == "ديربي" and checkDuel(source) == "prestart" and ( not checkExistPlrOnDuel(source) ) then online = countPlayersOnDerby() if tonumber(online)+1 < 32 then setData(source,"onCrossMap","yes") outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD} :الرجاء الانتظار ..",source,255,255,0,true) setD(source) spawnOnMap(source) else outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD) : لم يبق مكان بالديـربي الرجآء, الانتظآر الديربي القآدم,",source,0,255,0,true) end end end) function checkDuel(p) if tostring(getElementData(resourceRoot,"map")) == "yes" then outputChatBox("* #ff0000≈ #ffffff[#ff0000 DerbySystem #ffffff ] #00BCCD≈",p,255,255,0,true) elseif tostring(getElementData(resourceRoot,"map")) == "no" then outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD) : الرجآء الانتظآر,حتى يبدء الديربي",p,255,255,0,true) end return tostring(getElementData(resourceRoot,"map")) end function checkExistPlrOnDuel(p) per = getElementData(p,"onCrossMap") if tostring(per) == "yes" then return true else return false end end function setData(element,key,vlr) setElementData(element,key,vlr) end function setD(element) setElementDimension(element,30) end function spawnOnMap(p) count = countPlayersOnDerby() spawned = "no" for i,data in pairs(spawns)do if tonumber(data.id) == tonumber(count) then spawned = "yes" v = createVehicle(411,data.x,data.y,data.z,data.rx,data.ry,data.rz) setElementDimension(v,30) setElementFrozen(v,true) setElementData(v,"creatorDerby","yes") break end end if spawned == "no" then randomS = math.random("1","32") for i,data in pairs(spawns)do if tonumber(data.id) == tonumber(randomS) then v = createVehicle(411,data.x,data.y,data.z,data.rx,data.ry,data.rz) setElementDimension(v,30) setElementFrozen(v,true) setElementData(v,"creatorDerby","yes") break end end end toggleControl(p,"enter_exit", false ) warpPedIntoVehicle(p,v) setCameraTarget(p,p) end function countPlayersOnDerby() c = -1 for i,p in pairs(getElementsByType("player"))do if checkExistPlrOnDuel(p) then c = c+1 end end return tonumber(c) end function eventCheck () if checkExistPlrOnDuel(source) then toggleControl(source,"enter_exit",true ) setData(source,"onCrossMap","no") checkEnd() end end addEventHandler("onPlayerWasted",getRootElement(),eventCheck) addEventHandler("onPlayerQuit",getRootElement(),eventCheck) addEventHandler("onPlayerJoin",getRootElement(),function() outputChatBox("",source,255,255,0,true) setData(source,"onCrossMap","no") end) for i,p in pairs(getElementsByType("player"))do setData(p,"onCrossMap","no") end function checkEnd() c = 0 for i,p in pairs(getElementsByType("player"))do if checkExistPlrOnDuel(p) then c = c+1 winner = p end end if tonumber(c) == 1 then givePlayerMoney(winner,tonumber(getElementData(resourceRoot,"winMoney"))) n = string.gsub(getPlayerName(winner), "#%x%x%x%x%x%x", "") outputChatBox("* #ff0000≈[ #ff0000 " .. n .. " #FF9700 Won the Derby and win#00FF00 " .. tonumber(getElementData(resourceRoot,"winMoney")) .. "$ ##ff0000]≈",getRootElement(),255,255,0,true) setElementData(resourceRoot,"map","no") endDerby() setTimer(newDuel,30000,1) end end function newDuel() for i,p in pairs(getElementsByType("player"))do setData(p,"onCrossMap","no") end setElementData(resourceRoot,"map","prestart") outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD) : لدخول الديربي,اكتب في الشـآت ديربي.",getRootElement(),255,255,0,true) RMoney = math.random("50000","300000") setElementData(resourceRoot,"winMoney",tonumber(RMoney)) outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD) : سيحصل الفآئز في الديربي على #00FF00|" .. RMoney .. "|$",getRootElement(),0,255,0,true) setTimer(checkPlrs,30000,1) end function checkPlrs () c = 0 for i,p in pairs(getElementsByType("player"))do if checkExistPlrOnDuel(p) then c = c+1 end end if tonumber(c) > 1 then setElementData(resourceRoot,"map","yes") for i,p in pairs(getElementsByType("player"))do if checkExistPlrOnDuel(p) then setElementCollisionsEnabled(getPedOccupiedVehicle(p),true) outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD) : لقد بدآء الديربي , يمكنك الانطلاق",p,0,255,0,true) setElementFrozen(getPedOccupiedVehicle(p),false) end end else endDerby() setElementData(resourceRoot,"map","no") outputChatBox("* #00BCCD≈ - ( #555555Derby #00BCCD) : لم يبدآء الديربي, لعدم توفر الاعبين",getRootElement(),255,255,0,true) setTimer(newDuel,60000,1) end end setTimer(newDuel,3000,1) function onStartLoadSpawns () file = fileOpen("map.map") localFile = fileOpen("map.xml") fileWrite(localFile,"") data = fileRead(file,999999) fileWrite(localFile,data) fileClose(localFile) xml = xmlLoadFile("map.xml") c = 0 for i,data in pairs(xmlNodeGetChildren(xml)) do if xmlNodeGetName(data) == "spawnpoint" then c = c+1 v,xx,yy,zz,rxx,ryy,rzz = xmlNodeGetAttribute(data,"vehicle"),xmlNodeGetAttribute(data,"posX"),xmlNodeGetAttribute(data,"posY"),xmlNodeGetAttribute(data,"posZ"),xmlNodeGetAttribute(data,"rotX"),xmlNodeGetAttribute(data,"rotY"),xmlNodeGetAttribute(data,"rotZ") table.insert(spawns,{id = c,model = v,x = xx,y = yy,z = zz,rx = rxx,ry = ryy,rz = rzz}) end end for i,data in pairs(xmlNodeGetChildren(xml)) do if xmlNodeGetName(data) == "object" then m,xx,yy,zz,rxx,ryy,rzz = xmlNodeGetAttribute(data,"model"),xmlNodeGetAttribute(data,"posX"),xmlNodeGetAttribute(data,"posY"),xmlNodeGetAttribute(data,"posZ"),xmlNodeGetAttribute(data,"rotX"),xmlNodeGetAttribute(data,"rotY"),xmlNodeGetAttribute(data,"rotZ") object = createObject(m,xx,yy,zz,rxx,ryy,rzz) setElementDimension(object,30) end end end setTimer(onStartLoadSpawns,3000,1) function endDerby() for i,p in pairs(getElementsByType("player"))do if checkExistPlrOnDuel(p) then killPed(p) end end for i,v in pairs(getElementsByType("vehicle"))do if getElementData(v,"creatorDerby") then destroyElement(v) end end end setTimer(function() for i,p in pairs(getElementsByType("player"))do sea(p) resetHan(p) checkVeh(p) checkModel(p) end end,1000,0) outputChatBox("",getRootElement(),255,255,0,true) function sea(p) if checkExistPlrOnDuel(p) then x,y,z = getElementPosition(p) if tonumber(z) <= 0 then killPed(p) end end end function checkVeh(p) if (tonumber(getElementDimension(p)) == 30) and not (isPedInVehicle(p))then killPed(p) end end function resetHan(p) if checkExistPlrOnDuel(p) then setVehicleHandling (getPedOccupiedVehicle(p), true ) end end function checkModel(p) if checkExistPlrOnDuel(p) and isPedInVehicle(p) then if tonumber(getElementModel(getPedOccupiedVehicle(p))) ~= 411 then killPed(p) end end end انا حاولت ابدل ماب سباق بدل ماب ديربي وحطيت اسم ماب سباق كذا map.map بس حصلت مشكلة انه لما تكتب ديربي ينقلك للماب بس لما تروح للماب مابركبك سيارة وتموت وتطلع برا ديربي تكتب مرة ثانية يدخلك ويحصل نفس شي والخ الحين لو تقدر تضيق بكود تبعك كلام يلي يظهر بشات مثل ديربي ضيف لو تقدر تعدليي علي كود ديربي تشوف ايش مشكلت انك تننتقل للماب بس تموت شوف سوي اي شي انا ابي اسوي سباق سيارات وشكرا لكم جميعا علي مساعدتي Link to comment
^iiEcoo'x_) Posted July 15, 2016 Share Posted July 15, 2016 Race = { Players = { }; Vehicles = { }; Position = { [1] = { x, y, z }; [2] = { x, y, z }; [3] = { x, y, z }; [4] = { x, y, z }; [5] = { x, y, z }; }; Cars = { { 432 }; { 432 }; }; }; setRaceStats = function ( stats ) if stats then setElementData ( resourceRoot, "RaceStarted", true ) else Race.Players = 0 setElementData ( resourceRoot, "RaceStarted", false ) outputChatBox ( "* تم إفتتاح السباق لدخول اكتب بالشات سباق", root, 255, 255, 0, true ) end end addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if getElementData ( resourceRoot, "RaceStarted" ) then return outputChatBox ( "* لم ينتهي السباق بعد", source, 255, 0, 0, true ) end if Race.Players < 5 then if not Race.Vehicles[source] then if Race.Players == 4 then setRaceStats ( true ) end Race.Players = Race.Players+1 Race.Vehicles[source] = createVehicle ( Race.Cars[math.random(#Race.Cars)][1], Race.Position[Race.Players][1], Race.Position[Race.Players][2], Race.Position[Race.Players][3] ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) setElementData ( Race.Vehicles[source], "Owner", source ) end else outputChatBox ( "* أكتمل العدد", source, 255, 0, 0, true ) end end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end ) addEventHandler ( "onElementDestroy", resourceRoot, function ( ) if getElementType ( source ) == "vehicle" then if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) else if Race.Players == 1 then setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end Race.Vehicles[source] = nil end end ) setRaceStats ( false ) Link to comment
momar5600 Posted July 15, 2016 Author Share Posted July 15, 2016 Race = { Players = { }; Vehicles = { }; Position = { [1] = { x, y, z }; [2] = { x, y, z }; [3] = { x, y, z }; [4] = { x, y, z }; [5] = { x, y, z }; }; Cars = { { 432 }; { 432 }; }; }; setRaceStats = function ( stats ) if stats then setElementData ( resourceRoot, "RaceStarted", true ) else Race.Players = 0 setElementData ( resourceRoot, "RaceStarted", false ) outputChatBox ( "* تم إفتتاح السباق لدخول اكتب بالشات سباق", root, 255, 255, 0, true ) end end addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if getElementData ( resourceRoot, "RaceStarted" ) then return outputChatBox ( "* لم ينتهي السباق بعد", source, 255, 0, 0, true ) end if Race.Players < 5 then if not Race.Vehicles[source] then if Race.Players == 4 then setRaceStats ( true ) end Race.Players = Race.Players+1 Race.Vehicles[source] = createVehicle ( Race.Cars[math.random(#Race.Cars)][1], Race.Position[Race.Players][1], Race.Position[Race.Players][2], Race.Position[Race.Players][3] ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) setElementData ( Race.Vehicles[source], "Owner", source ) end else outputChatBox ( "* أكتمل العدد", source, 255, 0, 0, true ) end end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end ) addEventHandler ( "onElementDestroy", resourceRoot, function ( ) if getElementType ( source ) == "vehicle" then if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) else if Race.Players == 1 then setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end Race.Vehicles[source] = nil end end ) setRaceStats ( false ) اوك شكرا لك والله انك كفو بس ابي منك طلب اخير لو ماتبي براحتك ابي يلي يفوز يجي بشات للجميع اسم يلي فاز وربح 5000 Link to comment
momar5600 Posted July 15, 2016 Author Share Posted July 15, 2016 اوفففف مود مو شغال انا ركبت علي الماب وركبت الاحداثيات سيارات انا لما اكتب سباق ينقلني ويعضيني سييارة بس مفروض اني ماقدر اتحرك غير لما يبدا سباق بس اول مادخل اقدر امشي وبعدين ماركات تختفي ولما اوصل لخط النهاية مش بفوز واضل في سباق سباق ماينتهي انت خد وجرب مود بنفسك http://up.top4top.net/downloadf-196dn101-zip.html Link to comment
^iiEcoo'x_) Posted July 15, 2016 Share Posted July 15, 2016 اخوي شوي شوي ليش معصب هسا بشوفه Link to comment
^iiEcoo'x_) Posted July 16, 2016 Share Posted July 16, 2016 Race = { Players = { }; Vehicles = { }; Position = { [1] = { x, y, z }; [2] = { x, y, z }; [3] = { x, y, z }; [4] = { x, y, z }; [5] = { x, y, z }; }; Cars = { { 432 }; { 432 }; }; }; local Timer setRaceStats = function ( stats ) if stats then setElementData ( resourceRoot, "RaceStarted", true ) else Race.Players = 0 setElementData ( resourceRoot, "RaceStarted", false ) outputChatBox ( "* تم إفتتاح السباق", root, 255, 255, 0, true ) end end checkPlayers = function ( ) if Race.Players < 2 then for i, v in ipairs ( Race.Vehicles ) do local player = getElementData ( v, "Owner" ) if player then killPed ( player ) end destroyElement ( v ) end outputChatBox ( "* تم إلغاء السباق بسبب قلة اللاعبين", root, 255, 0, 0, true ) end end getPlayerVehicle = function ( element ) if element then local type = getElementType if type ( element ) == "player" or type ( element ) == "ped" then if isPedInVehicle ( element ) then local vehicle = getPedOccupiedVehicle ( element ) if getVehicleController ( vehicle ) == element then return vehicle end return false end return false end return false end return false end addEventHandler ( "onPlayerChat", root, function ( msg ) if string.find ( msg, "سباق" ) then if getElementData ( resourceRoot, "RaceStarted" ) then return outputChatBox ( "* لم ينتهي السباق بعد", source, 255, 0, 0, true ) end if Race.Players < 5 then if not Race.Vehicles[source] then Race.Players = Race.Players+1 if Race.Players == 5 then setRaceStats ( true ) if isTimer ( Timer ) then killTimer ( Timer ) end else if not isTimer ( Timer ) then Timer = setTimer ( checkPlayers, 60000, 1 ) end end Race.Vehicles[source] = createVehicle ( Race.Cars[math.random(#Race.Cars)][1], Race.Position[Race.Players][1], Race.Position[Race.Players][2], Race.Position[Race.Players][3] ) setElementDimension ( Race.Vehicles[source], 1 ) setElementDimension ( source, 1 ) setTimer ( warpPedIntoVehicle, 100, 1, source, Race.Vehicles[source] ) setElementData ( Race.Vehicles[source], "Owner", source ) end else outputChatBox ( "* أكتمل العدد", source, 255, 0, 0, true ) end end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end ) addEventHandler ( "onElementDestroy", resourceRoot, function ( ) if getElementType ( source ) == "vehicle" then if Race.Players == 1 then local player = getElementData ( source, "Owner" ) if isElement ( player ) then if getElementData ( resourceRoot, "RaceStarted" ) then givePlayerMoney ( player, 5000 ) outputChatBox ( "* $5000 لقد ربحت", player, 255, 255, 0, true ) end Race.Vehicles[player] = nil end setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if Race.Vehicles[source] then if isElement ( Race.Vehicles[source] ) then destroyElement ( Race.Vehicles[source] ) else if Race.Players == 1 then setTimer ( setRaceStats, 2000, 1, false ) else Race.Players = Race.Players-1 end end Race.Vehicles[source] = nil end end ) addEventHandler ( "onVehicleExit", resourceRoot, function ( player ) if getVehicleController ( source ) == player then killPed ( player ) destroyElement ( source ) end end ) addEventHandler ( "onPlayerWasted", root, function ( ) local vehicle = getPlayerVehicle ( source ) if vehicle then local player = getElementData ( vehicle, "Owner" ) if player then if player == source then destroyElement ( vehicle ) end end end end ) setTimer ( function ( ) if isElement( Race.Vehicles[source] ) and isElementInWater( Race.Vehicles[source] ) and getVehicleController ( source ) == player then killPed ( source ) destroyElement ( Race.Vehicles[source] ) end end, 1000, 0 ) setRaceStats ( false ) Link to comment
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