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Whats the id of these bushes?


jonas13362

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Those bushes are generated procedurally (i.e. in real time), so removeWorldObject doesn't work on them because they are non-static.

According to my own testing, you can do two things to stop them from generating:

  1. Remove the world object they are being generated on and recreate it as a custom element. This will stop the bushes from appearing the next time you load that area.
  2. Apply a shader to the bushes' textures to render them invisible, so it looks like there are no bushes there. The texture names shader can help you.

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